The Dink Network

redink features

August 27th 2006, 01:13 PM
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joshriot
Peasant They/Them United States
keep it real 
WHY did 1.08 NOT include

* "d-nomag.c" is run (if it exists) when the player uses Magic when none is armed.
* "d-notalk.c" is run (if it exists) when the player is talking to nothing.
* "k-enter.c" is run (if it exists) when the player presses the Enter key.

what if i need to use these but also want to be able to use mp3s?
August 27th 2006, 01:44 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Because d-nomag.c is called dnomag.c, d-notalk.c is called dnotalk.c, k-enter.c is called button4.c. Rename and you should be fine.

That's why

LATE ADDITION: check dinkc.chm, under Scripts > Execution > Summoning. It's a table with key-### scripts, as well as a few others that react at specific events (like shift + no magic, space + not talking, enter, escape, levelraise and start of game).
August 27th 2006, 10:25 PM
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joshriot
Peasant They/Them United States
keep it real 
thanks but where does this say this? i didnt see it in the readme thing
August 27th 2006, 11:11 PM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
whatsnew.txt, under Engine Changes.
August 31st 2006, 02:45 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
What's funny here, is that you almost guessed the first two names, although you didn't know they exist.
August 31st 2006, 02:51 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Well, they were called like that in the reDink engine, to which the topic title refers.