Base-walk Charon (black robed guy in boat)
Though I've played loads of d-mods, I'm completely new to dinkc and programming in general. Looking at the tutorials and experimenting has helped me so far, but I have a query (first of many no doubt...)
Am trying to make the charon sprite move... his sequence# is 426 thus I set his base_walk to 420 as the board suggested... I've also played around with speed...I haven't written a script for his animation though, do I have to attach a script for this as well? Or will entering the correct values in his 'properties' in wde be enough? If I have to script it... can it be in the same file as his conversation/reactions to being hit etc... ?
Any help would be greatly appreciated, and please, don't resort to too much jargon or I'll have no hope of understanding!
Am trying to make the charon sprite move... his sequence# is 426 thus I set his base_walk to 420 as the board suggested... I've also played around with speed...I haven't written a script for his animation though, do I have to attach a script for this as well? Or will entering the correct values in his 'properties' in wde be enough? If I have to script it... can it be in the same file as his conversation/reactions to being hit etc... ?
Any help would be greatly appreciated, and please, don't resort to too much jargon or I'll have no hope of understanding!
Charon doesn't have the correct sprites for a base_walk. So you can't give it a base_walk. (unless you want it to look terrible, or make the other sprites yourself)
You don't have to write a script for animation, the dinkengine will take care of that, remember that next to having speed and a base_walk, your person should also have a brain.
You don't have to write a script for animation, the dinkengine will take care of that, remember that next to having speed and a base_walk, your person should also have a brain.
Well, no. I believe you can give a brain 0 sprite a base_walk and a speed, and it'll still play the correct animations (if present, of course).
Oh, nice to know, I thought that it was neccessary... Then again I never tried to give something a base_walk that hadn't got a brain.
So... if I don't have to give it a base-walk... do I set it to 0 or leave it as -1... cause at present he isn't doing anything... and I'd rather like him to be rowing!