rabidwolf9's Profile
I know DinkC fairly well and I've been developing here for years.
Although I'm no longer creating content for Dink Smallwood, you can check me out on twitch, twitter, youtube, and steam to see what I'm up to these days.
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Although I'm no longer creating content for Dink Smallwood, you can check me out on twitch, twitter, youtube, and steam to see what I'm up to these days.
Follow me on Twitch
Subscribe to my YouTube channel
Follow me on Twitter
Check me out on Steam
Edit: Scratcher seemed to have snuck in while I was testing out my code
You mean like inside_box(int x, int y, int left, int top, int right, int bottom). You'd have to do a loop and possibly get_next_sprite_with_this_brain() to check all brain whatever monsters, but it could work. Use sp_custom() to keep track of who's speed has been modified to fix it later on. You'd need to do custom boxes to make it work in a lot of areas though.
Using a missile's damage procedure could also work. It could spawn a script to reduce speed, wait, then set it back. As long as the thing is touching the missile sprite, then the speed of it should keep being set lower. Well it has a few bugs though. The enemy's hit sound will constantly play when touching it, and I think it will force the enemy to target Dink if it touches the grass.
You mean like inside_box(int x, int y, int left, int top, int right, int bottom). You'd have to do a loop and possibly get_next_sprite_with_this_brain() to check all brain whatever monsters, but it could work. Use sp_custom() to keep track of who's speed has been modified to fix it later on. You'd need to do custom boxes to make it work in a lot of areas though.
Using a missile's damage procedure could also work. It could spawn a script to reduce speed, wait, then set it back. As long as the thing is touching the missile sprite, then the speed of it should keep being set lower. Well it has a few bugs though. The enemy's hit sound will constantly play when touching it, and I think it will force the enemy to target Dink if it touches the grass.
//missile brain
void main ()
{
int &b_speed
int &cur_speed;
sp_brain(¤t_sprite,11);
sp_seq(¤t_sprite,-1);
}
void damage ()
{
&b_speed = sp_custom("basespeed",&missile_target,-1);
if (&b_speed == 0)
{
&b_speed = sp_speed(&missile_target,-1);
sp_custom("basespeed",&missile_target,&b_speed);
}
&cur_speed = sp_speed(&missile_target,-1);
if (&cur_speed == &b_speed)
{
if (&cur_speed > 1)
{
&cur_speed -= 1;
sp_speed(&missile_target,&cur_speed);
&save_x = &missile_target;
spawn("reset_spd")
}
}
}
//reset_spd
void main ()
{
script_attach(0);
int &sprite = &save_x;
wait(100);
int &speed = sp_custom("basespeed",&sprite,-1);
sp_speed(&sprite,&speed);
kill_this_task();
}
rabidwolf9 has released 35 files
rabidwolf9 has written 4 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| there are better cheats out there | Ultima Cheat | Featured | 4.4 | March 11th, 2007 |
| I | I, Kara Gu | Featured | 9.8 | February 7th, 2007 |
| Wind Graphics V2 | Wind Scar | Featured | 7.7 | January 4th, 2007 |
| Ok W/E I'll Review My Own Graphics Pack | Dark Dink | Normal | 9.0 | April 25th, 2005 |
rabidwolf9 has taken 6 screenshots
| Screenshot | File | Date |
|---|---|---|
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Skorn's Dark Beach Graphic | January 3rd, 2010 |
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Dink Colors | February 18th, 2007 |
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Castle Fix | February 18th, 2007 |
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Castle Fix | February 18th, 2007 |
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Wasp Enemy | February 18th, 2007 |
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Dressup Dan | February 18th, 2007 |

7.3
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