The Dink Network

A few general questions about dmods.

December 16th 2007, 04:48 AM
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When making a d-mod do you plan it out on paper first, or do you just forge ahead and make it?

What is the size of an individual tile (pixels)?

Which came first, the chicken or the egg?

What makes good secrets in d-mods?
December 16th 2007, 05:16 AM
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1) I planned the basic outline of the story and map and then went ahead with the mapping, tweaking it and writing down story ideas as I go. Long way yet...

2) 50 x 50

3) The fish

4) Tal
December 16th 2007, 05:36 AM
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undink1
Peasant Male Maldives
Every Sun has to Set 
I usually have a book named 'Dink Small wood Plans"
and divide the book into chapters. each one for one D-mod.
Thus the out line and the story+the Scripting is done there.
easy to use. and will be quite helpfull
December 16th 2007, 03:49 PM
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What is a review to most people here?
December 16th 2007, 04:53 PM
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What do you mean? A review is a review
December 16th 2007, 05:54 PM
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Striker
Noble United States steam
Daniel, there are clowns. 
When it comes to mapping I just go ahead and start drawing maps that look interesting. Even if you can't make something to the exact specifications of what you've drawn, having that guideline will seriously help you create your map faster, and will let you devote more attention to detail. Boring, flat, undetailed, and lifeless maps suck.
December 16th 2007, 07:25 PM
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DinkDude95
Peasant Male Australia steam
The guy with the cute D-Mod. 
1.) The latter.

2.) Sparrow is correct, 50x50.

3.) The egg. It came from Woolworths.

4.) Hot chicks.
December 16th 2007, 10:46 PM
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Hylander
Peasant Male United States
Playin solitare till dawn with a deck of 51.. 
RESPONSE TO SPARROWHAWK

I believe question 4 was What makes good secrets in d-mods?

You answered Tal

I was going to ask since when did Tal become a what instead of a who? But now, the more I think about it???!!
December 17th 2007, 12:33 AM
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For once, I must agree with DD95 on #4.
December 17th 2007, 02:50 AM
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undink1
Peasant Male Maldives
Every Sun has to Set 
BG i though you were like me!!
December 17th 2007, 03:10 AM
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DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
A review is not a comment (20 words of what you think), like they seem to think on Newgrounds, that's for sure.
December 17th 2007, 03:38 AM
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Striker
Noble United States steam
Daniel, there are clowns. 
It's true... if you don't put some amount effort into your review, it's not going to be validated.

For example: 9.9 + "OMG this rawks!" = rejected
December 17th 2007, 04:18 AM
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Fireball5
Peasant Male Australia
Let me heat that up for you... 
or 0.0 - "OMG THIS IS THE CRAPPIEST DMOD EVER!!" - rejected (thats why ABCDEFGHIJKLMNOP... hasnt got as many bad reviews as it should...)
December 17th 2007, 05:20 AM
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DaVince
Peasant Male Netherlands steam
Olde Time Dinkere 
...Because those aren't reviews. Have you been paying attention?
December 17th 2007, 05:37 AM
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Hylander
Peasant Male United States
Playin solitare till dawn with a deck of 51.. 
"What is a review to most people here?"

IMHO,FWIW, I believe a review should be an honest unbiased opinion of the the good and bad points of the Dmod, keeping in mind that those who have never done game design (such as myself) are bound to make mistakes. So those who critique should keep this in mind. Darn I was a programmer back when the computing power that is in todays normal desktop took an entire air conditioned floor in a complex, so programming per se is not new to me. I'm going to be scared $hipless when (and if) I release my first Dmod, because I'm having trouble grasping a lot of the finer points. But as tough as my skin is, I can take the flaming.
December 17th 2007, 02:41 PM
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Well, I am...Kind of...
Well I'm not as bad as SimonK (I'm working on it though)!