Question about Dink Smallwood French
Hey guys how do i get the dinkC to accept foreign characters like japanese for instance?
Use initfont() to change to a font which has the characters you want (e.g. a Japanese font)
Dude, a lot of the normal fonts (like Arial) have Japanese characters included by now. I think the question should rather be: does Dink Smallwood even accept Unicode characters?
EDIT: it's just an idea, but try running your Dink and your Dmod containing non-ASCII characters through Microsoft's AppLocale.
EDIT: it's just an idea, but try running your Dink and your Dmod containing non-ASCII characters through Microsoft's AppLocale.
To my knowledge Dink expects scripts in ASCII/Latin-1.
(/me plans in the long run to add unicode support in FreeDink with a different file extension
)
(/me plans in the long run to add unicode support in FreeDink with a different file extension
All I know is that you can output dialog that uses non-standard ASCII characters, but that they will not compile into .d files if you use them.
It can run programs and pass on different country/language data than the system you're running on, so basically it emulates as if it was run under a French, or Chinese, or whatever system. There's some difference in how character sets and things like ASCII/Unicode are used on systems of different languages.
...I don't think you need it for French after all though. The standard ASCII character set should contain ALL French characters you need, on second thought.
...I don't think you need it for French after all though. The standard ASCII character set should contain ALL French characters you need, on second thought.












