The Dink Network

WAV restrictions

December 19th 2002, 03:40 AM
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I can't use many wav files I found on the net.

Can someone tell me 'bout the restrictions and how to solve those 'crash on load' problems.

I know it crashes because the wav file IS NOT accepted by dink. Some work some not...Any suggestions???
December 19th 2002, 06:13 AM
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: I can't use many wav files I found on the net.

: Can someone tell me 'bout the restrictions and how to solve those 'crash on load' problems.

: I know it crashes because the wav file IS NOT accepted by dink. Some work some not...Any suggestions???

WAVs shouldn't be too big, (likely not bigger than 5 secs) and you can't have too much of them. Seth said the limit is 100 WAVs, but my computer crashed at 80. :8 And ahh, some WAVs just don't work.
December 19th 2002, 09:25 AM
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Paul
Peasant He/Him United States
 
Some wav files contain extra non-audio data such as author and copywrite information. For some odd reason, Dink requires this data to be there in wav files over a certain length. Some sound editors can put that information in for you so it works.

You can get a time-limited demo of such a program here:

http://www.syntrillium.com/download/

That might solve your problem, but there's probably other things that could be wrong.
December 19th 2002, 09:30 AM
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I always re-record a file that I find on the net; seems to eliminate those problems 99% of the time. I have SoundBlaster so I use the recorder that came with that, but I'd bet the Sound Recorder that comes with Windows would work just as well. Further, in response to Scratcher's statement that waves should be 5 secs or less: This isn't true, I've successfully loaded and played waves that were 3 to 4 minutes long. But if you had 100 files of that size loaded into memory at the same time, then I could see potential problems, especially on slower computers. To get around that, use the load_sound command to reuse the same bank over and over again so at any one time, only one large wave file is loaded into memory.
December 19th 2002, 10:09 AM
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The wavs must be **.*** PCM type
December 20th 2002, 02:54 PM
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joshriot
Peasant They/Them United States
keep it real 
: Some wav files contain extra non-audio data such as author and copywrite information. For some odd reason, Dink requires this data to be there in wav files over a certain length. Some sound editors can put that information in for you so it works.

: You can get a time-limited demo of such a program here:

: http://www.syntrillium.com/download/

: That might solve your problem, but there's probably other things that could be wrong.

paul is right. also, 4 bit wavs are not supported. you can get a free program at goldwave.com. it is susposed to be a demo, but you can use it forever. i have been using it for dmods and other purposes for 2 or 3 years.
December 21st 2002, 02:51 AM
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thankx for the info guys!

I will make them work.

cya
February 28th 2006, 10:59 PM
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jjohn
Peasant He/Him
 
FYI,

WavePad is a nice, free WAV editor that can add ID3 tags.

http://www.nch.au/wavepad

March 1st 2006, 04:19 AM
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As they say at Spiderweb Software,

"In before the lock!"
(Even if it may not get locked .)

And by the bay jjohn, you're a necromancer. Thanks for the info, though, but I think that maybe you should have posted a new thread in the Development forum instead of reviving such an old thread. I'm not a moderator though, so I wouldn't know.

(Gosh, for a moment I thought nitronic was back...)