A few general questions about dmods.
When making a d-mod do you plan it out on paper first, or do you just forge ahead and make it?
What is the size of an individual tile (pixels)?
Which came first, the chicken or the egg?
What makes good secrets in d-mods?
What is the size of an individual tile (pixels)?
Which came first, the chicken or the egg?
What makes good secrets in d-mods?
1) I planned the basic outline of the story and map and then went ahead with the mapping, tweaking it and writing down story ideas as I go. Long way yet...
2) 50 x 50
3) The fish
4) Tal
2) 50 x 50
3) The fish
4) Tal
I usually have a book named 'Dink Small wood Plans"
and divide the book into chapters. each one for one D-mod.
Thus the out line and the story+the Scripting is done there.
easy to use. and will be quite helpfull
and divide the book into chapters. each one for one D-mod.
Thus the out line and the story+the Scripting is done there.
easy to use. and will be quite helpfull
When it comes to mapping I just go ahead and start drawing maps that look interesting. Even if you can't make something to the exact specifications of what you've drawn, having that guideline will seriously help you create your map faster, and will let you devote more attention to detail. Boring, flat, undetailed, and lifeless maps suck.
1.) The latter.
2.) Sparrow is correct, 50x50.
3.) The egg. It came from Woolworths.
4.) Hot chicks.
2.) Sparrow is correct, 50x50.
3.) The egg. It came from Woolworths.
4.) Hot chicks.
RESPONSE TO SPARROWHAWK
I believe question 4 was What makes good secrets in d-mods?
You answered Tal
I was going to ask since when did Tal become a what instead of a who? But now, the more I think about it???!!
I believe question 4 was What makes good secrets in d-mods?
You answered Tal
I was going to ask since when did Tal become a what instead of a who? But now, the more I think about it???!!
A review is not a comment (20 words of what you think), like they seem to think on Newgrounds, that's for sure.
It's true... if you don't put some amount effort into your review, it's not going to be validated.
For example: 9.9 + "OMG this rawks!" = rejected
For example: 9.9 + "OMG this rawks!" = rejected
or 0.0 - "OMG THIS IS THE CRAPPIEST DMOD EVER!!" - rejected (thats why ABCDEFGHIJKLMNOP... hasnt got as many bad reviews as it should...)
...Because those aren't reviews. Have you been paying attention?
"What is a review to most people here?"
IMHO,FWIW, I believe a review should be an honest unbiased opinion of the the good and bad points of the Dmod, keeping in mind that those who have never done game design (such as myself) are bound to make mistakes. So those who critique should keep this in mind. Darn I was a programmer back when the computing power that is in todays normal desktop took an entire air conditioned floor in a complex, so programming per se is not new to me. I'm going to be scared $hipless when (and if) I release my first Dmod, because I'm having trouble grasping a lot of the finer points. But as tough as my skin is, I can take the flaming.
IMHO,FWIW, I believe a review should be an honest unbiased opinion of the the good and bad points of the Dmod, keeping in mind that those who have never done game design (such as myself) are bound to make mistakes. So those who critique should keep this in mind. Darn I was a programmer back when the computing power that is in todays normal desktop took an entire air conditioned floor in a complex, so programming per se is not new to me. I'm going to be scared $hipless when (and if) I release my first Dmod, because I'm having trouble grasping a lot of the finer points. But as tough as my skin is, I can take the flaming.
Well, I am...Kind of...
Well I'm not as bad as SimonK (I'm working on it though)!
Well I'm not as bad as SimonK (I'm working on it though)!