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CC2: Scarab Walkthrough (game finished, but some parts incomplete)

Cloud Castle 2: Scarab

July 27th 2006, 09:58 AM
duckdie.gif
LAST UPDATE 24 August 2006 11:12 CET
CLOUD CASTLE 2: SCARAB Walkthrough
HUGE kudos to SabreTrout and Arik. This is a top quality DMod.

You start in a bleak desert, with Alessa blocking one of the spaces in your inventory. Your first objective is to wander aimlessly around until you find the village. Don't expect any weaponry for a good while, so get used to punching stuff. Release some of that tension. On your way to the village you should get some cash to gamble with (Bonca's are easy to kill with a little practice) and a necklace off a poor corpse. The corpse is southwest of where you start - kill the bugs then <SPACE> near the corpse to get the neck chain. Now go to the village, East then South, West a couple of screens and North.

In the south of the initial desert area there is a henge and you cannot go further south yet. One screen above the henge is a pushable (later) rock.

The village is south a bit, west a bit, north a bit. When you get there, there is a dialogue to go through and then Alessa asks you what to do. (I don't think this is an important choice...).

Talk to everyone in the village, particularly the people in the inn (it's worthwhile paying to go downstairs - there's a berserker potion supplier watching the stand up comic).

ToothRot's Shop - tells you there's a water shortage
Library - got a lot of books here, it's a library. Note the barrel outside the fence.
Scorpion Inn - you can sleep upstairs gratis for health rejuvenation
- get a ticket for downstairs (50gp), talk to the mercenary to buy berserker potions (150gp) which in the absence of a shop are very useful early on.
- Anbar wants a book from the library (this is easy to get) and then a package from the Oasis. The path to the oasis is blocked by a huge castle that appeared from nowhere so let's come back to that later.
- Shaman's hut - empty at the moment, I wonder where he is.
- Market - chat chat chat chat yaaawn
- Dertin's house - I wonder where HE is.
- Maria's house - Here you find the wife of the necklace owner. Ask about the potted plants, she gives you a feather-feet potion which I don't bother with (doesn't last long, buy herb boots instead). It could be argued that at least featherfeet lets you move fast and use a sword, but it lasts very few seconds.
- Indoor (and underground) farm - go downstairs here to the bonca trainer and gamble your cash up until you have enough for a few potions (and a pair of herb boots is a godsend).Note the excavations in the SW corner. Talking to the trainer with Dertin in your party (later) gets you a free bet.
- Sahib's house - can't get past the guards yet
- Storehouse (is that an attack potion round the back?) Don't go in just yet...
- talk to the pig farmer. Recognise some of that dialogue?

Martha lives out of the N gate of the village, east, up, west three screens. Herb Boots 2000g, Fireball magic 5000g (Don't buy this, trust me), Bleeding magic 20000g (aren't they all bleeding magic?) Don't buy anything just yet

That's it for the village, but I always like a few potions inside me before I venture into dangerous stuff. Out the N gate and E to the barrel behind the library. Attack potion? Nice.

Back towards the village then up to the cliffs and E. Near the save machine there's a Bonca cave. In we go (no fighting unless you want to), up the E wall and across the top. Interesting gateway, probably need a sword for those vines... Down the LH passage and onto the top of the cliffs. Save the guy from throwing himself off and carry on W to the hut. Magic potion, hearts in the barrels, and cash in the chests. Downstairs, Fireball Magic! Cool!
Right outside the house there is a rock. Push it off the cliff and it kills Martha's bonca, next time you talk to her, her prices go down. Steelskin from 500 to 200, Herb boots from 2k to 500, Bleeding magic from 20k to 5k [Thanks to DeathScout]
Now back to the village.

If you want to risk getting that defence potion from the spitting boncas on your way back, go for it.

If you have the cash for herb boots get them now from Marta's emporium, on your way back to the village.

OK I got my herb boots, I also got a berserk potion or two. Now let's have a look inside that storehouse...

Bunch of nutters in here, decidedly less frightening than the real life S Club 7. Hit Jack until he teleports away and take the golden heart, then ditto Jill and the red heart. Hit the red barrel at the back to release Dertin. Go to Dertin's house and talk to him and he will square things with the guards to let you in to see the sahiiiiiiiib.

You should now be strong enough to push the rock 2S2E of the village gate, mind the bugs. One attack and one defence potion at the end of that trip.

Now let's see what the Sahib has to say. Blah Blah Blah. Oh, some bonca trouble, we can deal with that sharpish. Follow the guy to the screens north of the village, kill the boncas and get 150 exp and 25 gold (big fat hairy deal). The Sahib is 'anxious to know what happened' so let's mosey along and tell him. Sorted.

Now the Shaman is back, so let's see what he has to say: Trouble with his water, well he is an old fella. You need help down that well and Alessa is a girl, so better ask Dertin.

Got boots, got potions, got Dertin in your pack? “Well” let's go. The well is in front of Toothrot's shop.
Two screens East of where you land there's a chest with an attack potion. You will need bombs to get out of this so go North and East and get two (why two?) off the corpse. Working back West Dertin buggers off, leaving you to explore alone. Going south you come to three rocks that look 'pretty fragile'. Bomb 'em and off we go. Follow the duck E and look for him, then when you come back W you can go N. If anyone knows the point of the Quivering Barrel of Destruction, I'd love to know.

When you come to the bridge go R along the stream to find a big heart and a defence potion. Now for the big showdown with the duck. Now it's time to get out before you drown. (Hint: go anticlockwise and keep to the outside).

Now the shop's open so we can get some bombs and move some rocks. Not to mention claw sword and elixirs of health.
The rock W of Dertin's house yields an attack potion.
The rock in the circle of grass NE of the village does likewise.
There's a defense potion one screen to the left of the Storehouse

Now for Anbar’s Oasis quest. Out of the top gate of the village and East to reach the castle. A bomb in the hole opens a doorway inside. Let’s see what we can see. Not much, a chest with cash in and ditto upstairs (and a disembodied laugh). If you have Alessa with you she can cause Monkeynuts (the fairy with the disembodied laugh upstairs) to appear. Monkeynuts talks about Thargo from Alessa’s past, and teleports you to a farm somewhere. You need to find a way back. Thank heaven for talking pigs that eat magic mushrooms. Talk to the pig, find the mushroom he wants and take it to him. Then find the six brown mushrooms he wants and take them to him, ditto the red spotted mushroom. Then find the blue mushroom masquerading as a girl and take HER to him. Apparently there is now a way out through Alessa’s house. Find the house with the open door. There is a letter and a sword on the table but you can’t take either. Push the table out of the way and crawl through the fireplace. North, you meet Thargo the pig. Kill Thargo ‘the unkillable pig’ and take the golden heart. Why do fools always call themselves ‘unkillable’ ‘invincible’ etc, it’s just asking for trouble. After killing Thargo, Alessa takes you back to the Castle.

OK, out the other side then. To the NE two guys discussing throwing rocks at boncas. Doesn’t seem to do much good talking to the guy or his wife who is inside.

South of their house is the home of a woman whose daughter has been ‘kidnapped by a goblin’. Nick a bottle of oasis water off the shelves (you pay 50gp for it) and if you then give it to the lookout in the village he gives you a map of the desert. Offer to help her.

Southeast round the oasis there’s a house with Aaron outside it and a 20 year old girl inside who doesn’t say much unless you have Dertin with you. She is Dertina. Sort out the problem with her father and you get 800 experience. Talk to Aaron until he buggers off.

South again and there’s a nasty woman who happens to have a package for Anbar. South past the Savepoint and into the cave. In the SE of the cave there’s a guy who is an adventurer (NB he is not always there, I haven’t figured out why). Rescue him and get some gold. Find the steps down and find out about the girl, offer to help her reconcile with her mother, then kill the old she-dog when she changes into a slayer. Scroll fragment, gold and 500 experience? Don’t mind if I do. Also, it saves you having to find your way back out of the cave.

Back to Anbar and you have the second scroll fragment.
[Arik says] If you open up the mysterious box before you give it to him (and hey, it's pretty tempting) then you can buy the scroll piece from the shady guy on the bottom floor of the inn instead.[Thanks Arik]

A spot more adventuring is called for, I think. To the West of the village (out of the S gate, west a few and then N) are six fragile rocks. A bomb here, west a bit, save the game, and south we go, a cut scene, and into the dungeon. There's a save machine E. now moving E we come to a set of bones in the SE corner. West two and up one there are three idols blocking your escape route. The first one says 'bone of man'. Hmm, where did I see some bones...
Back to the idols. Blood of Hunter next,is it? Let's go looking for a slayer. There's a dead one in the NE corner. Before going back to the idol, note the wall that 'looks weak'. You can punch it down. The barrels contain hearts.
Now then, Flesh of Prey. Hmm, something hunted. Three duck heads on a wall in the middle of the dungeon. Before going anywhere else, W of the duck heads is another weak wall, with a golden heart and a Big heart behind it.
Back to the last idol and through we go. Wonder what this key does? OK Now lets go to the NW corner. 'Only the keyholder may pass' - that's a stroke of luck! Now kill Churnblade and get a golden heart. Release the sahib, get Acid Rain, and read the other papers then leave.

A fire blocking the path south, better not to ask why the Sahib rekindled it after he got out. South of here is the goblin camp. Have a look but don't get too close (i.e. take your own advice). Instead go N two and E and put those fires out. There's a defense potion N one.

Now let's see what's beyond that henge south of the village. Remove the fire with the acid rain. All the way S then W, follow the road you find Goblins guarding some portal or other, but one screen W and up the path, a golden heart! Always useful.

Look around further and you come to an empty house. Hmmm. Further E a save machine and a hole in the ground, and just N of there a magic potion. Let's save and see what's down that hole. Rescue the girl from the cannibals then go back to her house to say hello and gain the final piece of parchment!

One S and one E of her house there's a fragile rock. Another attack potion. Handy.

Read the scroll. Interesting, eh? Bugger only knows what that did. Now go to the Henges S of the village and read it. That’s better. Remember to save and bring potions. I also invested in that bleeding magic…

Inside the Temple of the Ancients, you find a fountain that cures all your wounds (great? Wonderful!). To the W there is a defense potion and a nutty girl. Downstairs to find some monsters to fight!

There’s a chest in the room E, with a lot of suspiciously heavy-looking rocks above it. There is in general a considerable danger of death in here. Arrows, spears, gas clouds (to avoid, not to kill). Have lots of fun. When you come to the slayer, kill the slayer to reveal the stairs leading down. From here on, note all the holes in the walls where only a small creature, a duck say, could go.

Here there is a single-use savebot so only use it when you really need to. In the far E is a path down which you must pass. The gas clouds do over 9000 damage so turn them off. Hitting the posts with missile magic is the only way to do this, so you need to explore the whole level getting close enough to turn off all the gas clouds before going NE to get to the top of the path. Kill the boncas to get the golden heart and descend the stairs.

Duck statue level. When you go south of the duck statues you turn into a duck.

Your first objective as a duck is to get down a level without dying horribly. In the screen to the W are two holes big enough for a duck to fall down – onto spikes. S of that screen are two more holes. The bottom hole does not land you on spikes. Notice the vines blocking the way to the stairs – you’ll need a sword to cut through those.

N of here you can see two sets of stairs behind a wall – looks like an easy way out if you can find the stairs that link to them (the way out is down, so the stairs you need are up above). E of here the brown boncas breathe fire so beware, and take note. S of this screen the screen is locked and full of spitting boncas, but you can’t kill them as a duck, so wait for them to die of their own accord and proceed S. Note that the wall in the bottom left corner has a duck sized hole in it. E of here you can see the fountain which will change you between Duck and Dink. You can’t get to it from here as a duck until you have cleared the vines in the screen N. So it looks like you will have to go upstairs somehow, perhaps pausing in the boncas/fire traps room to pick up twelve hundred experience points and some gold.

2W of the fountain room there’s a magic potion behind a tree. Need to burn that tree somehow to get the potion. N of here there are stairs up. Go up them. The fire traps in the room S,E,N,E of this one kill the roaches and occasionally a big heart pops up. Nice to be able to heal the duck. N of here is a room with a lot of beasties in, and some holes in the ground which bring you to the room 2 screens N of the fountain, with a chest which contains an attach potion. Be sure to take the NE hole in order not to land on spikes. Change back to Dink, kill the boncas and take your sword to those vines one screen N. The steps in the room N again are not climbable so you need to get back to the room with the holes which brought you to where you are now, and drop down the correct hole if you want to open that chest. To get there you have to access the room with the stairs in (where you ascended as a duck) from above and cut through the vines. Now work your way back through the maze until you reach the room with the holes, drop down open the chest and take the potion. Now get back up the stairs and go to the tree that imprisons the bonca. Burn the tree and head NW and remove the vines.

Down the stairs a save machine a red heart and two portals: ‘this way back to the surface’ and ‘Turn back now, escape with your life’. Well, turning back having got this far would be just silly. Kill Jameil and you get some nice bonuses – four boosts to each stat, a scroll of multi-hellfire magic, and a Nightmare Sword.

Going back out of the village N towards the bonca cave you meet pencilhead, and then a stampede! Good job you put those boots on Now we have a sword, let's see what's behind those vines.

Save your game. Time to do some teleporting.
W of the room with the heart in it is the doohickey Engine. Touch at your peril! You can lose or gain strength/life/magic/experience etc. If you talk to the machine again whilst the script wizard is there, you get blocked and have to restart the game - crap scripting, funny huh? - Risky business.
The 2 machines N of here do nothing interesting.
N of the heart room though you find 3 machines.
LH sends you back to the heart room
Middle sends you to a room of slayers - lovely money! then back to the heart room
RH takes you to a corridor leading to another room with 8 machines in it.

Top Row L sends you back to the room with the heart in it
Top Row M ditto
Top Row R sends you to the slayer room
Middle Row L sends you to the doohickey engine room (one W of the heart room)
Middle Row M ditto
Middle Row R sends you to the next bit! make sure you've collected everything you want.
Entrance L sends you one screen S
Entrance R sends you to a defense potion, big heart and some gold

OK the wells are connected to each other, I haven't found anything useful out about them. In the room E you can see two potions behind an idol at the top R. It says 'stone shapers' on the wall whatever that means - there must be a way in. Stone Shapers happens to be the title of a book on the bookshelves in the next screen, and causes a wall to move. Through the wall and down the hole. <if anyone knows how to get those potions, please help>

Electric boncas and sliding walls. Hit the switches to make the walls slide. No assistance needed here except to say that the skull and crossbones are there for a reason...

Now you have to confront Pencilhead and his many clones. I suggest destroying the clone machines before he gets too numerous.
Suddenly we-re out again and off to see the Sahib, the wonderful sahib of... sorry, got carried away. You should be able to get the shaman to teach you fissure magic by this point (if not, dooo that hickey a bit more). I haven’t found any use for fissure magic…

Fabian is with the Sahib, and will come with you to help with the goblins. First buy some nothing from the guy in the market place who has nothing to sell. It may seem daft, but the guy near the henge wants nothing, and he gives a megapotion for it - well worth 50gp.

Now let's see what that 'weakened pole' is all about - out of the south gate and directly W, through the rocks you blew up earlier, and SW. Hit the pole, kill the guard. Ask me neither why nor wherefore, it makes no sense to me.
Let's try the goblins. Before going there, there's a magic potion near a dead goblin to the E of here.

Now get to the goblin camp, going to the E of the camp and then S. Once Fabian gets you to the goblin camp, go into the tent you can see. Two goblins in there, but also a megapotion under the top rock (you have bombs, right?). Out and N to the little scene, then let's see if we can get through the portal we saw earlier. (Hope you remember where it was)

Now we seem to be in the sky. Let's explore. One screen E of where we came in there's a portal that doesn't work. W of where we came in there's a savebot if you want one. Wander around until you find the S club 7 and watch the cutscene. Frighten Jack and Jill and grab the golden heart N. Punch the idol to activate the portal we saw earlier, take the portal and come face to face with a dragon. Talk to the dragon, complete the three trials, and talk to him again. We're going back in time! That was spooky, let's get back to the village.

Yikes! Goblins. Soon polish them off. Talk to the Sahib and find out about Cthilmor. Hmm where else can I get information? What about the library? Look under ‘dragons’ then follow the lady.

To get out of jail look at those bars, you’ll need a lockpick. How about some of that vine? Now, cut it with some flint from the pile of junk? Perfect.

Have a look on the bookshelves you meet on your way, you may pick up something of interest. A skull here, a skull there (after splatting a wizard), a megapotion in the screen with the baby dragon. Seems you need two tears to get past the Idol down south. Let’s see what we can find. Well, those skulls were useful (put them on the poles near the chest), one tear down one to go.

Whilst you’ve got Fabian and Alessa with you, swap between them and get the true story of what happened with Nerux out of Fabian, it’s worth 500 experience.

Read all the books. The fountain riddle one is interesting. Punch the stone dragons in the order mentioned (y, r, c), followed by X and then go to the fountain. Two tears, now for the idol. Now that’s progress.

Up the stairs and free the prisoner directly W. then wander around until you get out. <anyone know any uses for the burning fiery pit?>. Cut scene involving Two-Dinks, then there’s a golden heart to the N. Out and W (push the rock) into a cutscene, a few scarabs to kill, then a choice of Alessa, Fabian or Dertin as companion. Does it make a difference? I dunno.

Now we need a key of some sort. Talk around until you talk to Anbar in the pub, he tells you to go to the dig, which is in the SW corner of the underground farm. Off we go, then!

Going clockwise around the dig you see a few cutscenes and kill a few beasties. When you come to the cutscene with young Dink where rocks fall down, it’s time to turn round and go back, you want to get past those rocks but there’s no way up from here. To get back here, but on the walls not on the paths, head for the central area of the dig until you find the bridges, get up into the passage with the three goblin statues and go down the hole in the ground. Killing young Dink gets you a golden heart and HELLFIRE magic!

Back to the Sahiiiiib. You need to take Fabian, Alessa or Dertin (he’s in his house) with you when you go to the Dragon’s cave (The ending cutscenes differ slightly). The cave is where you started the game so make your way to the rock with the scratches on it and get the key in there.
Fight your way around until you see the duck disappearing down a side passage. Carrying on clockwise round the outside you come to the dragon himself. He tells you the control apparatus is elsewhere in the dungeon. Let-s find it. Go to where the duck disappeared before and follow it. Kill the duck. There is an attack potion to be found in the East by bombing a rock, a big red heart to be found and a defence potion behind a menhir (no bomb needed).

Look around until you come to the wizard in the room with the rocks blocking the north exit. The machine produces bombs. Use the bombs to remove the rocks. Keep looking around, you need the same technique a few screens later to remove a rock.

Make your way up to Jack and Jill and pray you brought bleeding magic or killed Jameil and got the Nightmare sword (preferably both). After a while they give up. Onwards! Kill Kurt. Bear in mind that you can’t get close to him, he’s behind a barrier, so you need a throwing magic. Like bleeding. Take the Light Sword. Release the dragon then bugger off back to the village…. Oops!

Everyone’s dead, Dink. Look around see what you can find (e.g. megapotion in the library back room) before checking out Dertin’s house.

Follow the two figures to the hole in the ground where you need the light sword to see anything (the Nightmare sword if you got it also works, but only if you have the light sword in your inventory). Explore. You are looking in the dark for steps going down… A good look around finds potions as well.

Your mission, should you choose to accept it, is to get down as far as you can (I think there are 5 levels), save your game, take the heart, and hop up to see the Scarab Man. I found the best way to beat him is to.... Oh, work it out

If you defeated Jameil in the Tower of the Ancients, you have finished the game and unlocked Boss Mode. If not, well, perhaps you should go back and try again? I hope you saved your game.

To unlock Boss Mode select 'restart the game' from the menu, and on the title screen you will see the Scarab Man in the bottom left corner. Click him to enter Boss Mode and fight the good fight again, or at least just fight harder bosses. You start with the old fellow who welcomes you to the Boss room, you have full life, the light sword and the herb boots but have Attack Defence and Magic only 10, and you no longer have multi-hellfire magic or the nightmare sword. Go through the arch to fight the bosses. I haven't been able to get past Jack and Jill and their healing wind.

NOTES:
What have I missed?

THANKS FOR ANY AND ALL INPUT TO THIS WALKTHROUGH
July 27th 2006, 12:50 PM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
Ducklord's supposedly been writing a walkthrough to the D-Mod, but he's taken several months to do so. So if you beat him to it, more power to you.
July 28th 2006, 06:24 AM
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This was a great idea. I got to where I am and I can't find another quest to do...

BAH!

EDIT: Ignore me, just posting because a post resolves a mental block.
July 28th 2006, 02:01 PM
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Arik
Peasant He/Him
 
Never mind several months, there's a post here from Jan 2005 from Ducklord saying his walkthrough might be delayed. Matrice also suggested she was going to try writing one way back in 2004. The thing's cursed.
July 28th 2006, 03:04 PM
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Phoenix
Peasant He/Him Norway
Back from the ashes 
That's strange. Normally, such long posts make the table cell get scroll bars and such, but this one was shown in full.
July 28th 2006, 04:47 PM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
I think that only applies to replies and not thread-starting posts.
July 31st 2006, 04:31 AM
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Tal : Ducklord actually said he wouldn't finish his walkthrough until he got a new computer. Ducklord is currently busy doing work for another community. However, because Ducklord may not be able to buy a computer for some time, he's just going to finish the dang thing, even if Dink Smallwood doesn't work too well on his current computer.

PenanDink : I read your message, but I don't think I've many things to say. I'm going to finish mine anyway. Even with the curse.
July 31st 2006, 05:04 AM
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OK I'll stop then, shall I?

I still haven't got any unlockables unlocked (stampede game etc.), and don't think I've solved Fabian's subquest. I have done Dertina and Thargo (Alessa's subquest) and the Castle of the Ancients (the savegame where you turn into a duck is the most used by a LONG way).
July 31st 2006, 04:18 PM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
I would suggest finishing your walkthrough anyway. It's more beneficial than none, yeah? In the event that yours is the first out the door, anyway.
August 1st 2006, 03:53 AM
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OK What do you think of it so far? [Rubbish!]

No, seriously. Do I need to put more specific detail in as to how many screens to move, exactly how to kill the bosses?

It will also not be 'finished' until I find out how to unlock the unlockables and do Fabian's quest.

Also also, is it worth finishing the game with different figures and putting the different endings in the walkthrough?

Also also also, I'm sure there are secrets I have missed, how do I know?
August 1st 2006, 06:24 AM
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Yes, do all of that, if you can. It will be nice for the player to have two walkthroughs.

Boss Mode : Just finish the game and get a good ending.
Stampede Forever : Keep using the Doohicky Engine in Pencilhead's dungeon.
Demolition Dink : Uh, this one's a secret. Yeah, that's the word I was looking for. Secret.

As for the secrets... Ask SabreTrout or Arik or use the editor.

EDIT : You have to talk to both Alessa and Fabian to finish Fabian's subquest.
August 11th 2006, 11:52 PM
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BenDink
Ghost They/Them
 
You shouldn't have had us skip the oasis.

"- Anbar wants a book from the library (this is easy to get) and then a package from the Oasis. The path to the oasis is blocked by a huge castle that appeared from nowhere so let's come back to that later."

If we went after getting the book, we can get the map right off, instead of wondering around. Plus after I've gone through so
much of the game, the lookout in the village
isn't even there anymore for me. I think the
goblins killed him after the weakend pole trip?

I dunno I may be wrong but, we end up playing almost the whole thing before we get a map? And there's nothing really that deadly in the oasis.
August 22nd 2006, 05:05 AM
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This is true. It was done as-i-went and therefore is missing lots, which I am adding as I go again.
Thanks for the comment, I plan to move the oasis stuff to immediately after you can buy bombs. This needs to wait until I get back from Brussels...
Cheers
PenanDink on holiday
August 27th 2006, 03:46 PM
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Pointless bumping! Almost. Power-Up list finished (I think), Subquest List finished, Subquest walkthroughs almost done, Main walkthrough in progress, new miscellaneous info added. Well, whaddya know. Looks like I just might get it done before the next century after all.
November 1st 2007, 10:28 PM
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Also, while in the well while you are racing against the clock, there is another tunnel with a gold heart. Should still be able to get it and get out in time.
May 26th 2008, 08:50 PM
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dinknround
Peasant He/Him United States
It looked good on paper... 
Has anyone broken the curse of finishing a walkthrough for this game? PenanDink's is pretty good, but could use a bit more detail regarding HOW some of the puzzles need to be solved. Like rectifying the issue with Dertin and his daughter, or what to say to save the cliff jumper.
May 27th 2008, 09:31 AM
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Skull
Ghost They/Them
 
I uploaded PenanDink's Walkthrough to Solutions today. i think it's gona be there soon.
May 27th 2008, 02:51 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Given my dedication to not programming any d-mods, I should probably get off my backside and write a comprehensive walkthrough at some point.

Then again...
May 27th 2008, 04:37 PM
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Beuc
Peasant He/Him France
 
Published
http://solutions.dinknetwork.com/Cloud-Castle-2-Scarab
August 12th 2009, 01:24 PM
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This walkthrough doesn't give things in the right sequence... it asks the player to kill Jameil way too early on, when you can't possibly have gotten the stats/weapons you need to kill him. I've tried to take on Jameil even later than the point in the walkthrough, but it was next to impossible. I had to finish at least the Pencilhead hideout quest, the portal quest, and the dragon cult quest, before I was even remotely prepared to handle Jameil. (Believe me, I've tried. It's simply not possible to kill Jameil without being at least level 11 and 12+ in all stats.) The way the walkthrough was written, seems to assume that you'll be using cheats to level up your character. Why else would it put Pencilhead's hideout AFTER Jameil? The hideout is way easier, and gives lots of gold and stat boosts that you'll need to prepare to deal with Jameil.
August 12th 2009, 01:58 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
No, this is actually the way you SHOULD kill Jameil. The stairs also open near the end of the game, but that is only in case the player didn't find the three scrolls.

Atleast, this has always been, what I think, the right way.
August 28th 2009, 01:43 PM
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No, the fact that you only get hellfire after killing your past self (which is like 80% into the game), and you get MULTIHELLFIRE if you kill Jameil, indicates that you're not expected to kill Jameil until later in the game, at least AFTER you kill your past self. It doesn't make sense to kill a major boss so early on in the game anyway. Not to mention the fact that it's actually not possible unless you cheated and boosted your stats (or had way too much time to kill reloading your game at the Doohicky engine).
August 28th 2009, 01:58 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
No, it is possible. I have played the game through like 20 times (yeah, biggest fan ever) and always done it that way without cheating. So, no, it is not impossible. Go ask Sabre, but I have beaten the game like the walkthrough says.

EDIT: And what would be the point of collecting all the scrolls, if you weren't supposed to go to the Temple of the Ancients yet.
November 21st 2009, 01:30 AM
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helloying
Ghost They/Them
 
hey how do u get the map?i gotthe wizard his book and his package but i still didnt get a map.
November 21st 2009, 09:57 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
The main map? You get that from the guy who watches the entrance to the village.

If you mean the scroll that will grant you access to the Temple of the Ancients, there are 3(?) segments you need to collect.
November 21st 2009, 11:21 PM
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helloying
Ghost They/Them
 
omg! frm that guard? i just released the dragon and everyone is dead now.i guess i wil never get my main map.
June 25th 2012, 06:36 PM
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vadi1
Ghost They/Them
 
how do u defeat pencilhead the second time w/bomb machine
March 7th 2013, 09:05 PM
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Kiva7
Peasant She/Her Portugal
 
I need help guys, I was on my way to find the dragon (I got trapped in that jail with the vines etc.), I can´t solve the fountain riddle, the dragon statue with the Y doesnt work when I punch it...Please can anyone help me pleaseee, I dont know if it is a bug or not...

Thanks a lot
July 10th 2013, 02:24 AM
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fr0ggE
Ghost They/Them
 
You have to punch the different dragons with letters in the correct order. I think it's Y --> R --> C --> X
May 22nd 2019, 04:09 PM
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"Sort out the problem with her father and you get 800 experience" This cannot be done initially. After the first talks, you will have to wait, until the moment when you'll go through portal (and initiate the "time travel" event.) You can then finally speak with Dertin again about the topic. After that: Go back to Oasis and back to her daughter with Dertin. After that: You will get your 800 XP reward.

In "Dragon Cultist" hideout: Completing Fabian and Alessa's side-quest (finding out the truth how and why Nexus was interested of Fabian) is the easiest way, but technically: You can also complete it before ending up to Dragon Cultist's hideout, by chatting with both at Sahib's house before heading to library and initiate the "Dragon Cultist" events. It is slower but do-able.

It doesn't matter will you support Fred or the girl's mother in that side-quest but you must not lie about the girl's fate to her mother, otherwise you'll get less XP. In both ways: You'll get one scroll piece and 500 XP.

For my personal experience: Killing Fred is easier and faster, because he moves and attacks much more slowly, has less HP and deals less damage than girl's mother. Landing a killing blow on him will net you 150 XP.

Girl's mother on the other hand, moves and attacks faster (like regular Slayer,) deals more damage and she has more HP. Dealing with her will be much tougher than it would be with Fred, especially while considering the fact you'll be fighting her in a room/house with a very limited space and Fred will not be much of a help either, because of his slow movement and attack speed and mediocre damage. If you manage to at least land a finishing blow on her, you will net 200 XP.

In my opinion: Its not worth it to kill her mother, unless you have a good stats and/or sword of somekind, preferably claw-sword. Having some strong spell could work too. You can either just sit down and watch as her mother kills Fred while waiting to land the finishing blow, attempt to help her fight against Fred which can be risky because if you hit her, she will start targeting you instead. In this case: Try to direct her to Fred so that he will hit her and then she will concentrate on Fred again or you can just watch from the distance as the mother kills Fred. In either case: You'll get your due. Just do not leave the house (there is no screenlock once the battle in between Fred and girl's mother begins) otherwise: You will have to go back to the Fred's cave hideout, find them and initiate the events again.)

Both, Fred and girl's mother will drop some gold after being killed. Their value is the same: Medium-high (less than what dead Slayer gives but more than what Gray Boncas and Brown Boncas drop.) You can also get that 500 XP and scroll piece if you kill Fred at his hideout in the cave, but you will be unable to get the gold pile and you will never find out that girl's mother and herself are shapeshifters.

Lying to girl's mother about her daughter's fate nets you 300 XP and a scroll piece. In any case: You'll be afterwards unable to kill either one: Fred or the girl's mother. The girl will be in the end: Content with any of the result.

"There's a defense potion one screen to the left of the Storehouse" I did not find this. I found a Magic Potion instead if that's the one you were referring to.

"In the SE of the cave there's a guy who is an adventurer (NB he is not always there, I haven't figured out why). Rescue him and get some gold." I never encountered this person. Is that guy in the game?

"<if anyone knows how to get those potions, please help>" At the Pencilhead's hideout, there aren't any potions there but some kind of glimmering behind the idol statue. It is apparently gold.

"A choice of Alessa, Fabian or Dertin as companion. Does it make a difference? I dunno." At this point, it will not. However: If you pick Dertin to accompany you BEFORE asking Sahib for what has he managed to learn from cultist plans, there will be some extra dialogue on that cutscene and you can also select him to accompany you in search of Cthilmor but be wary: He is the only accompaning character who is not able to heal you and when you take him with you: You cannot switch your companion again. If you take Alessa or Fabion however, you can still take switch him or her to Dertin, by going to his house and ask him to come with you. Dertin will change nothing else, except few dialogues and the game endings.

Finally a warning for everyone, who is planning to go for the Temple of the Ancients: DO NOT ENTER THE TEMPLE OF THE ANCIENTS UNTIL YOU HAVE AT LEAST THE BLEEDING SPELL AND GOOD STATS. I also recommend for having few strong healing potions (just healing potions, not Berserk potions) before entering the Temple of the Ancients, because you will need them to stay alive and there are things which will make it complicated to win Temple of the Ancients without back-up healing items. Having Alessa or Fabian with you before entering is preferable, because of their instant-healing. Having a Hellfire spell is also recommended due to its high damage and penetration. Here are few things to be expected in Temple of the Ancients:

One: There will be only two Saving Points and they both will lose their power once you use them just once. In other words: When you use them just once, they'll become unusable. Luckily though: There are also two saving points with unlimited uses: One at the entrance and one in the cave, just before you'll face Jameil.

Second: Temple has many highly damaging traps (some of them are instant kill traps. Approach with caution areas, that looks suspicious such as: Dead bodies.)

Third: Temple is filled with strong enemies (toughest small scarabs, fire pillbugs, hellfire shooting Brown Boncas, fast Bane Boncas, blood poisoned Slayers etc...)

Four: At least in my experience, health droppings are very scarce. Without big healing potions, you are going to have a tough time to complete the Temple especially at the "Duck phase." As I mentioned: I do not recommend Berserk potions, because they heal less. There will be fully healing heart at the cave just before facing Jameil though.

Five: Jameil himself is strong boss and he is constantly backed up with enemies you previously encountered in the Temple.

Completing Temple of the Ancients will unlock the game's "good ending" rewards you with: "Nightmare Sword" which is basically stronger Herb Boots with a sword, "Multi-Hellfire" spell which launches three hellfire shots instead of one and couple stat and mega potions. So the rewards will be easily worth the effort.

As long as you do not go to find Cthilmor and initiate those events, you can still go to the Temple of the Ancients and defeat Jameil (I am not sure if this is possible, after Cthilmor is released though but I'd guess it is not.) It is preferable that you do this side-quest, before going to find Cthilmor if you wish to get the good ending and open Boss mode.
May 22nd 2019, 06:05 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
i knew that bitch had a true form, but it only ever happened for me once and i couldn't ever figure out why