The Dink Network

Endy's Profile

2007-08-03 06:37:33
Peasant Male United States
Basically I've rigged up good pythagorian's theorm to work in Dink. Enemies and NPC's can then "see" when Dink or others are close. You can't just casually walk up to monsters now, they'll actually target you once your close. Cutscenes/Conversations also feel more realistic, since the player literaly walks into them. The bonca script in the Weather Demonstration uses this, so you can see it in action.

Have an insane number of shooters so far with Dragons, Cast Knights, Goblins, and pirates. Hard as heck to defeat. Think enemy shooters work best for major enemies, it'd get really old having to fight them all the time.

Alright gotta work on the difficulity levels still, I keep getting killed by my own designs. Ice volcanoes and regular enemies combined are harder than I could have imagined.

Endy has released 10 files

Woods (The)D-Mod, RompFair 6.9October 9th, 2014
DualityDevelopmentGood 8.5October 20th, 2008
King and CompanyDevelopment, GraphicsGood 7.1August 12th, 2008
Hide-n-SeekD-Mod, RompTolerable 3.7March 28th, 2008
PushDevelopmentGood 7.7January 5th, 2008
ClockDevelopment, MiscellaneousGood 7.0December 7th, 2007
SpellsDevelopmentExceptional 9.0December 7th, 2007
WeatherDevelopment, GraphicsExceptional 9.1June 21st, 2007
Crystal of the GuD-Mod, RompGood 8.0March 27th, 2007
Goblin FunDevelopmentGood 8.5February 12th, 2007

Endy has written 4 reviews

Fifo FIFO & Variables in DinkCNormalExceptional 9.0February 19th, 2008
Marco Marco PoloNormalGood 7.5July 28th, 2007
Colors Dink ColorsNormalGood 8.0March 27th, 2007
Dark Dink Dark DinkNormalExceptional 9.0March 16th, 2007