The Dink Network

Friends Beyond 3: Legend of Tenjin

This is HALF of the game. From the COTPATD project. A flower loving bonca. Let's bash him over the head with a sword!
May 5th, 2002
v2.00
Score : 8.5 good
fairy.gif
Arik
Peasant He/Him
 
I feel my original review was barely a review at all, so here's a more in-depth look at the game.

Legend of Tenjin is nominally a sequel to the friends beyond games, however at time the game felt like it was attempting to shy away from it's heritage. Presumably the author wanted to distance himself from his earlier work as much as possible. You will hear about Tenjin during the game, but she really isn't the focus, even if her image briefly appears in the end.

A lot of detail has been invested in the D-Mod, including dream sequences and "meanwhile" scenes, however I can't help but feel that these should have been as standard, rather than as unlockable obscurities. The maps, like in the previous games, are probably a little too big, but this never really becomes as annoying as in the other two games - exploring is a pleasure in Legend of Tenjin. The music and scenery establish a comfortable and absorbing atmosphere throughout.

The first half of the game is a comfortable, linear progression - you meander from town to town, exploring and performing quests. It helps a lot for story progession if the meanwhile sequences are switched on, I feel, as they help to create a background tension for the game, and prevent the main villain from being a complete surprise at the end of part one. Because, at that point, the game goes all Final Fantasy 6 (if you've played it, you'll know what I mean). The second half involves exploring much smaller areas, and is all the better for it – it is much more compact and refined.

Perhaps my biggest problem with Legend of Tenjin is the cave areas, which are huge and sprawling. Secret areas are there to be found, but punching your way through room after room of slimes can be monotonous. The "bosses" are frequent and would be dull if it wasn't for the always excellent music.

Fun rarely comes into the game - FB3 feels epic and absorbing. But once Dink has Holy magic, the Masamune and permanent speed the final areas are an absolute blast, extremely enjoyable, as Dink races through the area carving up enemies in frantic combat.

Overall, Legend of Tenjin falls short of the magic 9 score in my book - it fails to pull on my strings like Quest for Cheese, Arithia 3 or the game that LOT wants to emulate, FF6. There is one moment, right at the end, which does shock... but I won't spoil it. Legend of Tenjin is a competent and enjoyable old-school, full of secrets, spells and dialogue, that everyone can enjoy.