The Disciple
When a rift tears open in the middle of town, a salesman turns up dead in a basement, and a cloaked stranger gets spotted on the island, Dink's hurled into a globe-trotting adventure to save the world!
By tying in to several events from the main game, this adventure seeks to elaborate on the story of the original, and takes place shortly after Dink's first adventure.
Tested extensively in Dink v1.08. True-colour recommended.
By tying in to several events from the main game, this adventure seeks to elaborate on the story of the original, and takes place shortly after Dink's first adventure.
Tested extensively in Dink v1.08. True-colour recommended.
Released: | May 20th, 2016 |
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File Size: | 10.40 MB |
Downloads: | 1998 |
Release Notes: | Initial version. |
Play: | Play this D-Mod right now in your web browser! (More Info) |
So, about this dmod... obviously...
-The Story-
For the sake of avoiding spoilers this dmod had a really good story. Basic cliche concept of defeating something evil is still present, but it is really well executed and combined with some good plot twists, and some stuff that are hard to write and present in a proper way.
Humor is classic Dink style, and there are a few places that really got me laughing (lady of the lake especially). There was also one morally ambivalent moment which is always a nice touch in a dmod.
So storywise, I liked it a lot.
-Gameplay & feel-
This is a 'linear' dmod so to speak, and player will visit many interesting places, each unique in it's own way, both in design, and enemies that player encounters, so there is a good sense of progress. None of the areas player visits are too big, so there are no pointless long walks. Every screen has something in it (a secret here and there), so exploration doesn't become a chore. Though I still wish that I can simply buy a pair of herb boots at the beginning of every dmod.
I remember only one spot with hardness error, so it's forgettable.
Tasks are clear here, I always knew what I'm supposed to do, and were to go. That doesn't mean that you have clear instructions what to do right away, but rather a good hints and clues, which is the best (this is not a puzzle solving dmod).
Fighting was hard though, I died many times, and finally resorted to cheats. But I'm not the brightest example of a good fighter so...
Bosses were also nice. They aren't just an endless punching fest, and describing the methods to defeat them will ruin the fun.
-Conclusion-
A good dmod, with an interesting story (and it's presentation), good mapping, and some nice funny (and also very inventive) moments.
Calculating score: 8.9 + 0.3 (for the ending extras):
Final score = 9.2
-The Story-
For the sake of avoiding spoilers this dmod had a really good story. Basic cliche concept of defeating something evil is still present, but it is really well executed and combined with some good plot twists, and some stuff that are hard to write and present in a proper way.
Humor is classic Dink style, and there are a few places that really got me laughing (lady of the lake especially). There was also one morally ambivalent moment which is always a nice touch in a dmod.
So storywise, I liked it a lot.
-Gameplay & feel-
This is a 'linear' dmod so to speak, and player will visit many interesting places, each unique in it's own way, both in design, and enemies that player encounters, so there is a good sense of progress. None of the areas player visits are too big, so there are no pointless long walks. Every screen has something in it (a secret here and there), so exploration doesn't become a chore. Though I still wish that I can simply buy a pair of herb boots at the beginning of every dmod.
I remember only one spot with hardness error, so it's forgettable.
Tasks are clear here, I always knew what I'm supposed to do, and were to go. That doesn't mean that you have clear instructions what to do right away, but rather a good hints and clues, which is the best (this is not a puzzle solving dmod).
Fighting was hard though, I died many times, and finally resorted to cheats. But I'm not the brightest example of a good fighter so...
Bosses were also nice. They aren't just an endless punching fest, and describing the methods to defeat them will ruin the fun.
-Conclusion-
A good dmod, with an interesting story (and it's presentation), good mapping, and some nice funny (and also very inventive) moments.
Calculating score: 8.9 + 0.3 (for the ending extras):
Final score = 9.2
Topic | Posts | Poster | Last Post |
---|---|---|---|
Cap't Jack's Map | 5 | pitkru | January 19th 2024, 12:55 PM |
solved my problem | 3 | LukeTheDuke9 | January 19th 2024, 11:02 AM |
Where are all the coals? | 4 | Lokiess | September 17th 2023, 11:08 AM |
SPOILER & Warning: Locking youself out of large part of game | 2 | dmoddummy | February 7th 2023, 10:27 PM |
Unable to leave Goblin Prison Cell in Mountains | 4 | OldDinkFan | April 13th 2022, 04:30 PM |
got some dink hd buggy wuggies | 10 | Skurn | November 5th 2018, 10:24 AM |
3 Drunkards?? | 6 | HandsomePete | September 8th 2017, 12:09 PM |
Ghosts in goblin cave | 4 | PaulaW | August 12th 2017, 12:11 PM |
Shaman's Hut | 30 | rossvanderh | July 18th 2017, 07:20 AM |
Secret Boss (spoilers) | 5 | rossvanderh | June 16th 2017, 12:25 AM |
The last drunkard | 6 | RossVanDerH | June 3rd 2017, 12:13 AM |
The Disciple | 2 | Cdish | April 1st 2017, 01:37 AM |
Defeating Kaa | 7 | CallMeBlah | March 7th 2017, 02:04 PM |
Stuck in Goblin Camp Prison | 9 | jankybits | January 9th 2017, 11:35 AM |
Stuck on Skull Cove | 4 | chrispags526 | December 22nd 2016, 08:10 PM |
Fractured key | 12 | Herbie | November 8th 2016, 04:06 AM |
Glitches | 1 | Herbie | November 5th 2016, 04:45 PM |
The ritual stone | 3 | pjusken | November 4th 2016, 01:48 PM |
Stuck in the Goblin Caves | 6 | SlipDink | November 4th 2016, 12:38 AM |
My compliments and a bug report [Minor Spoiler] | 1 | Deverax | September 17th 2016, 10:15 AM |
game freeze after buying light sword | 9 | ialeks | September 12th 2016, 10:39 AM |