Spy Number 13 (The)
Released: | June 17th, 2014 |
---|---|
File Size: | 242.35 KB |
Downloads: | 575 |
Release Notes: | Bug Fixes * Made invisible savebots HUM (they're still invisible, but at least you get a hint) * Added savebot on screen 62 (there was totally a spot for it!) * Fixed bug where guards wouldn't attack you when you unequip your armour * Fixed mismatched voice colour for one of the guards * Fixed "view/change gamepad buttons" option in the escape menu (it would just quit earlier) * Fixed profoundly terrible diagonal hardness on screens 25, 31, 32, 61, 64, 94, 156, 157 * Fixed hardness on screen 223 * Added load game checks (push_active(0) and such) * Fixed bug that could cause your weapon to not swing properly * Fixed some depth que problems (where sprites would appear over you when they should be under) * Fixed wall mismatch between screens 157 and 125 * Fixed fire practice hardbox/depth que so that the flames are actually where it looks like they are (Before, the actual flames were harmless and the fire would hurt you way below the graphic) * Added a bigger gap on screen 25 so that you can reach the goodie. (Mind you, it's still difficult. Keep bumping at the wall. Also, I could swear this used to be possible with the 1 pixel gap... maybe it's a version difference) * Fixed miscoloured line for boss goblin * Fixed line incorrectly said by emo guard instead of the player * Made it so that the game doesn't become unbeatable even if you squander your bomb * Fixed freeze bug with Thaoken's fence Guard * Made Thaoken's death animation work * Random sprites (usually walls) should no longer disappear when the timer is counting down * Removed excess Riidmii.txt file (It was a near-identical version of Readme.txt, which I wrote before the dmod was actually complete. I like writing readmes, still do.) * Made it so the healer won't creep back to the screen after she flees from you * Made the healer flee the screen if you hit her, as intended * Fixed bug where you could talk to the healer while she's fleeing, thus interrupting the script * Made fires and acid rains in the practice alley unhittable * Made machine that completes the fire practise lose its hardness when it disappears * Added script for unpickable megapotion, which I 'kinda forgot' to do the first time around * Fixed WC on FRED * Fixed exit so that it bumps you back when you're not yet supposed to go out * Added suit checks for fence guard |
Play: | Play this D-Mod right now in your web browser! (More Info) |
Released: | June 21st, 2001 |
---|---|
File Size: | 241.37 KB |
Downloads: | 103 |
Release Notes: | Initial version. |
Play: | Play this D-Mod right now in your web browser! (More Info) |