The Dink Network


May 28th, 2006
Score : 7.5 good
Ohhh... an Arkanoid clone... which is waaaayyyy too fast on my computer. An interesting demonstration of a powerful manipulation of DinkC.

***PLOT: I found it rather lame, to be honest. I suppose that it is better than nothing though, which is the usual case for arcade-puzzle games like this. Because the story is not much a critical point to the overall effect of this dmod, I'll let it pass. ***7.0***
***GAMEPLAY: Terry is correct about it being frustrating. But i feel that the frustration is really due to the game engine's ever apparent datedness and is no fault of the author's. Other than being too fast, the gameplay was actually rather pleasant... Better than most Arkanoid clones I would say... The only major complaint that I can give is that the ball can only reflect off the bricks at either a 45 or 90 degree angle, which was slightly annoying at times, especially when trying to get it to hit the bricks in the corner.***9.0***
***SOUND:Very little, and I thought that the title music was too repetative. ***6.5***
*** Interesting game that tries too hard to make Dink into Arkanoid. Next time just script it from C++, avoiding the strenous limitations that the Dink Engine baffles us with. ***7.5***