The Dink Network

d files in dmods

May 31st 2007, 03:02 PM
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keanea
Ghost
 
I'm trying to find a program to be able to open d files in order to read the contents. Can anyone suggest a good editor for d files? Would apreciate it very much.

thanks in advance

I've found dinkC but I can't read the contents of the d files with it.

May 31st 2007, 03:22 PM
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Kyle
Peasant Male Belgium
 
They're supposed to be unreadable, to counter various things such as cheating, stealing of content, spoiler prevention, ...

However, since about anyone can now implement a console or cheating script into Dink it really doesn't mean much anymore I guess. There used to be a decryptor around, but that was YEARS ago. Not sure what happened to it and I don't have it anymore either.
May 31st 2007, 03:53 PM
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Chrispy
Peasant Male Canada
I'm a man, but I can change, if I have to.I guess. 
Phoenix *might* have had a copy, but I doubt it. For some reason, I though you did have a copy Kyle, but meh, I guess you don't.
May 31st 2007, 03:56 PM
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Phoenix
Peasant Male Norway steam
Back from the ashes 
I have the source-code to the one I made myself. Though since I'm a Linux user, it doesn't do me much good anymore... but honestly, you don't need a .d "decompiler".
May 31st 2007, 04:00 PM
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Someone here has one, Magicman or Metatarasal I think (someone with an "m" anyway) but he wasn't happy about giving it out.
May 31st 2007, 04:20 PM
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Kyle
Peasant Male Belgium
 
Yeah, I used to have a copy, but not anymore unfortunately. Same with the .ff decompiler.
May 31st 2007, 04:53 PM
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metatarasal
Bard Male Netherlands
I object 
Not me...
May 31st 2007, 05:29 PM
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scratcher
Bard Male Finland bloop
cigarette bonca 
There have been a lot of them around. One of those editors that have been released here also had/has one.
May 31st 2007, 08:43 PM
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Chrispy
Peasant Male Canada
I'm a man, but I can change, if I have to.I guess. 
Yeah, that's right! I think Someone had one as well.
June 1st 2007, 05:17 AM
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SimonK
Peasant Male Australia
 
I have one....
June 1st 2007, 05:24 AM
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DinkDude95
Peasant Male Australia steam
The guy with the cute D-Mod. 
You do!?!? Can you maybe put it up or something?
June 1st 2007, 07:02 AM
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Keanea
Ghost
 
I can understand why ppl don't want to share there d files. I only want it to be able to read the story files for pilgrim quest. I'm trying to figure out what is causing the problem with the wind spirit not showing up. tried the pqsource file but it can't find any text containing wind spirit.

maybe someone can help in some way with this. I've already posted under the dmod and ppl are giving me great suggestions but they are not working.

I was thinking that the file is missing but I wont know for sure until i can read the d files one by one to check if it is there.

thanks in advance and for everyones help, you guys are great.
June 1st 2007, 07:19 AM
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GOKUSSJ6
Peasant Male Poland steam
Everyone should get a pizza for free in each week. 
*sigh*If you want to see the Wind spirit just wait untill appears!Anyway no one will share D files cause it'll won't allow others to edit them :]
June 1st 2007, 07:26 AM
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metatarasal
Bard Male Netherlands
I object 
To open the Pilgrims quest source download the source in Readable format. It's the same as in the story folder, if it isn't in there it isn't in the .d files either...
June 1st 2007, 01:26 PM
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Harshit
Peasant Male India
Milderr!! 4: Return of the Legend 
I have both d2c and ff2bmp converter. Though I don't use them.
June 2nd 2007, 01:59 AM
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DinkDude95
Peasant Male Australia steam
The guy with the cute D-Mod. 
Where'd you get them and can we have them? Please?
June 2nd 2007, 02:25 PM
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Harshit
Peasant Male India
Milderr!! 4: Return of the Legend 
I had one of my friends make them for me.
I wont share them.
1st tell me what you want the conveter for?
June 2nd 2007, 02:34 PM
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Striker
Noble United States steam
Daniel, there are clowns. 
lol, no one shares .d decompilers
June 2nd 2007, 05:16 PM
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REDIIIX
Peasant
 
Here's a ff2bmp converter DinkDude95 (it's of course made by SimonK but his page is down now so it's impossible to download this) :

http://files-upload.com/266564/ffextract.zip.html

Oh, and Harshit - I'm interested in d2c convertor.Why ? Hmm, many reasons - for example : some dmods have some unfinished paths/elements/etc. that are interesting (like telepathy ring in Basilik Smile.Thank God the story scripts were there in c), knowing the source code is usefull too (I'm just trying to develop a dmod myself so it would be usefull to learn from more scripting-experienced people .
June 2nd 2007, 05:41 PM
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magicman
Peasant Netherlands steam duck
Mmmm, pizza. 
There's an un-ff tool with undink as well.
June 2nd 2007, 09:30 PM
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DinkDude95
Peasant Male Australia steam
The guy with the cute D-Mod. 
Thanks everyone. And I noticed that in Easy DinkC v1.4 I think it is, (I use it) can view the contents of .ff files.
June 4th 2007, 08:35 AM
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DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
You know what would be cool? If a DinkC editor like, say, EasyDinkC could just natively open and save .d files. Shouldn't be TOO difficult to do, even though the indentation and comments will turn out differently after saving. (No comments saved with the .d files, not sure if the indentation changes).
June 4th 2007, 11:57 AM
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Harshit
Peasant Male India
Milderr!! 4: Return of the Legend 
@REDIIIX
For that it would be better to ask the dmod author 1st. And if the author has left TDN, then PM me about it and I can convert the files(d2c) and mail the source(.c) to you.
_

And that undink thing mentioned by Magicumanu- i 2 got my ff2bmp converter from there. But thought against giving the link out.
June 4th 2007, 12:19 PM
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magicman
Peasant Netherlands steam duck
Mmmm, pizza. 
Comments are saved with the .d files, even the indentation is. The original c2d program can in fact be used to compress any type of data, not just DinkC scripts.

EDIT: Any type of data that doesn't use contain bytes 128-255
June 4th 2007, 12:23 PM
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Drink
Peasant Male Chile
Don't drink 
Oh, I have also an extractor of FF files. It is dated year 2000 or before, don't remember. It has the same batch process hability that Dinkerspal and Debug Bitmap have. I don't use it now though; My graphic controller has gamma correction (Old story )

Converter of D files? I don't have one. Never have had the necessity to convert them.
June 4th 2007, 12:31 PM
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Drink
Peasant Male Chile
Don't drink 
Magicman: "The original c2d program can in fact be used to compress any type of data, not just DinkC scripts."

Wait. Only text files can be converted to D files, if I am not wrong. Even some symbols are not allowed. Well, at least by the original program that came with the original free Dink Smallwood version (v1.06?).
June 4th 2007, 04:28 PM
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magicman
Peasant Netherlands steam duck
Mmmm, pizza. 
You are right. I've edited my previous post to reflect this. Most files that don't use bytes 128-255 are text files (us-ASCII).
June 4th 2007, 05:24 PM
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Glennglenn
Peasant Male Norway steam
GlennGlenn doesn't want a custom title. 
I have Phoenix C#'d edition
June 5th 2007, 01:39 AM
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DinkDude95
Peasant Male Australia steam
The guy with the cute D-Mod. 
How come I've never heard of any of these converters!? Doesn't anyone tell me anything!?
June 5th 2007, 05:07 AM
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DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
Dude, the C to D converter comes with Dink. The others are plain rare.

Though I did think the C to D converter was modified to delete comments... I thought it even said that in an official Dink doc somewhere. Hm, weird.
June 6th 2007, 01:37 AM
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DinkDude95
Peasant Male Australia steam
The guy with the cute D-Mod. 
It comes with Dink? Why haven't I seen it? Does it come with v1.08? It is in the develop folder?
June 6th 2007, 04:42 AM
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magicman
Peasant Netherlands steam duck
Mmmm, pizza. 
It's called "compile.exe" and it is indeed in the develop folder.
June 8th 2007, 02:46 AM
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DinkDude95
Peasant Male Australia steam
The guy with the cute D-Mod. 
Oh, sorry. I thought he said the D to C converter. I knew of the compil.exe thing. Oops. Sorry.