The Dink Network

Optimal Size of Sprites

November 13th 2007, 12:21 PM
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Hylander
Peasant He/Him United States
Playin solitare till dawn with a deck of 51.. 
Is there "rule of thumb" as to the size of sprites, especially when it comes to the creation of creatures and human like characters?

I realize that some things like landscape items are on the average, going to be larger than say Dink, like trees, boulders, and such; and your creatures are going to vary in size also.

I guess what I am trying to establish is if there is a base size to start with, so that the creation of a new or modified sprite doesn't seem out of proportion.

Hope this makes sense. I'm playing around with a program called GIMP, and trying to cr4eate some characters for a story line that I have come up with. Being that I am a relative newbie when it comes to DMOD creation and game creation, I'm not quite sure which direction to go first.

Oh yeah, is there a program that allows you to open a ".ff" directory or file? I cant seem to find too much information on these types of files.

Thanks for any and all advice or kicks in the butt.
November 13th 2007, 12:35 PM
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CastMan
Peasant He/Him Brazil
Some day I'll finish my mod... Some day... 

This is very weird, I have one program that extracts ff to bmp, but I couldn't find it anymore...

Is the Dir.ff Extract by SimonK, I've used it many times and works very well, but it seems that isn't at DN anymore... If you can't find it too maybe you can ask it to SimonK, or I can send it to you by e-mail.
November 13th 2007, 01:17 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
If you want the original dink graphics, you can take them from here
November 15th 2007, 02:34 AM
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metatarasal
Bard He/Him Netherlands
I object 
There are no real rules about sprite size. They should just look good in comparison to Dink. Dink is roughly 50x100 pixels in size. (including shadows) So that gives you a rough outline. Unfortunately you often have to try it if it simply looks good, at least that is the way I make my sprites...