merder's Profile
-I love making D-Mods even if it is a relatively slow pace.
-I learn quickly. But i can get frustrated if i don't learn stuff fast enough.
-I love writing fiction. and i mean really do.
-I like to draw. but i think my digital drawing skills suck.
-I have weird luck
-I hate math but i am really skilled at it.
-I learn quickly. But i can get frustrated if i don't learn stuff fast enough.
-I love writing fiction. and i mean really do.
-I like to draw. but i think my digital drawing skills suck.
-I have weird luck
-I hate math but i am really skilled at it.
indianboyster@gmail.com
http://merder222.deviantart.com
Private Message
updates syntax highlithging for notepad++ and the new feature of collapsing helped tons so fixed bracket error and th missed &
and it is fixed
so her is the fixed code and doubt i've missed anything now (as usual feel free too use in your mods with proper credits and if used i recommend adding new sectiosns like i will ofr when i have new bosses scripted for the other dungeons and don't forget to chage counter names or add the globals i've used(bet you can tell their names by just looking at script .
Also Kyle the script i set up so it works only once per chosen dungeon floor so don't think the initiating should be that much of a problem.
and it is fixed
so her is the fixed code and doubt i've missed anything now (as usual feel free too use in your mods with proper credits and if used i recommend adding new sectiosns like i will ofr when i have new bosses scripted for the other dungeons and don't forget to chage counter names or add the globals i've used(bet you can tell their names by just looking at script .
Also Kyle the script i set up so it works only once per chosen dungeon floor so don't think the initiating should be that much of a problem.
// guess what i spawn monsters in the dungeons void main(void) { if (&dungeon == 1) { if (&special == 0) { //ok just arrived so letsspawn some pillbugs int &temp = create_sprite(295,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill"); int &temp = create_sprite(295,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill"); int &temp = create_sprite(511,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill"); int &temp = create_sprite(511,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill"); if (random(2,1) == 1) { int &temp = create_sprite(332,139,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill"); } if (random(2,1) == 1) { int &temp = create_sprite(332,220,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill"); } &special += 1; //tells the mod you've been here so the monsters won't respawn again after you've left the screen } } if (&dungeon == 3) { if (&special == 0) { //ok just arrived so lets choose what to spawn via randomness int &who = random(3,1); if (&who == 1) // pillies won so lets spawn them { int &temp = create_sprite(295,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); int &temp = create_sprite(295,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); int &temp = create_sprite(511,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); int &temp = create_sprite(511,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); if (random(2,1) == 1) { int &temp = create_sprite(332,139,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); } if (random(2,1) == 1) { int &temp = create_sprite(332,220,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); } } if (&who == 2) // half pillies and purple bonca's won so lets spawn them { int &temp = create_sprite(295,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); int &temp = create_sprite(295,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); int &temp = create_sprite(511,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); int &temp = create_sprite(511,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); if (random(2,1) == 1) { int &temp = create_sprite(332,139,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pill1"); } if (random(2,1) == 1) { int &temp = create_sprite(332,220,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); } } if (&who == 3) // bonca's won so lets spawn them { int &temp = create_sprite(295,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); int &temp = create_sprite(295,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); int &temp = create_sprite(511,160,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); int &temp = create_sprite(511,230,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); if (random(2,1) == 1) { int &temp = create_sprite(332,139,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); } if (random(2,1) == 1) { int &temp = create_sprite(332,220,9,131,1); sp_dir(&temp,1); sp_script(&temp,"en-pbon"); } } &special += 1; //tells the mod you've been here so the monsters won't respawn again after you've left the screen }
merder has released 4 files
Title | Category | Avg | Updated |
---|---|---|---|
Dink and the 4 Towers | D-Mod, Quest | 4.8 | August 11th, 2013 |
Christmas Fan Dinktion 1 - Stories | Miscellaneous, Fan Work | 9.1 | December 22nd, 2011 |
End of Snoresville (The) | D-Mod, Romp | 5.2 | April 11th, 2011 |
Tears of the Devil | D-Mod, Demo | 5.4 | December 8th, 2009 |
merder has written 1 review
Title | File | Type | Score | Date |
---|---|---|---|---|
great to lose some steam. | Dink's Nightmare | Featured | 7.5 | December 2nd, 2009 |