True Color
How many of you are using the True Color mode in DFarc? Any people here who never use True Color, even if the D-Mod is in True Color?
Ditto, except in a few cases where I want to switch to 256 mode for speed reasons.
I use true colour full-screen. I don't like the way it fades up and down without true colour mode, and there's no difference in speed on my computer.
I use True Color in Windowed.
I never use True Color except when the readme explicitly tells me to do so. When there are a lot of sprites on the screen it still makes a speed difference I believe.
I tried True Color once, and my machine has never been the same after..
True Color is like LSD for computers. They never return to their former obedient selves afterwards.
Only use True Color when the DMod needs it.
I believe it is a waste. And it is:
First, there are lots of colors that do not differentiate each other, and second, one quarter of the memory occupied is not used in Dink (Translucency).
If I could recommend which format to use (to DMod developers), it will be 16-bit: It uses half the memory of 32-bit. And it will be unlikely that new graphics will look bad in that format (except if they are very colorful).
I believe it is a waste. And it is:
First, there are lots of colors that do not differentiate each other, and second, one quarter of the memory occupied is not used in Dink (Translucency).
If I could recommend which format to use (to DMod developers), it will be 16-bit: It uses half the memory of 32-bit. And it will be unlikely that new graphics will look bad in that format (except if they are very colorful).
I use true colour windowed mode. Windowed mode so it's not all stretched on my 21" monitor, and true colour because my computers graphics card is awesome.
April 11th 2008, 07:51 PM
dinkmega
Umm sry but whats LSD? lol tried searching but found nothing
So does your awesome graphics card make every D-Mod look better?
I use "True Color Windowed" mode always. My monitor doesn't support 640*480 8 bit mode, so I HAVE TO use "True color" mode...
Holy cow. You cannot have looked very far...
An awesome graphics card somehow manages to remove the stretchyness from a fullscreen 640x480 game.
No, no, it looks fine, it just looks better in windowed mode.