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April 11th 2008, 03:48 PM
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Peasant He/Him Chile
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Only use True Color when the DMod needs it.

I believe it is a waste. And it is:
First, there are lots of colors that do not differentiate each other, and second, one quarter of the memory occupied is not used in Dink (Translucency).

If I could recommend which format to use (to DMod developers), it will be 16-bit: It uses half the memory of 32-bit. And it will be unlikely that new graphics will look bad in that format (except if they are very colorful).