Reply to Re: Using the Quake2 engine to develop an RPG game
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A Quake2 powered RPG, eh. Anachronox? (seriously, look it up if you don't know what it is)
Anyway, I'm more used to the Unreal Engine, as opposed to Quake2. I doubt I'd have the time and skill necessary to program the stuff you need. I was usually more of the guy a team would go to solve a single problem, like, "Hey, can you make a Bullet Time Aug?" or "Can you find a way to disable these menus?"
Anyway, I'm more used to the Unreal Engine, as opposed to Quake2. I doubt I'd have the time and skill necessary to program the stuff you need. I was usually more of the guy a team would go to solve a single problem, like, "Hey, can you make a Bullet Time Aug?" or "Can you find a way to disable these menus?"






