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Arik's Profile

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Arik
Peasant He/Him
 
My name is Neil Troughton and I can't believe I keep doing this.

E-Mail maskofarik@yahoo.com
Private Message

2008-04-13 08:26:00
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Arik
Peasant He/Him
 
"Though he'll probably contradict that now, just to bug me."

I'm so predictable, aren't I?

The thing about Stone of Balance and Pilgrim's Quest is that they're bone fide RPGs where the vast majority of dmods are action-adventures. There's a tremendous amount of scope to them, so much room to do things a little differently or to just plain do them wrong where other modules don't give you the choice. And it's nice to have modules where your actions have those kind of consequences. This kind of thing isn't for everybody though, and you can't dismiss the problem of having an overly difficult beginning. Stone of Balance really cheesed me off from the get-go with its tendency to dish out death by cutscene, and I'm afraid I never made it past the third world after a freeze bug caused by my inventory being full (I don't know if I was just playing an old version though). Pilgrim's quest's opening brick wall is the way it unceremoniously dumps you into a cave full of relatively tough, screenlocking enemies who are just kind of repetitious to bash your way through. It gets better from there, although I'm not sure I ever got around to enjoying the combat. And then you've got the quests that revolve entirely around boosting your stats to a certain level, which is kind of the worst kind of RPG gameplay. I'd never claim that these two were bad dmods, but they seem to me to put much more stock in what you can do in the game than in making it all fun.

The thing with Legend of Tenjin, a module that I would defend to the death despite all its flaws, is that it's not just big but it knows what to do with its size. The opening is languid but wonderful for it. It creates a real sense of place and an associated mood. To a lesser extent this happens throughout the first half of the game, with the most memorable tasks not being fighting (most monsters are readily avoided) but fruit mixing and shopkeeping. And this is turned upside down in the second half of the game, where SPOILERS KINDA you end up revisiting these places and they've all changed and suddenly become more dangerous. I know the first thing I did when I figured out how to use the warp system was head straight for the plateau, only to be confronted by a monster tougher than anything in the game up to that point. For all its bugs, mazes and direct lifts from squaresoft games, LOT did really well at crafting mood and creating a sense of place.

(I'll also defend Branches of Destiny, which is one of those games that you can return to years later and still manage to find something new in, but that was much more heavily flawed than Tenjin so I won't try too hard)

I wouldn't overemphasise size at all - as previously mentioned, Legend of Tenjin is probably the only module that really knows what to do with it (admittedly I haven't finished Stone of Balance). As much as I like FIAT and Prophecy of the Ancients, they're more notable for remaining high quality over their large size than for using their size to any special effect. Well, maybe FIAT does a bit. Lyna's Story and Initiation are really good examples of great dmods that use their compact size to their advantage. I'd say Initiation is probably the best module around. I'd also say that they demonstrate how a few new graphics, intelligently used, can be as good if not better than a whole raft of them.

(I have no perspective whatsoever on either of the Cloud Castle games, but I'd never try and argue that the first one was better than Legend of Tenjin. That's crazy talk)

Er, I'll shut up now.

Arik has released 3 files

TitleCategoryAvgUpdated
Cloud Castle 2: ScarabD-Mod, EpicExceptional 9.6July 14th, 2014
I, Kara GuD-Mod, QuestExceptional 9.2July 4th, 2012
Cloud CastleD-Mod, QuestGood 8.5February 11th, 2007

Arik has written 14 reviews

TitleFileTypeScoreDate
Spoilers of a completely different game follow! ABCDEFGHIJKLMNOPQRSTUVWXYZFeaturedHorrible 0.1November 24th, 2009
The Major Question When it Came To Playing Idrtw Was One of Time - How Might Wesley's Auth... If Ducks Ruled the WorldFeaturedGood 8.5December 13th, 2006
It's a Real Shame That People (Including the Creator Friends Beyond 2: Branches of DestinyFeaturedGood 7.7March 24th, 2004
I Can't Help but Feel That the Description For This is Misleading Eternal Suicide Chapter Zero : Wasted LifeFeaturedExceptional 9.0March 9th, 2004
I Came To This D-Mod Rather Worried - Rather Than Be Impressed By the Short Time the D-Mod... Creeping Sands (The)FeaturedFair 6.3August 10th, 2002
The Description Claims That This Game is a Demo Back from the GraveNormalExceptional 9.0May 17th, 2002
I Feel My Original Review Was Barely a Review At All Friends Beyond 3: Legend of TenjinFeaturedGood 8.5May 5th, 2002
An Absolutely Tiny D-Mod Dink Smallwood in the Valley of the Talking TreesNormalGood 7.0April 30th, 2002
This is an Enjoyable D-Mod Quest for Arithia 2: The RozarusNormalFair 5.9April 30th, 2002
A Very Atmospheric D-Mod Quest for Arithia 3: Elemental PeaceNormalGood 7.0April 28th, 2002
To Be Entirely Honest Friends Beyond 1NormalGood 7.5April 28th, 2002
Now This is a D-Mod Worth the Download Time Lost in DinkNormalGood 8.0April 17th, 2002
This D-Mod is Played Out on a Horizontal Plane Tragic Death of Zink Smallwood (The)NormalFair 5.0April 15th, 2002
Utterly Fantastic Quest for Cheese (The)NormalExceptional 9.2December 14th, 2001