The Dink Network

Spy Number 13 (The)

Prepare to see this message. From the COTPATD project.
A grand tale of goblin oppression, espionage, and ultra deadly axe combat! This is the first dmod I finished, back in 2001, and one of the first ones I ever started.

You're a spy of GIPD (Goblins intelligent plotting detachment).

Your mission is to find out what is going on in the base of
HPDAG (Humans plotting detachment against goblins).

There have been going on some suspicions moving lately...
Released:June 17th, 2014
File Size:242.35 KB
Release Notes:Bug Fixes
* Made invisible savebots HUM (they're still invisible, but at least you get a hint)
* Added savebot on screen 62 (there was totally a spot for it!)
* Fixed bug where guards wouldn't attack you when you unequip your armour
* Fixed mismatched voice colour for one of the guards
* Fixed "view/change gamepad buttons" option in the escape menu (it would just quit earlier)
* Fixed profoundly terrible diagonal hardness on screens 25, 31, 32, 61, 64, 94, 156, 157
* Fixed hardness on screen 223
* Added load game checks (push_active(0) and such)
* Fixed bug that could cause your weapon to not swing properly
* Fixed some depth que problems (where sprites would appear over you when they should be under)
* Fixed wall mismatch between screens 157 and 125
* Fixed fire practice hardbox/depth que so that the flames are actually where it looks like they are (Before, the actual flames were harmless and the fire would hurt you way below the graphic)
* Added a bigger gap on screen 25 so that you can reach the goodie. (Mind you, it's still difficult. Keep bumping at the wall. Also, I could swear this used to be possible with the 1 pixel gap... maybe it's a version difference)
* Fixed miscoloured line for boss goblin
* Fixed line incorrectly said by emo guard instead of the player
* Made it so that the game doesn't become unbeatable even if you squander your bomb
* Fixed freeze bug with Thaoken's fence Guard
* Made Thaoken's death animation work
* Random sprites (usually walls) should no longer disappear when the timer is counting down
* Removed excess Riidmii.txt file (It was a near-identical version of Readme.txt, which I wrote before the dmod was actually complete. I like writing readmes, still do.)
* Made it so the healer won't creep back to the screen after she flees from you
* Made the healer flee the screen if you hit her, as intended
* Fixed bug where you could talk to the healer while she's fleeing, thus interrupting the script
* Made fires and acid rains in the practice alley unhittable * Made machine that completes the fire practise lose its hardness when it disappears
* Added script for unpickable megapotion, which I 'kinda forgot' to do the first time around
* Fixed WC on FRED
* Fixed exit so that it bumps you back when you're not yet supposed to go out
* Added suit checks for fence guard
Play:Play this D-Mod right now in your web browser! (More Info)
June 19th, 2014
Score : 6.7 fair
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
Are you looking for a challenge? Are you looking for a dmod that'll frustrate you with invisible savebots and ridiculously strong enemies? Are you looking for a Dmod that is hard enough that you'll clench so much in rage you're undies will get all bunched up?
If you answered yes to any of these questions this dmod is for you.

This dmod features many things such as
-Thornbushes that will kill you if you hit them
-Enemies with very long range
-Rooms with lots and lots of fire
-The inevitable slime pit of despair
-A timer that will bring death
-A man with an unfortunate name

and much much more! (sort of)

There are some nice modified graphics for your enjoyment in the game. Scratcher probably modified them himself. You should applaud him for that. *clap clap* good job with that. Things like rotated knights that look like they played around with a fish eye lens a bit. There's also a poster that doesn't actually scream out "HARK!", or "WANTED!", or "Town News". Because those just get annoying sometimes you know? There's also two- no wait! THREE new inventory item graphics. Yeap, pretty cool. One of them is a golden ticket. Sorry, but it won't let you into the chocolate factory.

The story isn't really all that exciting or detailed. It can be quite humorous though. So there's that. You play as a goblin. Maybe that's why the game is so hard. Scratcher must not like Goblins so he purposely made it super easy for our protagonist to die. And everytime we die scratcher is secretly laughing, "haha serves you right ya dumb goblin". It must be his revenge because they were actually put in the original game while he- a rolling spike- was not. It's not much of a grand tale, but it's decent.

I found it hard to tell if the poor english in the game was done that way purposefully or because of goblins. It was made 13 years ago so it's possible Scratcher wasn't quite as fluent in english at that time. Or perhaps he just didn't care. Either way look forward to reading some awkward sentences.

The map itself is pretty small, but it packs a lot in there. I'd like to think there were three boss fights. One of which is optional- though it might be hard to beat the final boss without the upgrades the optional boss provides. There are a surprising amount of secrets things(potions mostly) behind breakable walls. Whoduthunk it? There's even a secret weapon. It's basically just a stronger axe, but still- who can resist a secret weapon? There's that not much flare on each screen. Many are fairly empty besides some walls and maybe a knight or two.

When you level up there's an option to increase max health which is a nice addition. Though while Scratcher was editing lraise.c I'm surprised he didn't remove the choice of upgrading one's magic level, seeing as how there's no magic in this game. Maybe he left it there just to peeve the player. Like that megapotion that calls you a sucker.

Overall this is a romptastic adventure with an incredibly difficulty level. I managed to complete it just barely without cheating, but I was itching to rage quit on several occasions. I'd recommend trying it out and if you find it too hard, that's okay. It is pretty hard. I understand. This is a challenging Dmod, so go fail to your hearts content!