Stone of Balance
Description
The Stone of Balance has been broken and only one man can put it back together. Come play an epic DMOD, and see how hard, yet entertaining Dinking can be.
*Best download of december 2000*
*Best D-Mod of 2000*
*Best download of december 2000*
*Best D-Mod of 2000*
This D-Mod contains mature content, and may not be suitable for younger players.
Released: | July 21st, 2024 |
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File Size: | 34.02 MB |
Downloads: | 3789 |
Release Notes: | Version 3.08 fixes Fixed nohit on grass in Land 5 Stone Giants now remember if Dink attacks them, and will attack on site after that Gold tree depth dot adjusted again (something weird going on here) Dink can't turn his children into roaches in Land 6 Dink gets hurt if he attacks his children in Land 6 Restored the WhipIt music track for Impregnatation Trial part 1 Black/purple scorpion is tougher in Land 7 Fixed Hammer of Truth not unloading properly between loading saved games Fixed screen mismatches in Story 1 around Goblin's lair entrance Fixed typos in dialogue Fisherman in Story 2 no longer gives multiple picks Fixed end of Story 2 so you can not get mud pack if backpack is full, have to lose something first Fixed hardness in giant maze Graves in Story 3 only give one skull now Yorick's grave only gives one anvil now Can't get back multiple stones in Story 4 Fixed slayer stuck on hill in Forest of Wickedness Fixed Flamebow so it works better with standard Bow Lore Adjusted salad dialogue from wizard and items to be a little clearer Screenlocking dragons only drop silver in Story 5 Flames on volcano set to no_hit in Story 5 Blood fountain's talk text set to Dink not fountain. |
Play: | Play this D-Mod right now in your web browser! (More Info) |
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This is my review of worlds 1-4. The review for the rest of the game, with some notes on the game as a whole, would be right below, but there is a 2500-character limit for a review. The score reflects my evaluation of the game as a whole, including scores of 6.5 for World 5, 5.0 for World 6, and 9.5 for World 7.
I'll break this down by world.
World 1--This is the best part of the DMOD. It has LOTS of secrets, rhyming text, and a very original plotline. The only significant negative was that, if you missed certain secrets, then you were screwed for the rest of the game. 9.7.
World 2--This, on the other hand, was pretty much total crap. There were minimal secrets (an obvious genie, a useless map, hard-to-get and necessary magic) and way too much running in circles. The most infuriating part was the exorbitant cost of healing. The were also a bunch of bugs in this world, but Simon K. fixed these in patch 10. 3.5.
World 3--This board was really fun, with great and original music, some new items, and excellent humor. I loved the way that the enemies on some screens changed as the board went on--this kept it from becoming repetitive. Negatives included a bunch of walking around and the fact that the board was rather easy. 9.0.
World 4--This board was sadistically difficult. I still have no clue how to get the fourth stone without exploiting a bug that I found. And, oh Lord, there were WAY TOO MANY of those. Simon Klaebe says that he will fix them in patch 11, which is a must if you don't want to spend half of your time walking on water, teleporting to other worlds, or skipping parts of the plot. I missed the herb boots, which made the board annoying because I was so stuck at the end. This board is the last good chance to level up--I gained level 16 here, which is a good idea for the rest of the game. The social satire was wicked, the puzzles were mostly satisfying to solve, and the music was again very good. 8.0.
I'll break this down by world.
World 1--This is the best part of the DMOD. It has LOTS of secrets, rhyming text, and a very original plotline. The only significant negative was that, if you missed certain secrets, then you were screwed for the rest of the game. 9.7.
World 2--This, on the other hand, was pretty much total crap. There were minimal secrets (an obvious genie, a useless map, hard-to-get and necessary magic) and way too much running in circles. The most infuriating part was the exorbitant cost of healing. The were also a bunch of bugs in this world, but Simon K. fixed these in patch 10. 3.5.
World 3--This board was really fun, with great and original music, some new items, and excellent humor. I loved the way that the enemies on some screens changed as the board went on--this kept it from becoming repetitive. Negatives included a bunch of walking around and the fact that the board was rather easy. 9.0.
World 4--This board was sadistically difficult. I still have no clue how to get the fourth stone without exploiting a bug that I found. And, oh Lord, there were WAY TOO MANY of those. Simon Klaebe says that he will fix them in patch 11, which is a must if you don't want to spend half of your time walking on water, teleporting to other worlds, or skipping parts of the plot. I missed the herb boots, which made the board annoying because I was so stuck at the end. This board is the last good chance to level up--I gained level 16 here, which is a good idea for the rest of the game. The social satire was wicked, the puzzles were mostly satisfying to solve, and the music was again very good. 8.0.