The Dink Network

Eternal Suicide Chapter Zero : Wasted Life

Description
Part 1 of the Eternal Suicide Saga. A plot and cutscene heavy d-mod which introduces the many characters of the Saga.

*Best download of may 2003*
Released:May 15th, 2003
File Size:5.59 MB
Downloads:229
Release Notes:1.00
Play:Play this D-Mod right now in your web browser! (More Info)
 
March 9th, 2004
1.00
Score : 9.0 exceptional
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Arik
Peasant He/Him
 
I can't help but feel that the description for this is misleading. There is a lot of plot here, and there are a lot of cutscenes, but what isn't mentioned is that neither of these have anything to do with the game itself, and there is no way of affecting them. There is a plot here, but it's so spectacularly obscure that you'll need to play it twice over, finding all the secrets, in order to get some inkling of what it's all about. And then you STILL won't quite understand exactly what the relationship is between the events of all the cutscenes and what you're actually doing as Dink. Virtually nothing plot-related occurs when you're actually controlling Dink himself, so the game is hardly story driven.

Instead, I'd describe this as an action driven D-Mod. And a really, REALLY good one.

In-between cutscenes, Dink is essentially dumped into one finely-tuned action setpiece after another. There is virtually nothing in the way of exploration, and Dink's statistics are static throughout - this is a brilliant idea, as it allows for a proper, continuous difficulty curve. You won't ever get into a situation where the enemies are too strong for you to hurt, or where you're too strong to be hurt by them. The abilities that Dink has are strictly controlled, so the fights are always fully tailored to your abilities. The encounters are full of variety - on one screen you may have to negotiate moving objects, on another you might have to avoid getting touched by a pig or suffer instant death. The pace is exhilerating, especially after so many mods which encourage a more sedate manner of play.

The action takes precedence over the graphics - the spikes screen doesn't make sense graphically, with spikes merging into floor seamlessly - and it doesn't matter, this is a good thing. This D-Mod is all about experimentation with all the different ways in which the basic Dink game mechanic can work as an action game, and it works brilliantly.
TopicPostsPosterLast Post
Problem with block not being removed4shevekDecember 3rd 2012, 12:34 PM
the cemetery puzzle...solution ! (don't read unless your stuck)12nitronicJuly 27th 2009, 01:05 PM
can't get through church6arossowFebruary 1st 2008, 03:58 AM
Nitronic---help5lanceJuly 10th 2007, 01:03 AM
killed my 3 selves- but can't get out9lanceJune 26th 2007, 07:28 PM
Bow bang bug. Balls.2SparrowhawkJune 26th 2007, 05:51 PM
Third secret6DucklordAugust 18th 2003, 12:38 PM
screen locks3TheFarmJune 9th 2003, 08:13 AM
Avalon Heights3DucklordJune 9th 2003, 12:19 AM
Eternal Suicide Chapter One : Hello Stranger2DucklordJune 8th 2003, 11:41 AM
"zero" download problem8desertgrlJune 4th 2003, 03:44 PM
can't get zero to play-grrrrr1desertgrlJune 4th 2003, 02:40 PM
eternal suicide6lanceMay 24th 2003, 05:18 PM
Stuck again3BlueroseMay 23rd 2003, 09:43 AM