Reply to Re: Things you would like to see in a DMOD
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The possibility to cause a script to run when walking on one area....without the use of invisible sprites.
You can do this with inside_box() fairly easily, I've always just found using invisible sprites to be easier. Especially for doors.
Is there something special about doing this without the help of an invisible sprite? Like, will the end result be any different?
You can do this with inside_box() fairly easily, I've always just found using invisible sprites to be easier. Especially for doors.
Is there something special about doing this without the help of an invisible sprite? Like, will the end result be any different?