VonZeppelin's Profile
I am VonZeppelin, anything else you want to know?
My favorite D-Mod authors:
1. Sabretrout
2. Simon Klaebe
3. Wesley McElwee
4. Dan Walma
5. Gary Hertel
Expect my new D-Mod sometime in the future, if ever.
My favorite D-Mod authors:
1. Sabretrout
2. Simon Klaebe
3. Wesley McElwee
4. Dan Walma
5. Gary Hertel
Expect my new D-Mod sometime in the future, if ever.
This is just my opinion, but I find that the map is really not a good representation of how far you are into finishing your D-Mod. Writing the story and all the hundreds of scripts is far more time consuming and takes a fair amount of effort (this is where I have trouble).
My suggestion: If you are new to scripting, play through Dink Goes Boating a few times first, keep a copy of DinkC reference handy, and then...
FOR ACTION SCRIPTS (ie. monsters, moving rocks, entering holes, teleporting): read existing scripts from Dink source, AGAE source, FB3 source, ect... and rework it to fit your own uses. This will save a lot of time, especially because these can be hard to script at first.
FOR DIALOGUE SCRIPTS (ie. npc's): I found these the easiest scripts to work with when you are just starting out. It is good to practice writing scripts like this, and the format is this: [void talk] { [freeze(1);][say_stop("'3blah blah blah", ¤t_sprite);][unfreeze(1);] }
REMEMBER: read lots of DinkC reference, it is really useful.
EDIT:
Thanks, but .5 percent means that you still have a long ways to go... good luck. I sure hope it turns out good.
My suggestion: If you are new to scripting, play through Dink Goes Boating a few times first, keep a copy of DinkC reference handy, and then...
FOR ACTION SCRIPTS (ie. monsters, moving rocks, entering holes, teleporting): read existing scripts from Dink source, AGAE source, FB3 source, ect... and rework it to fit your own uses. This will save a lot of time, especially because these can be hard to script at first.
FOR DIALOGUE SCRIPTS (ie. npc's): I found these the easiest scripts to work with when you are just starting out. It is good to practice writing scripts like this, and the format is this: [void talk] { [freeze(1);][say_stop("'3blah blah blah", ¤t_sprite);][unfreeze(1);] }
REMEMBER: read lots of DinkC reference, it is really useful.
EDIT:
Thanks, but .5 percent means that you still have a long ways to go... good luck. I sure hope it turns out good.
VonZeppelin has released 3 files
Title | Category | Avg | Updated |
---|---|---|---|
Attack of the Evil Wizard (The) | D-Mod, Romp | 4.2 | October 10th, 2006 |
Night Tiles | Development, Graphics | 9.8 | August 25th, 2006 |
Dink Toupee | Development, Graphics | 9.0 | June 15th, 2006 |