CastMan's Profile
Trying to make a mod that will score better than 6.3.
Hey guys ^^
I want to know if is possible to save something but not with use of variables,
Example: I want to save an item that I've got, suppose that it's a massive-bow:
I've got the bow, now I want to leave it somewhere, so I use the "save function" and the game will save the item without use of numeric variables, sort of "&item 1 = Massive-Bow" "&item 2 = Flame-Bow"
Could you understand it? Quite confusing


CastMan has released 4 files
Title | Category | Avg | Updated |
---|---|---|---|
Darklands Cliffs 'n' Road | Development, Graphics | ![]() | September 4th, 2011 |
Goblin Wars - Breaking Point | D-Mod, Romp | ![]() | July 17th, 2011 |
Dink Smallwood FreeMap | Development, Utility | ![]() | November 9th, 2010 |
Dink Smallwood at the City of the Dead | D-Mod, Demo | ![]() | December 29th, 2007 |
CastMan has written 4 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
The Last Quest - | The Last Quest Part 1: The Oraculum | Normal | ![]() | November 7th, 2016 |
Quest Log Review | Item - Quest Log | Normal | ![]() | December 14th, 2009 |
You´Re Lyna(Milder´S Widow) And 10 of the King´S Knights have Disapeared | Lyna's Story | Normal | ![]() | May 16th, 2006 |
It´S Like the Old Arcade Game | Dink Racer | Normal | ![]() | February 27th, 2006 |
CastMan has taken 2 screenshots
Screenshot | File | Date |
---|---|---|
![]() |
Darklands Cliffs 'n' Road | September 4th, 2011 |
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Dink Smallwood at the City of the Dead | January 3rd, 2008 |