Eternal Suicide Chapter Zero : Wasted Life
Description
Part 1 of the Eternal Suicide Saga. A plot and cutscene heavy d-mod which introduces the many characters of the Saga.
*Best download of may 2003*
*Best download of may 2003*
Released: | May 15th, 2003 |
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File Size: | 5.59 MB |
Downloads: | 217 |
Release Notes: | 1.00 |
Play: | Play this D-Mod right now in your web browser! (More Info) |
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I can't help but feel that the description for this is misleading. There is a lot of plot here, and there are a lot of cutscenes, but what isn't mentioned is that neither of these have anything to do with the game itself, and there is no way of affecting them. There is a plot here, but it's so spectacularly obscure that you'll need to play it twice over, finding all the secrets, in order to get some inkling of what it's all about. And then you STILL won't quite understand exactly what the relationship is between the events of all the cutscenes and what you're actually doing as Dink. Virtually nothing plot-related occurs when you're actually controlling Dink himself, so the game is hardly story driven.
Instead, I'd describe this as an action driven D-Mod. And a really, REALLY good one.
In-between cutscenes, Dink is essentially dumped into one finely-tuned action setpiece after another. There is virtually nothing in the way of exploration, and Dink's statistics are static throughout - this is a brilliant idea, as it allows for a proper, continuous difficulty curve. You won't ever get into a situation where the enemies are too strong for you to hurt, or where you're too strong to be hurt by them. The abilities that Dink has are strictly controlled, so the fights are always fully tailored to your abilities. The encounters are full of variety - on one screen you may have to negotiate moving objects, on another you might have to avoid getting touched by a pig or suffer instant death. The pace is exhilerating, especially after so many mods which encourage a more sedate manner of play.
The action takes precedence over the graphics - the spikes screen doesn't make sense graphically, with spikes merging into floor seamlessly - and it doesn't matter, this is a good thing. This D-Mod is all about experimentation with all the different ways in which the basic Dink game mechanic can work as an action game, and it works brilliantly.
Instead, I'd describe this as an action driven D-Mod. And a really, REALLY good one.
In-between cutscenes, Dink is essentially dumped into one finely-tuned action setpiece after another. There is virtually nothing in the way of exploration, and Dink's statistics are static throughout - this is a brilliant idea, as it allows for a proper, continuous difficulty curve. You won't ever get into a situation where the enemies are too strong for you to hurt, or where you're too strong to be hurt by them. The abilities that Dink has are strictly controlled, so the fights are always fully tailored to your abilities. The encounters are full of variety - on one screen you may have to negotiate moving objects, on another you might have to avoid getting touched by a pig or suffer instant death. The pace is exhilerating, especially after so many mods which encourage a more sedate manner of play.
The action takes precedence over the graphics - the spikes screen doesn't make sense graphically, with spikes merging into floor seamlessly - and it doesn't matter, this is a good thing. This D-Mod is all about experimentation with all the different ways in which the basic Dink game mechanic can work as an action game, and it works brilliantly.
Topic | Posts | Poster | Last Post |
---|---|---|---|
Problem with block not being removed | 4 | shevek | December 3rd 2012, 12:34 PM |
the cemetery puzzle...solution ! (don't read unless your stuck) | 12 | nitronic | July 27th 2009, 01:05 PM |
can't get through church | 6 | arossow | February 1st 2008, 03:58 AM |
Nitronic---help | 5 | lance | July 10th 2007, 01:03 AM |
killed my 3 selves- but can't get out | 9 | lance | June 26th 2007, 07:28 PM |
Bow bang bug. Balls. | 2 | Sparrowhawk | June 26th 2007, 05:51 PM |
Third secret | 6 | Ducklord | August 18th 2003, 12:38 PM |
screen locks | 3 | TheFarm | June 9th 2003, 08:13 AM |
Avalon Heights | 3 | Ducklord | June 9th 2003, 12:19 AM |
Eternal Suicide Chapter One : Hello Stranger | 2 | Ducklord | June 8th 2003, 11:41 AM |
"zero" download problem | 8 | desertgrl | June 4th 2003, 03:44 PM |
can't get zero to play-grrrrr | 1 | desertgrl | June 4th 2003, 02:40 PM |
eternal suicide | 6 | lance | May 24th 2003, 05:18 PM |
Stuck again | 3 | Bluerose | May 23rd 2003, 09:43 AM |