Is it possible to make one DMOD with 2 maps?
September 17th 2007, 11:44 PM
Fireball5
I was wondering if it was possible to add another map to a DMOD to make it bigger, while still having the old one
To a point, although it requires user intervention. You basically have to have the user switch the maps back and forth, and this can be troubling if you need to frequent both maps one after another.
i know it would need another map file... but, is there like, any other files involved? or should i go searching for answers myself? and is there a special script required?
Make a new mapfile and edit it. In-game you can load it using the load_map(); command. (Check the DinkC reference that comes with the latest version of Dink for more info)
Oh, and to edit the new mapfile you probably need to rename the original map.dat and dink.dat and start working on the new map before changing the names back.
Anyway, there's only one DMOD so far that has used multiple mapfiles, so it's use is very limited so far.
Oh, and to edit the new mapfile you probably need to rename the original map.dat and dink.dat and start working on the new map before changing the names back.
Anyway, there's only one DMOD so far that has used multiple mapfiles, so it's use is very limited so far.
i don't know which DMOD it is but mine will
well yeah i'm new to the dink network, but i've been making DMODS for a while-kind of
The game that used two maps was Wesley's FB 3: Legend of Tenjin.
September 19th 2007, 08:58 PM
Confused
Wait a second, wasn't there some kind of intricate script in Redink1's old Recondite site that was able to switch maps while the user was playing, without the need to switch files?