Reply to Re: Using the Quake2 engine to develop an RPG game
If you don't have an account, just leave the password field blank.
July 22nd 2006, 07:11 PM

Ace
Striker, actually, the only thing needed to program is the way its played. Camer needs to be set top down angle, and stay in that angle. Then need to make the mouse move your character when you click on the floor, rather than make you fire your weapons. If thats too complicated, could use the keyboard for movement like it is in Dink. The point is, I can make all the Levels if I have to, I just need someone to come up with a Level up system, exp system basically. Also for the game to not be 360 degrees of movement, just top down. Basically, my dream is to play a 3D game but RPG and keep to the traditional old style, like Dink, Zelda, Diablo, and other top-down-view type games.
I believe this will require a full re-write of the mouse and keyboard functions, menu functions, and how Q2 is played. Once we or who ever decide to work on this, you will not be able to tell it was a Q2 engine.
I believe this will require a full re-write of the mouse and keyboard functions, menu functions, and how Q2 is played. Once we or who ever decide to work on this, you will not be able to tell it was a Q2 engine.





