The Dink Network

New editor in the works!

December 28th 2010, 07:38 AM
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Hello, friends!
It's me GameHampe, the guy behing WDE+. I noticed that a new version of Dink (HD) came out for android and I checked back here. I thought that "Hey, what this engine really needs is a new, fully working, editor." So I started making one a while back. It's being written in java (so it'll be cross-platform), and although it's in early stages in development it's progressing nicely.

Just wanted to make the announcement, stay tuned for a few screenshots soon Any feature suggestions etc are welcome, of course.
December 28th 2010, 07:58 AM
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GlennGlenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
Crazy Moo
December 28th 2010, 08:59 AM
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Androrc
Peasant He/Him Austria
 
Great

I wonder though if you could release a quick patch to WDE+, so that it recognizes dmods in the \(Dink Smallwood HD main folder)\dmods\ folder?
December 28th 2010, 09:39 AM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
Kewl.
December 28th 2010, 11:32 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
Sounds cool
December 28th 2010, 06:07 PM
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Kyle
Peasant He/Him Belgium
 
Oooh, awesome
December 29th 2010, 03:13 PM
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hell7fire1
Peasant He/Him Botswana
It's like that. 
new it
December 29th 2010, 06:02 PM
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Hey, GlennGlenn, you still here? ^^ I remember you.

A first screenshot and some general design explanations and plans have been posted on my Development log Check it out and see if you like my ideas, or let me know I'm making this for you (and for fun), since I don't plan on making any DMODS

Also, sorry, there'll probably not be any patch for WDE+. All focus is on the new editor and this laptop is not even set up for C++/MFC/DirectX coding.
December 30th 2010, 05:02 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Oh cool. Another floating window with sprite properties would be nice. And selectable layers for collision, sprites and the background in the screen editor.
December 30th 2010, 10:52 AM
dinkdead.gif
Looks nice

I think WDE had this but WDE+ broke it (not sure cos I've never used WDE) but if it showed the sequence and frame when mousing over the sprite that would be useful.
Did think of something else but I've forgotten it, erm.......

What does HJ stand for by the way?
December 30th 2010, 11:47 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Wohoo!
December 30th 2010, 05:08 PM
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I can only think of one thing that you'd shorten as HJ... But that's probably not it. =)
December 30th 2010, 06:45 PM
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metatarasal
Bard He/Him Netherlands
I object 
Handjob?
December 30th 2010, 11:46 PM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
Meta!!
December 31st 2010, 01:44 AM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
You never know...
December 31st 2010, 06:50 PM
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HJ
Ghost They/Them
 
HJ = Heebie Jeebies? *shudder*
January 1st 2011, 07:18 PM
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"Oh cool. Another floating window with sprite properties would be nice. And selectable layers for collision, sprites and the background in the screen editor."
Those will all be in

"I think WDE had this but WDE+ broke it (not sure cos I've never used WDE) but if it showed the sequence and frame when mousing over the sprite that would be useful."
It does that WDE+ does that too, it's toggled with a key.

"What does HJ stand for by the way?"
HampeJava, It just occured to me that it might be a good idea to drop the "H" tho
January 1st 2011, 10:19 PM
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"WDE+ does that too, it's toggled with a key."

Wow I never knew that, great

But... which key? I can't find it
January 2nd 2011, 07:57 AM
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Ipd
Ghost They/Them
 
It's under the preferences i think, but I'm not by the computer :/
January 2nd 2011, 08:02 AM
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Went through the menus and pressed every key

There's sprite info, but that only shows sprite number, brain and attached script. I mean that the seq/frame shows up down in the bottom bar, like the screen number and x/y position.
January 2nd 2011, 08:13 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
They do display for me.
January 2nd 2011, 10:24 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
Hey an idea: Hot-Keys! Like, with a sprite selected, have left and right arrow key to decreese increese frame number. Ans scale sprite with for example the mouse wheel....

Oh and maybe a function to generate screens.. Say it creates a grass background with spicific tiles (all plain grass) and the puts out one random stone sprite, two tree sprites and five grass sprites (at random coordinates)...
January 2nd 2011, 01:23 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
The only thing I'm asking from this new editor is that you use all your ideas to make the mapping as easy as possible for us lazy mappers. I find the scripting things in WDE+ perfect but the mapping is frustrating!
January 2nd 2011, 04:55 PM
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"Hey an idea: Hot-Keys! Like, with a sprite selected, have left and right arrow key to decreese increese frame number. Ans scale sprite with for example the mouse wheel.... "

I like it, should be easy to implement

"Oh and maybe a function to generate screens.. Say it creates a grass background with spicific tiles (all plain grass) and the puts out one random stone sprite, two tree sprites and five grass sprites (at random coordinates)..."
I have planned something better I'll explain it in the log later
January 3rd 2011, 05:59 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Yay! Yes yes YES!!
January 3rd 2011, 06:07 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
Yeah it's awesome, the swedish people are always the best, Skull, that's just how it is...
January 3rd 2011, 07:25 AM
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Kyle
Peasant He/Him Belgium
 
This is looking good
January 3rd 2011, 07:28 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Another good idea would be to have another floating window containing a text editor allowing you to edit the script file attached to the selected object.
January 3rd 2011, 10:51 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Yeah it's awesome, the swedish people are always the best, Skull, that's just how it is...

The Swedish people are also known for quitting.
January 4th 2011, 05:39 AM
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Kyle
Peasant He/Him Belgium
 
I have one more feature request, but it would be incredibly hard to implement yet lead to a ridiculously easy creation process.

Would it be possible to introduce some sort of cutscene creator? In other words, where you define the "actors" in the scene and then customize waypoints (move/move_stop) and wait times/dialogue. Anything else the developer wants will probably still have to be done in manual scripting though, to keep it "simple". Basically, even just the movement part would be handy. And even if all that is too hard, maybe just forget about the actors and only include the export waypoints in order functionality
January 4th 2011, 05:53 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Epic idea. Do it.

By the way, I'm liking the looks of 'HJ'. Keep up the excellent work. You're a living legend in my books, Gamehampe.
January 4th 2011, 06:14 AM
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That map thing looks really good, only thing that worries me is that people will overuse it and we'll get a load of D-Mods with huuuge emptyish maps. Nothing to do with you though
January 4th 2011, 06:19 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Zelda has a big, empty map.
January 4th 2011, 06:37 AM
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GlennGlenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
OOT had a empty field because the lack of memory the catridge could hold. The US version had to use a memory expander in order toplay the game.
January 4th 2011, 06:58 AM
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Kyle
Peasant He/Him Belgium
 
I doubt the map feature will lead to any different map decoration styles. It's just there for overall map planning I'd say. Or better yet, easy dungeon layout.
January 4th 2011, 09:27 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
The "Movie2000" feature in DinkEdit did that. Nobody ever used it, however.
January 4th 2011, 09:58 AM
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Oh yeah- I don't think anyone even remembers that. I certainly didn't. The autowarp feature in Dinkedit is excellent, though. (Place the mouse cursor where you want something to warp to, press Alt+W, pick up a sprite, press Alt+W again, and the sprite'll get the warp coordinates.)

No idea if that feature also exists in WDE.
January 4th 2011, 02:53 PM
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"No idea if that feature also exists in WDE."

Very similar, you can do it by right-clicking.
January 5th 2011, 07:00 AM
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Kyle
Peasant He/Him Belgium
 
What is this Movie2000 feature? I have never heard of that... Are we talking about the ancient DinkEdit?
January 5th 2011, 08:40 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Yep. There is a tutorial about it at http://www.dinknetwork.com/file/movie2000_tutorial/.
January 5th 2011, 08:45 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Hey man, DinkEdit's classic! Probably the best "free" game making program of it's time.
January 5th 2011, 10:32 AM
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@Kyle: I don't think such a feature would be that hard to implement. I can try, but It's not that important so don't expect it to be high priority
January 6th 2011, 07:25 PM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
Nice to hear you're making progress!
January 6th 2011, 09:25 PM
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I’m thinking about including a .d decompiler in the editor, since a.) D-MODers could learn a lot from old scripts instead of them going to waste and b.) Everyone pretty much knows how to do it anyway. Any complaints?

No complaints from me. We're way past secretive bullshoot like that these days, encrypting scripts was more of a 90s thing I think.

You're just going to slide it in like the .FF decompiler anyway, aren't you?
January 7th 2011, 11:03 AM
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"No complaints from me. We're way past secretive bullshoot like that these days, encrypting scripts was more of a 90s thing I think.

You're just going to slide it in like the .FF decompiler anyway, aren't you? "

*whistle* I had a decompiler planned for WDE+ too, back in the day, but I removed it due to popular demand. But I agree, the community, I think, is ready to move on

Stay tuned, btw, I'll make a post soon displaying all the planned features that will make HJDinkEdit a much easier and superior editor to WDE(+). There's some pretty revolutionary(tm) stuff that I think you'll enjoy
January 7th 2011, 11:33 AM
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castman
Peasant He/Him Brazil
Some day I'll finish my mod... Some day... 
Hi all,

I was waiting for this A new WinDinkEdit! I still use Plus version ^^

A .d decompiler would be a nice featue, I always use other authors scripts to make my new ones, CoD (my unsucessful demo Mod) had a modified Lyna's Story follower as a monster that follows Dink, but I never would be able to do that from scratch ^^
Also, I have a suggestion too ^^

If we had a multi-sprite selection tool? So we could drag a 'square' and select various sprites at once and move them all or input a certain attribute to all them in a single click That's what I've been waiting for a long time.

Staying tuned here
January 7th 2011, 02:24 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
"If we had a multi-sprite selection tool?"
YES!
ME WANT!
You should be able to move them all at once too, of course.
January 8th 2011, 03:42 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Hmm, that new sprite browser is nice. How are the graphics listed in that? Are they grouped in directories, or alphabetical, or what? And how quick is the loading of the sprite browsers? I know in WDE it's very tedious that as soon as I press 'E' I have to wait 10 seconds of so for the sprite screen to load. But hey, that could just be my PC...
January 8th 2011, 05:37 AM
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castman
Peasant He/Him Brazil
Some day I'll finish my mod... Some day... 
Guess so,

It takes 3 seconds to load sprites first time, afterwards, it loads instantly

Also, sprites seems to be listed on seq number order.
January 8th 2011, 06:02 AM
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Androrc
Peasant He/Him Austria
 
DinkDude, I think it is

Here, it loads instantly.
January 8th 2011, 06:46 AM
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"Hmm, that new sprite browser is nice. How are the graphics listed in that? Are they grouped in directories, or alphabetical, or what? And how quick is the loading of the sprite browsers? I know in WDE it's very tedious that as soon as I press 'E' I have to wait 10 seconds of so for the sprite screen to load. But hey, that could just be my PC... "
Any way you want And, well, it should be instant. Although, yes, it should be in WDE+ plus as well.

But now! I've typed up the complete list of planned features (this far) here: It contains a lot of goodies.
Click here!
January 8th 2011, 06:49 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Okay, official test:

Original Dink graphics: 10 seconds
Pilgrim's Quest graphics: 24 seconds.
And yeah, it's probably just my PC. And the intensity of having a gazillion graphics.

And if those sprites are listed by sequence, GameHampe, how would one be to cycle through the frames in the sequences?
January 8th 2011, 06:56 AM
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Kyle
Peasant He/Him Belgium
 
I have another suggestion. Crating sprites in scripts is a little time intensive, so I wonder if it would be possible to integrate sprite libraries with scripting. So, you could use a create_sprite() command and an optional pop up would be displayed that lets you select a sprite from the sprite library. After this, the scripting tool would generate the required lines to set the settings like health, defense, speed, ...

Same thing for player warps, simple cutscenes, ...

It already looks awesome, these things would just be amazing extras
January 8th 2011, 06:57 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
Oooh! Those are goodies! I'm really beginning to like the sounds of this editor. And if you can completely remove the need for me to ever edit the dink.ini myself ever again, you shall be God.
January 8th 2011, 08:37 AM
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castman
Peasant He/Him Brazil
Some day I'll finish my mod... Some day... 
Good goodies!

Drag sprite selection was there all this time! Yay!
Layer sprite placement sounds awesome too.

- Automatically link sprites like bottels and hearts to the common script for them (bscripts.ini feature from WDE+)

Where is that on WDE+?
January 9th 2011, 08:04 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
You have to have a file called bscripts.ini which lists sequences and the script. Then when you place a sprite it assigns the script.
January 9th 2011, 08:37 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
When (If) this is compleated I'll just have to throw together a small dmod
January 9th 2011, 09:40 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Now now now, Iplaydink. There's no coming back from quitting.
January 9th 2011, 11:39 AM
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schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
Shotgun for beta-testing
January 9th 2011, 11:48 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
"Now now now, Iplaydink. There's no coming back from quitting. "

Aww... Too bad, then I guess I'll just try some mapping and throw away the results
January 9th 2011, 03:31 PM
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"I have another suggestion. Crating sprites in scripts is a little time intensive, so I wonder if it would be possible to integrate sprite libraries with scripting. So, you could use a create_sprite() command and an optional pop up would be displayed that lets you select a sprite from the sprite library. After this, the scripting tool would generate the required lines to set the settings like health, defense, speed, ..."
Well, yea, I suppose integratating the script editor with other aspects of the editor is a good idea

"And if those sprites are listed by sequence, GameHampe, how would one be to cycle through the frames in the sequences?"
Arrow keys or buttons. Holding "Space" plays the animation.
January 9th 2011, 09:25 PM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
A zooming map similar to the Novashell editor would be interesting. It would mean you could do away with the "mini-map preview", and select sprites en masse. Might be slow without gfx acceleration.
January 19th 2011, 01:40 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
A few new ideas. Perhaps a key that you could use to toggle nohit with, similar to the one you can use for hardness toggling. And maybe a bar that would include all the basic sprites such as rocks, trees, bushes, grass etc. placed somewhere in the screen and the sprite which you click on would appear.
January 19th 2011, 03:54 PM
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Kyle
Peasant He/Him Belgium
 
How's progress on this coming along?
January 20th 2011, 09:05 AM
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schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
Like to what Skull said, a resizeable window with the sprite inventory in it would be most excellent, as would be another window - sort of a "library" in which all game scripts are listed and can be opened from.
January 22nd 2011, 12:44 PM
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Progress is... progressing

"Like to what Skull said, a resizeable window with the sprite inventory in it would be most excellent, as would be another window - sort of a "library" in which all game scripts are listed and can be opened from."
Already done, both of them

Expect a feature demonstration video soon.
January 22nd 2011, 01:39 PM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
Wow you're progressing fast!
Looking forward to the video!

And will there be an osx version?
January 23rd 2011, 04:22 AM
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schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
"Already done, both of them"
Woooo! Baby, I love your' way!
January 23rd 2011, 06:26 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Schnapp, I think there's already a "script library" in WinDinkEdit Plus (possibly in WinDinkEdit too).
January 24th 2011, 07:52 PM
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"And will there be an osx version?"

Well, it's Java, so yeah
January 25th 2011, 12:54 AM
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Iplaydink
Peasant He/Him Sweden
Hmm.. 
Awesome :3
February 3rd 2011, 08:59 AM
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February 3rd 2011, 09:20 AM
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Woah nice. Global vars too. Fancy taking over EasyDinkC 2 as well while you're at it?
February 3rd 2011, 09:36 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
Will you also make a multiple map.dat selector or an index expander for dink.dat to support more screens?
February 3rd 2011, 10:56 AM
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Kyle
Peasant He/Him Belgium
 
Oh that's looking mighty good! Keep it up!
February 3rd 2011, 11:29 AM
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Indeed. =) As much of a Dinkedit fanboy that I am, I'm rather looking forward to this.
February 10th 2011, 03:08 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I can't wait...

You should have a beta out before the contest deadline so we could test it a little on our entries (a)
February 10th 2011, 03:09 PM
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Kyle
Peasant He/Him Belgium
 
That would be an excellent idea, because you'd be sure to get a lot of feedback when people are using it for actual development instead of just testing features.
February 10th 2011, 03:14 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Um, guys. As far as I've understood, he has made a large deal of progress with this editor, but it is still far away from even being ready for betatesting. Correct me if I'm wrong though, Gamehampe.
February 10th 2011, 03:15 PM
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Kyle
Peasant He/Him Belgium
 
Don't shatter our illusions cruel man!

I'm refreshing the site right now just like iplay is doing to see if the beta is released yet. You shall not take this obsession from us!
February 10th 2011, 03:17 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
I was about to post something here, so I did.
February 12th 2011, 12:19 AM
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Jupiter
Ghost They/Them
 
guys would you mind making it so you could install it on ubuntu (zip file)
February 13th 2011, 05:14 PM
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Beta release date.. is.. uncertain! Could be in a week, could be in a month All depends on sparetime, which varies. Heavily.
February 13th 2011, 06:06 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Jag längtar
February 13th 2011, 07:08 PM
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Marpro
Peasant He/Him bloop
 
But I want it naow.
February 19th 2011, 06:03 AM
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raven
Peasant He/Him Sweden
 
How is it going with the development of the editor?
A nice feature would be to point on the map and record warp map nr, x,y positions instead of specifying them by hand.
February 19th 2011, 07:19 AM
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Kyle
Peasant He/Him Belgium
 
That's already possible in WDE isn't it?
February 19th 2011, 07:32 AM
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raven
Peasant He/Him Sweden
 
Oh, really, I must have missed that feature.
February 19th 2011, 05:43 PM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
WDE+ right click on sprite - set warp (begining and end)
Another one I missed when I first started was press M and you have screen match (dont forget to turn it off) - you should have seen me trying to get coordinates right to make those derned trees match up lol - idiot

So does that mean you are working on GV2?? *dribbles*
February 24th 2011, 04:10 PM
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Raven
Peasant He/Him Sweden
 
Well, a little now and then. But nothing will be released in a long time I think.
February 25th 2011, 05:19 PM
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Mrgantoe
Peasant He/Him Cuba
I'm simply a distraction. 
I have an iPad and they don't support java is there anything else you could do it with
February 26th 2011, 01:43 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
No.
February 26th 2011, 03:57 AM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
Nope, they don't support anything useful as far as I'm concerned.
February 26th 2011, 05:51 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
HAving an editor for ipad would be kind of pointless... it would be hard to work with and result in spending a lot of time transfering files between the computer and the ipad... Because you aren't seriously considering scripting on it too?
March 21st 2011, 07:15 AM
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Jupiter
Ghost They/Them
 
where is it?????????????????? mmmmmeeeeeeeee want now .hey could you show the progress soon?
April 12th 2011, 05:31 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Is this dead?
April 12th 2011, 05:56 PM
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Kyle
Peasant He/Him Belgium
 
If it is I'm going to cry in a corner for the rest of the night, until I fall asleep, dream of the new editor, wake up and realise life sucks. Or something akin to that.
April 13th 2011, 01:48 AM
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Jupiter
Ghost They/Them
 
where is it? i have waited for months. at least show the progress.
April 13th 2011, 07:20 AM
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Mrgantoe
Peasant He/Him Cuba
I'm simply a distraction. 
@iplaydink I actually would moneys tight right now an I am not getting a computer any time soon and my mom dosnt want to have me downloading things on her computer my situation sucks.
April 19th 2011, 05:38 PM
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Hey guys. Not dead! Just on hold. Lot's of stuff to do, also: spring, which means computer time is really really really limited, since I mainly do stuff on the computer to kill the cold Swedish winter months. But we'll see.

But if it starts to rain a lot we're good.
April 22nd 2011, 05:35 AM
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hell7fire1
Peasant He/Him Botswana
It's like that. 
I wish I knew a rain spell.....
June 8th 2011, 03:03 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Any news, hampe?
June 10th 2011, 06:50 PM
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Well, some work has actually been going on behind the scenes. Mostly optimization, but a few new features has been added. Ill post a screen someday if anyone is interested.
June 10th 2011, 06:50 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
*Rises hand*
June 11th 2011, 09:32 AM
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Kyle
Peasant He/Him Belgium
 
How does a scorpion raise a hand anyway?

I want the screenies too
June 11th 2011, 09:35 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
How does a scorpion raise a hand anyway?

Easier than a skull.
June 11th 2011, 11:02 AM
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hehe
June 11th 2011, 01:10 PM
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Kyle
Peasant He/Him Belgium
 
Good point
June 15th 2011, 02:47 PM
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Slightly unfinished updated Sprite Properties dialog, running on Debian linux.

Main new feature: Quick script editor in properties dialog. (and yes, the settings will be reordered and better organized )

just to show you i live
June 15th 2011, 03:54 PM
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Kyle
Peasant He/Him Belgium
 
Cool, nice progress!
June 15th 2011, 04:01 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Great work, hampe

Keep it up!
June 15th 2011, 09:51 PM
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schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
Lookin good
July 1st 2011, 09:58 PM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
Was wondering about a multi selection of sprites - if that was possible - so you could select a group rather than just one sprite at a time - be able to draw the mouse over some and use them as a group - maybe copy it to another screen delete or whatever? (Just a thought)
July 1st 2011, 11:01 PM
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Predator
Ghost They/Them
 
Is it better WDE+ if so how is it better what new features will be there?
July 2nd 2011, 01:06 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Nice job.

Just out of curiosity, why are there two "X" under the Settings? There's probably some simple explanation, but I'm too tired to figure it out right now.
July 23rd 2011, 05:40 AM
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Jupiter
Ghost They/Them
 
is this dead?
July 23rd 2011, 08:48 AM
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Predator
Ghost They/Them
 
yes.
July 23rd 2011, 09:36 AM
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Why, no. No it isn't. It's probably still a work in progress.
August 1st 2011, 05:58 PM
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Jupiter
Ghost They/Them
 
;(;(;(;(;(Why does it seem dead?
August 1st 2011, 09:18 PM
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Mrgantoe
Peasant He/Him Cuba
I'm simply a distraction. 
Look a few posts back and plus he isn't on Mitch to update it.
August 27th 2011, 07:37 PM
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Jupiter
Ghost They/Them
 
me want now
at least update it
October 18th 2011, 05:26 AM
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Jupiter
Ghost They/Them
 
if you do not update i will kill you.
October 18th 2011, 09:51 AM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
mr hampe decided not to release it because he doesn't like you.
October 20th 2011, 06:45 PM
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ThePunisher
Peasant He/Him Australia
(Tag Line) How long is this line. 
When is it going to be released.
December 17th 2011, 12:55 PM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
Mr. Gamehampe/chickenfist; perhaps we would all benefit from you releasing a BETA test version for some (or all of us) to test?

I know, the real world (including jobs, school, life, death, and all that) often intrudes upon making software for the fun of it. But it seems that it has been quite a while since you started this project now and it has too much to offer (*) to the Dink Community for it to be allowed to die.

Alternatively, perhaps you would be willing to release the source code to the Dink Community in the hopes that others may take up the banner of your work before it falls into the dust of time and despair, vanishing forever? Or maybe you could enlist the help of others in putting together some of the separate Java classes that make your project work?

Thanks so much for your time and dedication so far...

* (platform independence, new sophisticated map editing techniques, EASE OF USE, multi sprite seletcion, built in script editing, to name but a few!)
December 17th 2011, 02:46 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Hey. New dinker!
Welcome