Herbie's Profile
D-mods played & finished:
Agatha Smallwood's Will
An Age of Darkness
As Good as Eternity
Attack of the Mutant Veggies
Blood Scorpions
A Call to Greatness
Cast Awakening Part 1 (one ending reached)
Cloud Castle
Crosslink (wish there was a full version)
Dink and the Bonca
Dink gets Bored (also wish there was a full version)
Dink goes boating
Dinky Dimensions: FIAT
Dinky Dimensions: The end of time
Grasp of Darkness
Historical Hero
Historical Hero II
Lost in Dink
Quest for Dorinthia - both full parts: Special edition and second one (wish the 3rd one was a full version)
Malachi the Jerk
The Blacksmith's Trail
The Fall of Tahmar
The Quest for Cheese
Zach the Marine
Prelude
(List still incomplete, I had an idea of creating it recently and I have to check which d-mods I finished already).
Agatha Smallwood's Will
An Age of Darkness
As Good as Eternity
Attack of the Mutant Veggies
Blood Scorpions
A Call to Greatness
Cast Awakening Part 1 (one ending reached)
Cloud Castle
Crosslink (wish there was a full version)
Dink and the Bonca
Dink gets Bored (also wish there was a full version)
Dink goes boating
Dinky Dimensions: FIAT
Dinky Dimensions: The end of time
Grasp of Darkness
Historical Hero
Historical Hero II
Lost in Dink
Quest for Dorinthia - both full parts: Special edition and second one (wish the 3rd one was a full version)
Malachi the Jerk
The Blacksmith's Trail
The Fall of Tahmar
The Quest for Cheese
Zach the Marine
Prelude
(List still incomplete, I had an idea of creating it recently and I have to check which d-mods I finished already).
The game itself is great, but when I reached the castle I found something that really makes the gameplay annoying. In the dungeon-type screens there are lots of hardness errors, lacks of screen borders etc. Many times I was able to go through the wall just to find myself in the mines with a screenlock or in an entirely different area, or just have a walk on the darkness, but the most annoying are the "invisible obstacles" - as I call them - on the floors, especially in the weapon storage, which successfully limit the abilities to use bows, hellfire or even move and with these strong slayers around it is really what I need.
Herbie has written 2 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
A very good base for further development | Dink Hotel (The) | Normal | ![]() | November 2nd, 2019 |
A D-Mod with a big potential | Silence | Featured | ![]() | November 5th, 2016 |