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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
They once paid me to code for a living. But I'd rather 'dink around' all day.

Private Message

2017-08-07 11:22:07
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SlipDink
Peasant Male United States bloop
2nd generation. No easy way to be free. 
I'm a little confused about the apparent distinction being made in this thread of discussion between the various Dink versions.

I use (what I assume is the GNU version of) freedink for Windoze and for Linux, which I have always considered to be (functionally) the same as the 1.08 version of dink.

I downloaded dink for Linux centuries ago, and I have always played Dink games (the original and the subsequent dmods) using the Linux version of DFArc and dink. I also do some of my testing using the Linux Version.

I do about 85% of my dmod development (and do most of my dmod testing) under Windoze Vista using DFArc.exe, dink.exe, WinDinkeditPlus2.exe and a few other tools, such as GIMP, Windows Paint, Audacity and various text editors (most often Gvim). In fact, my ONLY use of the Windoze operating system for many years now is for Dink development.

I downloaded the dink.exe I use for development from the Dink network and when I double left click on it alone, it starts up displaying the "v1.08" string at the bottom of the screen. It is this version that I run from DFArc.exe for most of my development efforts. I have logic in START.C for both part 1 and part 2 of "THE LAST QUEST" that looks like this...

int &version = get_version();

if (&version < 108)
{
//can't play with old .exe, not all command are supported
say_xy("`4Error - Scripts won't run in 1.07. Please upgrade.",0, 390);
wait(1);
wait(5000);
kill_game();
return;
}


... and I have (at one time early in my dmod game development) used logic like this to display the version number right after assigning it in START.C ...

say_stop_xy("`%(You are running version &version.)", 20,200);


... and it always says "(You are running version 108).)".

For the foreseeable future, I'll continue developing this way, but if someone can suggest tools or techniques using the above environments that will allow more "dinkers" to play my games without technical problems, please feel free to do so. I’d be very pleased to learn how to “fix the pelette problem” or any other problem that I can address using my “setup” that would allow more players to enjoy my dmods.

Thanks.

SlipDink has released 2 files

TitleCategoryAvgUpdated
The Last Quest Part 1: The OraculumD-Mod, RompGood 8.2October 23rd, 2017
THE LAST QUEST (part 2): The Iron Ring of DestinyD-Mod, QuestGood 8.7September 21st, 2017

SlipDink has written 3 reviews

TitleFileTypeScoreDate
Great game in the spirit of Bloop! Bloop's PurpoiseNormalExceptional 9.9June 19th, 2017
The 2nd best entry in the June 2017 Bloop the Fish contest! Another Fish Named BloopNormalExceptional 9.7June 19th, 2017
An entertaining, though somewhat flawed effort The Black SkullFeaturedGood 7.9November 14th, 2016

SlipDink has taken 8 screenshots

ScreenshotFileDate
Preview Cloud CastleOctober 24th, 2016
Preview Cloud CastleOctober 24th, 2016
Preview Cloud CastleOctober 24th, 2016
Preview Cloud CastleOctober 24th, 2016
Preview The Last Quest Part 1: The OraculumOctober 2nd, 2016
Preview The Last Quest Part 1: The OraculumSeptember 30th, 2016
Preview The Last Quest Part 1: The OraculumSeptember 30th, 2016
Preview The Last Quest Part 1: The OraculumSeptember 30th, 2016