I guess the easy way, if not very precise nor an elegant one, would be to simply multiply the exp points set to the sprite with the &level variable, so you can advance faster through levels. You know... if a pillbug gives you 2 exp points, killing it on level one would give you 2 exp, on level two 4 exp, on level three 6 exp etc...
Toof has released 3 files
|Dink Hotel (The)||D-Mod, Romp||7.1||April 2nd, 2019|
|Golden Duck||D-Mod, Romp||8.7||October 4th, 2018|
|DinkC Syntax Highlighting for Notepad++ Dark||Development, Utility||N/A||July 18th, 2018|
Toof has written 2 reviews
|In a gadda da Brassweasel...||Search (The)||Normal||8.3||October 1st, 2018|
|The good, the bad, and the this review||The Disciple||Featured||9.2||September 18th, 2017|