The Dink Network

Survival

May 23rd 2007, 08:36 AM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
After seeing people’s enthusiasm about Survival I'm planning on making another update to add some new things.

So what would you like to see in the update?

Things I'm planning on making at the moment are

*Another way to light logs (in case Dink doesn't have magic. Dertin's idea by the way)

*Adding even more food sources (like deer, bunnies and apples. More sugestions? Let me hear them.)

*Adding different types of meals that you can order in restaurants (like meals that increase your attack, defence or magic a little extra for an amount of time)

*Adding stuff to drink (I've thought about this before but I'm still thinking about the effects... even more stat changes? And should dink be aple to pee? )

*Sleeping (But what should it do?)

Please post some good ideas and I'll happily add them in the update.
May 23rd 2007, 09:02 AM
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Dertin2
Peasant He/Him
 
Heh! Thanks for posting that it was MY idea! Just kidding! The sleeping could make full life for you.

BTW: Yes, Dink should be able to pee... and shoot. Hehe! Seriously!
May 23rd 2007, 09:21 AM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
Nah for only healing you go to the healers, I want it to do more than just that.

Dink could just get tired and that could affect his stats but that would seem so exaggerated because yet another thing to pay attention to could annoy the player. For example you want to play some awesome guest but you’ll have to eat, drink AND sleep yet again before you’ll be strong enough to go on. (Could make it take real long before Dink gets tired though)
May 23rd 2007, 01:02 PM
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Jameil
Peasant They/Them
 
Did you mean with 'deer' 'beer'?
May 23rd 2007, 03:04 PM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
No. Play Dink Goes Hunting for that.
May 27th 2007, 06:31 AM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
Creative ideas anyone?
May 27th 2007, 10:52 PM
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Lurks
Peasant He/Him
 
How about recipes, and cooking items people could put in their d-mods as rewards for quests? The items could make Dink less susceptible to hunger, get hungry less quickly, unlock certain recipes, etc.
May 28th 2007, 01:16 AM
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Endy
Peasant He/Him United States
 
Maybe have a few wacked-out dream areas set up for Dink to beat, whenever he gets tired enough to fall asleep. You can really compress maps with different visions. You can also make any given area seem larger by playing around with the map number.

If Dink beats all the enemies without dying he could wake up well rested. If he dies partway through he could wake up from a nightmare instead and not receive as big of a health restoration.
May 28th 2007, 05:32 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Those are great ideas! And the best thing, they're not hard to do at all! I do think you should add the drink thing. MAybe download a sound of someguy skulling a beer or something and put it on. I noticed that PQ also as a sound of drinking. And I know that SimonK's a friendly guy...
May 28th 2007, 02:55 PM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
Hmm... expanding on that... when Dink has not had anything to eat for a long time and is exhausted you could have him begin to hallucinate. You could do some pretty funny stuff there.
May 31st 2007, 05:17 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Yeah! For example, when Dink has not had much food for a while you could make a variable (&halu?) become 1. Then on a few screens of the game you could have a script attached to the screen. And in the script create a main procedure and say something like

if (&halu == 1)
{
// First freeze Dink so he doesn't move.
freeze(1);

// Create the guy Dink is hallucinating about.
int &guy = create_sprite(x, y, 16, seq, frame);

// Set his walking sequence and speed.
sp_base_walk(&guy, seq);
sp_speed(&guy, 1); (could be another number but anyway... )

// Have Dink say some stuff as if he was confused.
say_stop("Woah! Who are you?", 1);
...
}

And then have a bunch of other stuff. That's a really good idea. *Clap clap* Striker!
May 31st 2007, 06:35 AM
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metatarasal
Bard He/Him Netherlands
I object 
I would rather have a random chance of hallucinating then having it everytime you enter the screen. Furthermore it might be an interesting system...
May 31st 2007, 07:11 AM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
Dink could hallucinate food or powerups that disappear when you get close. Not by touching, but by using another bigger (invisible) sprite over the hallucination that makes the item disappear when touching that sprite.
May 31st 2007, 09:01 AM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
I like rabidwolf9's idea. And for more fun creatures/people could change into steaks I'm not sure about putting it in Survival though. Maybe I could create a little example incase people wish to make their own variations of hallucinations.
June 1st 2007, 01:43 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Mmmm. Large steaks...
June 6th 2007, 08:20 AM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
So what do we have so far?

Recipes: I think a few meal options at the restaurants are enough, I'm not planning on making this as big as WoW

Dreams: I think I'll let D-Mod authors decide if they want them or not so I'll leave them out of Survival.

Hallucinations: Nice idea and lost of stuff to be done with so it might be a better idea for D-Mod authors to play around with. I could make an example for the less experienced not sure if I will though, anyone want it?

If there aren't any more ideas I think I'll let the drinking and sleeping change your stats, its the most realistic think to do I think.

Also I would like to hear some suggestions about food sources because I'm running out of ideas. At the moment I'm adding deer, bunnies and apples like I mentioned before.

I also want some ideas about stuff to drink. At the moment I'm adding water, beer, wine, liquor and whiskey. There's lots of stuff I could add to drink and aside from lessening your thirst they could have effects like alcohol, anymore suggestions about this?

All ideas are welcome so please let me hear it
June 6th 2007, 09:16 AM
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metatarasal
Bard He/Him Netherlands
I object 
I haven't played survival yet, still I could give you some advice if you like:

Extra foodsources could include ducks and pigs as well as bonca's. There are a heap of fruitgraphics too... And please add Alktree nuts...

About drinks: I'd say add some juices, like apple juice. I would prefer having some none alcoholic drinks too...
June 6th 2007, 09:54 AM
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skull
Peasant He/Him Finland bloop
A Disembodied Sod 
All the food you succested is allready in Survival, metatarasal. Anyway, it's not so bad thing, because you said you haven't played it yet.
June 8th 2007, 02:23 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Yes, some juices would be nice. What about milk? Dink could carry 'round a bottle/carton or two of it.
June 8th 2007, 02:37 AM
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skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Some vodka, perhaps?
June 10th 2007, 10:46 AM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
So we have water, juices, milk and alcoholic drinks. Now what I need to know is how would you be able to get them (you can buy them of course but should you be able to get it without money?) and would they have different effects (effects of alcohol are clear). And where would you put it, in bottles or something else?

I have a couple of ideas about how to take care of it but I would like to hear your opinion.
June 10th 2007, 10:58 AM
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rajesh
Peasant He/Him
 
Alcohol can be put in bottles,big tubs,cans.
A nice idea is to give a vomiting drink to a person who has drunk them&he will vomit the alcohol!

Some foods&drinks should be got by quests that is the person who has them should ask Dink to help solving a riddle/puzzle/quiz on GK,help to get an item,kill someone,something;or sets of huge less enemies Dink should destroy to get food stuff.

Another idea is rotting away of food&water on land & colouring of water on pouring drinks/putting foods.
Even more storyline would be nice.
June 10th 2007, 04:22 PM
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Lurks
Peasant He/Him
 
I don't see any reason to include a storyline in a development d-mod.
June 10th 2007, 09:42 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Yes. Dev D-Mods don't have stories. No quests to get milk or anything.

You know how monsters drop gold? Yeah, well, why can't they drop apple juice? Milk? Whiskey? I've always wondered why monsters drop gold in this game. So why can't monsters drop beverages?
June 11th 2007, 05:07 AM
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They pick up gold 'cos they like shiny things, it's mentioned in a couple of D-Mods (no idea which, maybe even the original game).
Hmm... Do they have pockets? I suppose they carry the coins in their stomachs, in which case you would not want to be drinking anything that comes out...

Erwin: For juices you could squeeze fruit somehow, there's plenty of fruit around. For milk the obvious place is a cow but you'd have to make graphics I suppose. Unless it's pig milk?
Bottles or skins (like waterskin, wineskin) could be used to carry them in.
June 11th 2007, 05:16 AM
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Monsters also eat people, so it really makes sense they would have gold inside them. =)
June 11th 2007, 05:43 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Some nice ideas Sparrohawk! You should use them Erwin. I like them
June 11th 2007, 12:20 PM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
You have a good point Sparrowhawk; I think I'll do it that way.
Now I just need to find some cow graphics for the milk

Now for the effects: Should drinks do stuff aside from lessening your thirst? I can't think of much here since stat changes would be something for magic potions not regular drinks.
June 12th 2007, 10:08 AM
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rajesh
Peasant He/Him
 
yes,drinks can cause dink to swim in a dirty stinky pool,make dink kill people,break&fire&water houses!
It can even can attract Milder....
June 12th 2007, 03:43 PM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
Rajesh I would really appreciate it if you would not spam my thread unless you have something useful to say.
June 12th 2007, 09:06 PM
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It doesn't have to be a cow, maybe deer milk? Or even bonca milk, that could have some interesting effects!

Talking of fruit juice reminds me of the fruit mixing in LoT, maybe you could fiddle around with that a bit.

I also like rajesh's earlier idea of food rotting, probably would happen by not picking it up and then coming back later. Going rotten in the inventory would be annoying and doesn't seem very practical.
June 13th 2007, 02:02 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Where do you get all these wonderful ideas Sparro?

And rajesh, I agree, don't say anything unless it's useful. And what on earth did he mean about atractintg Milder? Wait! Don't answer that rajeshh! No more spam! And that's final!

-Back to Survival-
June 15th 2007, 12:18 PM
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rajesh
Peasant He/Him
 
Okk,this not a spam.An idea:Lionsesses'/tigresses' milk is even more nice.
I suggest some new silver,copper,golden plates,cups,saucers.&Did you forget...(burp!)
tea,coffee,biscuits,cakes,plants food;Eg:Mango,coconut,oil plants,,algae,herbs;more vegetables & fruits,pizza,sweets,rice,I scream(oops its ice cream)!Moreover,chips&chocolates in refridgerators would be very nice!(I hope you understand)
June 15th 2007, 08:43 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
The lion and tiger milk is a good idea, thing is, you don't milk lions and tigers for milk. (I may be wrong though. Not sure.)

About the new silver, copper and golden plates etc. I don't quite understand what you mean.

Some tea and coffee would be nice I agree. Biscuits, cakes, veges and fruit would probably be cool too.

(And rajesh, when you mispell something, don't say oops it's ... Just press the backspace button on your keyboard and type it again.)
June 16th 2007, 04:42 AM
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skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Maybe the alcohol could be like, drink one time and Dink is normal. Drink second time and Dink wants more. (His stats may lover, if he won't get any). Then you drink few more, and you'll come pretty much slower. You could make it like, sometimes Dink will absolutely walk to another way, that the player wants. After sometime Dink would fall asleep. Zzzz... And, when Dink awakes he would feel very sick. His stats lover into 1. And, his life would be almost gone.
June 16th 2007, 04:47 AM
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Znex
Peasant He/Him Australia
Oh hey. 
We call that hangover!
PS: Skull, don't you have any w key?
June 16th 2007, 05:15 AM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
I'm thinking of using vitamins. Vitamins would work just like hunger but it would only increase when you eat healthy stuff like fruit, vegetables or juices.

I'm not sure about where the milk should come from just yet. There are so many creatures that could give milk. But at the moment I'm thinking more about what the milk should do. Give Dink a defence increase perhaps? But when should he get it and for how long?

Rajesh do you realise that Dink Smallwood takes place in medieval times? Because they didn't have most of those types of "food" you mentioned just yet.

And I think alcohol would just have to change your stats a little. I don't really think you can make nice "being drunk" effects in Dink (except for puking ).
June 17th 2007, 02:09 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
The puking! I love the puking! I think the milk should give Dink a defense boost cos milk makes your bones big and strong! And make the boost last forever. The milk could be a different type of potion.
June 17th 2007, 05:37 AM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
That's exactly what I had in mind. But what if you would go milk spamming? That would you make a bit overpowered don't you think? So there's got to be a way to make it difficult to do that. Maybe like Sparrowhawk said use bonca milk. And that the downside would be that there aren't much bonca's to get milk from. So you don't have enough milk to make your bones hard as diamonds.
June 17th 2007, 05:33 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Maybe you could have a farmhouse and Dink can talk to teh farmer and buy milk of him from his cows. Maybe 100 gold a carton/bottle? And if Dink tries to go out the back to the cows, to save all that time of making a cow graphic blah blah blah, you could attach a script to the door with a touch proc and everything, and when Dink tries to go out back, then the farmer says, "Sorry, but you're not allowed to go back there son." Or something like that.
July 6th 2007, 10:01 AM
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Erwin
Peasant He/Him Netherlands
Friendship is magic 
It's been quite some time since I posted here. (I've been away from Dink for a little while because of exams and an annoying-too-long-lasting-cold.)

But I'm ready to keep on working on Survival now so let's get back to the point.

*Milk

I'll make it possible to buy milk and maybe I'll make it possible to find milk. (I'm not sure about this yet maybe I'll let Dink randomly find female boncas to milk in the wilderness.) You can buy milk at your-local-cow-possessing-farmer but he only has a limited supply of milk. The cows he has will re-supply him over time so you can buy more milk if you like. Drinking milk will increase your defence according to this:

*MILK LEVELING!!*

Each milk level will increase your defence.

MILK LEVEL 1 requires: 10 milk
MILK LEVEL 2 requires: 50 milk
MILK LEVEL 3 requires: 140 milk
MILK LEVEL 4 requires: 300 milk
MILK LEVEL 5 requires: 550 milk

If you've reached milk level 5 you've gained 5 defence (and you really love milk).

*Vitamins

Fruit and vegetables contain healthy vitamins. Just like food and drinks you'll get stronger when you've eaten them. The fewer vitamins your blood contains the more chance there is to get diseased by certain creatures (see below). If your "vitamin meter" reaches 100% you are immune to disease but as soon as it drops to 99% there is a tiny little chance to get diseased.

*Disease

Some creatures carry diseases. If you get hit by such creatures there's a chance that you get diseased. Once you're diseased some things could happen (ideas would be nice) like getting weaker or your health could decrease over time. You can cure simple diseases by sleeping once you have a high vitamin level (80-100%) or to drink a cure disease potion (See below for alchemy) or to simply visit your local healer. Stronger and more dangerous diseases can only be cured by skilled healers or strong potions.

*Alchemy

I'm planning to improve my "alchemy system" I used in "Dink Goes Hunting" and to implant it in Survival. In Dink Goes Hunting you could make potions by mixing food with a mortar and pestle. In Survival you can make several potions by mixing different kind of ingredients (Mushrooms for example). You can find ingredients in forests or buy them from alchemists. Instead of making potions you could buy them if you have enough gold. You can make quite the living out of alchemy because you can sell ingredients or potions. To start alchemy you need a mortar and pestle, a bottle and some ingredients (maybe I'll add more alchemy tools but this would only make things too complicated I fear and too much like Morrowind or Oblivion ). You do not need to know the formulas of the potions to begin alchemy (though it is really useful to know what you're doing ). Formulas can also be purchased by your local alchemist but it's cheaper to find out yourself (unless you waste too many ingredients).

*Alcohol

I'm improving my "alcohol system" and moving it to Survival.
It will mostly be the same as in Dink Goes Hunting but it will work much better and being drunk will be much more fun. Right now I think I'll let Dink puke and make a cut scene appear when he's drunk. The cut scene’s can be done by the authors themselves but I will still make an example to demonstrate the fun .
And for those who haven't played Dink Goes Hunting yet I'll explain the effects of alcohol (the alcohol in Dink Goes Hunting not the real alcohol, find that out for yourself ). Alcoholic drinks will change your stats. Your attack will increase and your magic and defence will decrease. In Dink Goes Hunting there was also a crazy wizard that made magic alcohol. This magic alcohol could increase your defence or magic instead of attack. Note that all alcohol needs time to take effect and to wear off.

I think that is about it. Please tell me how you people think about it and if you have any suggestions I would love to hear them.
July 8th 2007, 12:15 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
This all sounds great Erwin! Though this is turning into something like Initiation. I'm sure this was never planned to be so big? Well, Initiation was only supposed to be finished in a weekend. Bt it took Dan about a year. It's just like this! Anyway, for the female bonca thing, maybe you could have a male bonca were every female is? You know, the male can be the protector, and as soon as Dink walks on that screen, the male bonca thinks Dink is going to harm the female or something. Maybe you could either kill the male, or give it some sort of food or drink. (Milk, perhaps?)
July 10th 2007, 09:43 AM
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skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Disease (and alcohol perhaps) would make Dink to be much slower.
July 14th 2007, 10:04 AM
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I'm not sure if this has been suggested before, but how about weather? If it's raining, it will be more difficult (dunno how to make it difficult) to light a fire and if it's windy, it could be harder to perform most actions while facing towards to wind.

EDIT: If it's a hot weather, it will be VERY easy (again, dunno how to make it easy) to light a fire and some individual trees could catch on fire, once that happens the tree cannot be used to gather wood anymore, also it damage you if you get close (obviously). The fire could also spread, but not to deep forest (the darker woods). Trees will only catch on fire if it hasn't been raining recently.
July 14th 2007, 01:25 PM
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skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Heh! Lol!



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