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July 22nd 2006, 11:59 AM
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Ghost They/Them
 
I was posting on other forum here, but I would love to start making an RPG game again. I need programmers mainly for now, then model editors and skinners. I want to make a top-down-view style game like Dink has, but be multiplayer. This has been done before in the Quake2 Engine, its just my programmer skipped out on me becuase of indifferences in the use of the engine. He wanted to go 32 bit, I wanted to stay 8bit - 16bit. He wanted to use the Q3 engine rather then the Q2 engine. He just wanted to go forward instead of sticking to the plan. I want a programmer who can make Quake2 top-down-view and be able to use the mouse to click to walk or arrow keys to move the character.

The game is 3D and I am a map designer and texture designer, I can make levels for this game and place items and spawn points. I have over 7 year experience with creating maps and textures for the Q2 engine, and want to use my skills to develope a new RPG but in 3D.

So if your the type who loves Dink, and the style it is, but want it to just be 3D with multiplayer post here to let me know. I want someone serious and dedicated, even if it just means working on weekends on the project only.

If you want Dink 2 to happen, then this will be where we can start, and is the only way I see that it can be done, as it will take a big team to do this. Since we have some programmers here who know DinkC, they sure could figure out QuakeC.

Quake2 Source is in C, and the engine is customizable with the source.

Quake2 features 16bit - 32bit graphics, 8bit textureing. It has Multiplayer capabilities, up to 64 players max. The game can be used as a multiplayer server, and clients can connect to any IP address that hosts this game. The game is fully 3D, but if using the right ideas can be made into a powerfull 3D Top-down-view RPG game.