Using the Quake2 engine to develop an RPG game
July 22nd 2006, 11:59 AM

Ace
I was posting on other forum here, but I would love to start making an RPG game again. I need programmers mainly for now, then model editors and skinners. I want to make a top-down-view style game like Dink has, but be multiplayer. This has been done before in the Quake2 Engine, its just my programmer skipped out on me becuase of indifferences in the use of the engine. He wanted to go 32 bit, I wanted to stay 8bit - 16bit. He wanted to use the Q3 engine rather then the Q2 engine. He just wanted to go forward instead of sticking to the plan. I want a programmer who can make Quake2 top-down-view and be able to use the mouse to click to walk or arrow keys to move the character.
The game is 3D and I am a map designer and texture designer, I can make levels for this game and place items and spawn points. I have over 7 year experience with creating maps and textures for the Q2 engine, and want to use my skills to develope a new RPG but in 3D.
So if your the type who loves Dink, and the style it is, but want it to just be 3D with multiplayer post here to let me know. I want someone serious and dedicated, even if it just means working on weekends on the project only.
If you want Dink 2 to happen, then this will be where we can start, and is the only way I see that it can be done, as it will take a big team to do this. Since we have some programmers here who know DinkC, they sure could figure out QuakeC.
Quake2 Source is in C, and the engine is customizable with the source.
Quake2 features 16bit - 32bit graphics, 8bit textureing. It has Multiplayer capabilities, up to 64 players max. The game can be used as a multiplayer server, and clients can connect to any IP address that hosts this game. The game is fully 3D, but if using the right ideas can be made into a powerfull 3D Top-down-view RPG game.
The game is 3D and I am a map designer and texture designer, I can make levels for this game and place items and spawn points. I have over 7 year experience with creating maps and textures for the Q2 engine, and want to use my skills to develope a new RPG but in 3D.
So if your the type who loves Dink, and the style it is, but want it to just be 3D with multiplayer post here to let me know. I want someone serious and dedicated, even if it just means working on weekends on the project only.
If you want Dink 2 to happen, then this will be where we can start, and is the only way I see that it can be done, as it will take a big team to do this. Since we have some programmers here who know DinkC, they sure could figure out QuakeC.
Quake2 Source is in C, and the engine is customizable with the source.
Quake2 features 16bit - 32bit graphics, 8bit textureing. It has Multiplayer capabilities, up to 64 players max. The game can be used as a multiplayer server, and clients can connect to any IP address that hosts this game. The game is fully 3D, but if using the right ideas can be made into a powerfull 3D Top-down-view RPG game.
I would try helping and learning QuakeC, but alas, I have neither time nor Quake. This sounds very good though, so good luck in finding someone who'd be willing to help.
July 22nd 2006, 04:03 PM

Ace
I will tell you a trick, just look for the Quake2demo folder, change the folder Quake2demo to Quake2. Rename the Quake2demo or demoq2 .exe file to Quake2.exe... Under the Quake2 folder there is a folder called demoq2 or something simular and rename it to baseq2, if it is not already baseq2. Then go download the newest 3.20 path for Quake2 full and just install it in your Quake2 folder.
After that you should have a semi full version of Quake2.
After that go download the source and play with the source some...
I hope this helps.
After that you should have a semi full version of Quake2.
After that go download the source and play with the source some...
I hope this helps.
A Quake2 powered RPG, eh. Anachronox? (seriously, look it up if you don't know what it is)
Anyway, I'm more used to the Unreal Engine, as opposed to Quake2. I doubt I'd have the time and skill necessary to program the stuff you need. I was usually more of the guy a team would go to solve a single problem, like, "Hey, can you make a Bullet Time Aug?" or "Can you find a way to disable these menus?"
Anyway, I'm more used to the Unreal Engine, as opposed to Quake2. I doubt I'd have the time and skill necessary to program the stuff you need. I was usually more of the guy a team would go to solve a single problem, like, "Hey, can you make a Bullet Time Aug?" or "Can you find a way to disable these menus?"
July 22nd 2006, 07:11 PM

Ace
Striker, actually, the only thing needed to program is the way its played. Camer needs to be set top down angle, and stay in that angle. Then need to make the mouse move your character when you click on the floor, rather than make you fire your weapons. If thats too complicated, could use the keyboard for movement like it is in Dink. The point is, I can make all the Levels if I have to, I just need someone to come up with a Level up system, exp system basically. Also for the game to not be 360 degrees of movement, just top down. Basically, my dream is to play a 3D game but RPG and keep to the traditional old style, like Dink, Zelda, Diablo, and other top-down-view type games.
I believe this will require a full re-write of the mouse and keyboard functions, menu functions, and how Q2 is played. Once we or who ever decide to work on this, you will not be able to tell it was a Q2 engine.
I believe this will require a full re-write of the mouse and keyboard functions, menu functions, and how Q2 is played. Once we or who ever decide to work on this, you will not be able to tell it was a Q2 engine.
July 23rd 2006, 05:27 AM

Ace
Why is it when I say I want a 3D RPG, they think of games like Striker mentioned? I think there should be a a different type of game. To describe it, think of Zelda... notice how it is top view? You can not see your character up close, you can not zoom, and you can not rotate the screen. This is exsctly how I want Quake2 to be done, but the obvious is it is 3D, but still have the same view as Zelda has.
Maybe people think of games like Anachronox when you say "3D RPG" because, well, Anachronox is 3D and also happens to be an RPG. Can't say they've gone wrong can ya?
On another note, while I'm supportive of a fan-based Dink project, I still am unsure of the Quake 2 engine... it could be heavily modified, sure - see Anachronox again for a good example of that - but using it as-is, I don't think it'd be a very good-looking game, especially if you were to look at the players from a top-down perspective. I'd just as soon play the good ol' original Dink with its 1997 2D love, and I'd much rather do single-player at that.
Don't let my opinion alone discourage you, though. If you really feel that it's worthwhile, pursue it and I'll be supportive. I'm just tossing in my two cents for the moment.
On another note, while I'm supportive of a fan-based Dink project, I still am unsure of the Quake 2 engine... it could be heavily modified, sure - see Anachronox again for a good example of that - but using it as-is, I don't think it'd be a very good-looking game, especially if you were to look at the players from a top-down perspective. I'd just as soon play the good ol' original Dink with its 1997 2D love, and I'd much rather do single-player at that.
Don't let my opinion alone discourage you, though. If you really feel that it's worthwhile, pursue it and I'll be supportive. I'm just tossing in my two cents for the moment.
July 23rd 2006, 07:19 AM

Ace
There are 2 games I have recently played called Titan's Quest, and another old one called Neverwinter Nights. Both of them are very close to my ideas, however, there is a Zoom and rotate feature, which I am not looking for. I have an idea how to make it possible. I make textures remind you, and I am 26 years old, so I do not draw kiddie pics. The maps I can make too, and have a complete idea of how to design the levels. If anyone wants to see my work, just e-mail me or better yet add me to MSN, same e-mail I am using here to chat on this forum. But really all it is, is the models/skins and programming I need help with to get this started and going...








