Suggestions Needed On Release of File
I just finished up programming "DinkSays", a very limited command-line DinkC editor. The only commands it supports are wait and say_stop.
So why even make it? It allows a fast typist to make dialogue quite a bit faster and easier than with any other text editor. Type s1Hello, my name is Dink. to output say_stop("Hello, my name is Dink.", 1);. It will display it as you type, so it isn't too confusing. Backspace is supported and such too.
You can also create different characters. So you can specify DinkSays character 2 to be a sprite with handle ¤t_sprite and sprite color 8, and you just type s2Yipes! to get say_stop("`8Yipes!", ¤t_sprite);.
Wait is also supported, where the default is wait(100);, so just typing w does that, or you can type w500 to do a wait(500);.
But, I'm not sure that anybody else would even use this program. If so, let me know, and I'll post it to TDN.
So why even make it? It allows a fast typist to make dialogue quite a bit faster and easier than with any other text editor. Type s1Hello, my name is Dink. to output say_stop("Hello, my name is Dink.", 1);. It will display it as you type, so it isn't too confusing. Backspace is supported and such too.
You can also create different characters. So you can specify DinkSays character 2 to be a sprite with handle ¤t_sprite and sprite color 8, and you just type s2Yipes! to get say_stop("`8Yipes!", ¤t_sprite);.
Wait is also supported, where the default is wait(100);, so just typing w does that, or you can type w500 to do a wait(500);.
But, I'm not sure that anybody else would even use this program. If so, let me know, and I'll post it to TDN.
It sounds good! Anything to make d-moding faster is a great thing! I'd definitely use it when I get back to my d-mod
Hmmm, it sounds great... as part of a complete package. As a stand alone... I don't know. As it is I seem to switch between notepad and Ultra-Edit at the moment (and given Ultra-edit's macro capabilities, which I've yet to explore, something like this may be possible within Ultra-Edit)
My wish would be that it is part of something like EasyDinkC, if EasyDinkC would support unlimited number of files and a replace function like that of Ultra-Edit. Plus editing of the dink.ini file within EasyDinkC. Plus the ini reader function to display sequence and frame numbers... please Phoenix!
Right now I'm using Ultra-Edit more and more because you can set up a project to access any specific file or folder you want... if Ultra_edit keeps me satisfied I will register it. So far so good...
Ummm, I've rambled on enough now...
My wish would be that it is part of something like EasyDinkC, if EasyDinkC would support unlimited number of files and a replace function like that of Ultra-Edit. Plus editing of the dink.ini file within EasyDinkC. Plus the ini reader function to display sequence and frame numbers... please Phoenix!
Right now I'm using Ultra-Edit more and more because you can set up a project to access any specific file or folder you want... if Ultra_edit keeps me satisfied I will register it. So far so good...
Ummm, I've rambled on enough now...
Well, I don't think I'll need it in the near future, since I'm not working on anything nor intent too, but I sure could've used it when I was working on previous files. I used to copy a blank line say_stop without any text and type the text in, but I always thought there could and should be an easier way to do it.
Pretty many would, I would too. Creating dialogues with e.g. EDC is slow, and I always forget to change to say_stop.
Post it! I want to use it too. Here's a shocking fact : Legend's Tale's script (only say and say_stop lines) consists of 4486 lines, which is 74 full A4 pages. That amount should be doubled by the time it's finished.
Do you have ANY idea how much time I could have spared with this tool you MAY be releasing? So, there you have it
Do you have ANY idea how much time I could have spared with this tool you MAY be releasing? So, there you have it
I would be nice to have a character counter that make sure you don't write to long sentences in one say_stop command (which will make your dmod crash). Maybe it could split up the sentences in two say_stop commands, or simply write a warning.
i started making something like this like a month ago, i doubt i need to finish it now though. but mine was like a visual page where you type in a line, check a box for wait(100), wait(500), wait(1000), or other that you specify and you click a box for dink(1), &crap, &mcrap, ¤t_sprite, or other that you specify, and you have a pallete box that pops up with all the colors like in happy color. theres even the option to add a dinkc line. i have the whole layout done and i could easily finish this in like a hour.
Your prayers have been heard and so on. I've just started working on Easy DinkC 2, and I think I'll have it done in not too long a time. So... hang in there. Suggestions for improvements (compared to version 1.4) and features can be sent to my email address or Private Messaging box at any time.