Reply to Re: Is it possible to make one DMOD with 2 maps?
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Make a new mapfile and edit it. In-game you can load it using the load_map(); command. (Check the DinkC reference that comes with the latest version of Dink for more info)
Oh, and to edit the new mapfile you probably need to rename the original map.dat and dink.dat and start working on the new map before changing the names back.
Anyway, there's only one DMOD so far that has used multiple mapfiles, so it's use is very limited so far.
Oh, and to edit the new mapfile you probably need to rename the original map.dat and dink.dat and start working on the new map before changing the names back.
Anyway, there's only one DMOD so far that has used multiple mapfiles, so it's use is very limited so far.