The Dink Network

Arik's Profile

fairy.gif
Arik
Peasant He/Him
 
My name is Neil Troughton and I can't believe I keep doing this.

E-Mail maskofarik@yahoo.com
Private Message

2005-11-28 12:35:26
fairy.gif
Arik
Peasant He/Him
 
Obviously limiting the amount of experience the player can receive will result in a very fair level plateau, but on the other hand making experience higher will reward players who try levelling up. This means that weaker players who get lost a lot and spend a lot of time killing things will have higher stats and therefore have an easier ride, in theory. Of course, in practice, weaker players who run away from things are pretty screwed. Leaving out monsters who give uber-experience at the end is probably the fairest compromise.

Secrets are trickier, because they reward the particularly diligent/anal player over the one who just wants to play the game at his or her own pace, although if you don't go overboard on megapotions and amazing items then it shouldn't matter too much. My favourite secrets aren't the ones that simply chuck potions at you anyway though, they're the ones in Eternal Suicide which gave you a novelty subquest or they're the Dildonator or they're the puzzle cave in LOT that gave you a cool but rubbish magic.

I'm not a fan of self-adjusting difficulty systems in a level based game - what's the point in levelling up if everything levels with you? - but I can see the appeal. Basically the most important thing is that secrets don't get closed off from the player - if you get stuck and you can't go back to try and find some of the potions you missed, you're pretty screwed.

Personally, I'm interested in the Metroid approach, which rewards both the diligent secret-finder and the crazy player who eschews powerups along the way through extras on completion, depending on how many items you find. Of course, this assumes that you have extras to give the player on completion.

Arik has released 3 files

TitleCategoryAvgUpdated
Cloud Castle 2: ScarabD-Mod, EpicExceptional 9.6July 14th, 2014
I, Kara GuD-Mod, QuestExceptional 9.2July 4th, 2012
Cloud CastleD-Mod, QuestGood 8.5February 11th, 2007

Arik has written 14 reviews

TitleFileTypeScoreDate
Spoilers of a completely different game follow! ABCDEFGHIJKLMNOPQRSTUVWXYZFeaturedHorrible 0.1November 24th, 2009
The Major Question When it Came To Playing Idrtw Was One of Time - How Might Wesley's Auth... If Ducks Ruled the WorldFeaturedGood 8.5December 13th, 2006
It's a Real Shame That People (Including the Creator Friends Beyond 2: Branches of DestinyFeaturedGood 7.7March 24th, 2004
I Can't Help but Feel That the Description For This is Misleading Eternal Suicide Chapter Zero : Wasted LifeFeaturedExceptional 9.0March 9th, 2004
I Came To This D-Mod Rather Worried - Rather Than Be Impressed By the Short Time the D-Mod... Creeping Sands (The)FeaturedFair 6.3August 10th, 2002
The Description Claims That This Game is a Demo Back from the GraveNormalExceptional 9.0May 17th, 2002
I Feel My Original Review Was Barely a Review At All Friends Beyond 3: Legend of TenjinFeaturedGood 8.5May 5th, 2002
An Absolutely Tiny D-Mod Dink Smallwood in the Valley of the Talking TreesNormalGood 7.0April 30th, 2002
This is an Enjoyable D-Mod Quest for Arithia 2: The RozarusNormalFair 5.9April 30th, 2002
A Very Atmospheric D-Mod Quest for Arithia 3: Elemental PeaceNormalGood 7.0April 28th, 2002
To Be Entirely Honest Friends Beyond 1NormalGood 7.5April 28th, 2002
Now This is a D-Mod Worth the Download Time Lost in DinkNormalGood 8.0April 17th, 2002
This D-Mod is Played Out on a Horizontal Plane Tragic Death of Zink Smallwood (The)NormalFair 5.0April 15th, 2002
Utterly Fantastic Quest for Cheese (The)NormalExceptional 9.2December 14th, 2001