Reply to Re: Survival
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Yeah! For example, when Dink has not had much food for a while you could make a variable (&halu?) become 1. Then on a few screens of the game you could have a script attached to the screen. And in the script create a main procedure and say something like
if (&halu == 1)
{
// First freeze Dink so he doesn't move.
freeze(1);
// Create the guy Dink is hallucinating about.
int &guy = create_sprite(x, y, 16, seq, frame);
// Set his walking sequence and speed.
sp_base_walk(&guy, seq);
sp_speed(&guy, 1); (could be another number but anyway... )
// Have Dink say some stuff as if he was confused.
say_stop("Woah! Who are you?", 1);
...
}
And then have a bunch of other stuff. That's a really good idea. *Clap clap* Striker!
if (&halu == 1)
{
// First freeze Dink so he doesn't move.
freeze(1);
// Create the guy Dink is hallucinating about.
int &guy = create_sprite(x, y, 16, seq, frame);
// Set his walking sequence and speed.
sp_base_walk(&guy, seq);
sp_speed(&guy, 1); (could be another number but anyway... )
// Have Dink say some stuff as if he was confused.
say_stop("Woah! Who are you?", 1);
...
}
And then have a bunch of other stuff. That's a really good idea. *Clap clap* Striker!