Things you would like to see in a DMOD
I've always been one that prefers to try out different mechanics and whatnot in the Dink engine rather than focus on completing a cohesive DMOD. That's probably why Dong is the only 'DMOD' I've made. That doesn't stop me from making DMODs, rather completing them. If you were to look at my current DMOD, it's probably 10% functional DMOD quest 90% mechanics/items that may or may not fit into said DMOD.
My latest thing I've crafted and I'm not sure if it's been done before is a Dink Fishing minigame.
So what are some things that you would like to see in a DMOD that perhaps have not been done before or have been done in other non-Dink games that could perhaps translate into the Dink format?
My latest thing I've crafted and I'm not sure if it's been done before is a Dink Fishing minigame.
So what are some things that you would like to see in a DMOD that perhaps have not been done before or have been done in other non-Dink games that could perhaps translate into the Dink format?
first of the basics what i want is exploration opportunities that aren't a waste off time(if it is a minigame only d-mod that isn't a must but rest of 'm i do like it in)
also humor is good(any kind )
what i don't want is this thing people call "sanity"
NS DINlly will add a decent or better story helps a lot too.
also humor is good(any kind )
what i don't want is this thing people call "sanity"
NS DINlly will add a decent or better story helps a lot too.
Puzzle Bosses. Not ones where you have to use an attack creatively, but one where the environment can and must be used to damage the enemy.
So what are some things that you would like to see in a DMOD that perhaps have not been done before or have been done in other non-Dink games that could perhaps translate into the Dink format?
Hmmmm, I don't know. I watched your demo video and it already looked pretty interesting. There's not really anything I'd say you should add at this point.
Hmmmm, I don't know. I watched your demo video and it already looked pretty interesting. There's not really anything I'd say you should add at this point.
The possibility to cause a script to run when walking on one area....without the use of invisible sprites.
FMV, nothing but FMV.
let us begin the era of -1080p resolution, pixellated, laggy, videos that are in squares in the middle of the screen in dmods.
let us begin the era of -1080p resolution, pixellated, laggy, videos that are in squares in the middle of the screen in dmods.
The possibility to cause a script to run when walking on one area....without the use of invisible sprites.
You can do this with inside_box() fairly easily, I've always just found using invisible sprites to be easier. Especially for doors.
Is there something special about doing this without the help of an invisible sprite? Like, will the end result be any different?
You can do this with inside_box() fairly easily, I've always just found using invisible sprites to be easier. Especially for doors.
Is there something special about doing this without the help of an invisible sprite? Like, will the end result be any different?
It's pretty disappointing there wasn't more FMV in Original Dink considering that most 90s games were absolutely full of it.
I'd like to see POTATOES in a DMOD. Now THAT'S an idea
Is there something special about doing this without the help of an invisible sprite? Like, will the end result be any different?
Besides looking cool, it saves the space for more sprites.
EDIT: Oh yeah and it has a potential to do some awesome stuff with it imo.
Besides looking cool, it saves the space for more sprites.
EDIT: Oh yeah and it has a potential to do some awesome stuff with it imo.
Terrain deformation.
3d hardness: Dink shouldn't be able to walk 'through' tree branches without crawling.
Being able to climb a tree.
True artificial intelligence.
A working ecosystem (like Waking Mars).
Visible dice rolls.
A quest where you fix a bridge.
3d hardness: Dink shouldn't be able to walk 'through' tree branches without crawling.
Being able to climb a tree.
True artificial intelligence.
A working ecosystem (like Waking Mars).
Visible dice rolls.
A quest where you fix a bridge.
swimming. no more being stopped by tiny, shallow creeks. actually, we don't even need swimming for those. but add it anyways.
"I'd like to see POTATOES in a DMOD. Now THAT'S an idea"
" True artificial intelligence."
Well seeing as Dink has the intelligence of a potato, these 2 have already been done
" True artificial intelligence."
Well seeing as Dink has the intelligence of a potato, these 2 have already been done
The things I look for in a dmod are as follows:
1) a good story
2) an interesting world or two to explore
3) a minimum of serious (stops game play) bugs
4) quests and puzzles that are at least a little out of the ordinary
I'm not eager to see "different mechanics and whatnot in the Dink engine", but would certainly download and try any dmod that looked interesting and (at least a little) different.
1) a good story
2) an interesting world or two to explore
3) a minimum of serious (stops game play) bugs
4) quests and puzzles that are at least a little out of the ordinary
I'm not eager to see "different mechanics and whatnot in the Dink engine", but would certainly download and try any dmod that looked interesting and (at least a little) different.
December 2nd 2016, 04:33 PM
JustaGhost
Just an idea for a location:
I think a forest of wind would be pretty interesting.
The trees in this forest are formed of the wind and you see plenty of leaves flying around.
A sad music is played the whole time.
You could do also some riddles, where you have to steer the wind to certain directions.
Use it or not, was just an idea.
(Like I'M Just a Ghost).
I think a forest of wind would be pretty interesting.
The trees in this forest are formed of the wind and you see plenty of leaves flying around.
A sad music is played the whole time.
You could do also some riddles, where you have to steer the wind to certain directions.
Use it or not, was just an idea.
(Like I'M Just a Ghost).
I am surprised nobody has mentioned goblins yet
noone likes their wway of talking its prolly the most hated thing in dink no goblins!!
I'll put my 2 cents here: a real pause during a fight. Recently I was in the middle of a big one and I had to answer the phone... I was dead of course.
Actually, I know I would have loved something like this when I was trying to program a Secret of Mana-like spell system ages and ages ago. Unfortunately, the function that effectively freezes the game doesn't play well with what I was trying to do. Though, I now wonder if you could do something with the mouse to direct spells in that state. Hmm...
Though, I now wonder if you could do something with the mouse to direct spells in that state.
I believe DinkDude95 made something along these lines.
I believe DinkDude95 made something along these lines.
Cool. I wish I had thought of that, then.
A sexiness potion.
I wanna see Tal...
...naked...
I'm little surprised (and worried) that no one mentioned this yet.
EDIT
Naked Tal aside, here's an idea. A new skill. "Swift Cut" or something. Every time you upgrade it, animation of sword slashing gets little faster. Same can be done for bow me thinks.
...naked...
I'm little surprised (and worried) that no one mentioned this yet.
EDIT
Naked Tal aside, here's an idea. A new skill. "Swift Cut" or something. Every time you upgrade it, animation of sword slashing gets little faster. Same can be done for bow me thinks.
omg talporn
Naked Tal aside, here's an idea. A new skill. "Swift Cut" or something. Every time you upgrade it, animation of sword slashing gets little faster. Same can be done for bow me thinks.
I think it's possible to do that. One time i've made a tri-punch as a weapon, where Dink punches 3 times in rapid succession.
I think it's possible to do that. One time i've made a tri-punch as a weapon, where Dink punches 3 times in rapid succession.
December 9th 2016, 12:58 PM
Toof
It should be very simple actually. Herb boots work in similar way. But they speed up animation of standing still too. This should just speed up sword hit sequence.