kindanue's Profile
I just graduated with a degree in Music Composition from SMSU. I will be relocating to Colorado to attend graduate school in the same field. I discovered Dink over Christmas break (2001-2002) while searching for a free game to play.
There is a limit on the number of "set_sprite_info" lines the Dink Engine can hold ( Debug returns 600, but WC said in an earlier post in was only 500... ? ) My question is twofold.
1. Does this include any instance of "set_" , such as "set_frame_delay" or "set_frame_special", in addition to all "set_sprite_info" lines? Further, does it include the info established in "load_sequence graphics..." lines?
2. If you exceed the maximum number of lines, what happens to the overflow? Is it lost? Does it overwrite a previous line? If it does, is there a logical sequence in which lines are overwritten?
1. Does this include any instance of "set_" , such as "set_frame_delay" or "set_frame_special", in addition to all "set_sprite_info" lines? Further, does it include the info established in "load_sequence graphics..." lines?
2. If you exceed the maximum number of lines, what happens to the overflow? Is it lost? Does it overwrite a previous line? If it does, is there a logical sequence in which lines are overwritten?
kindanue has released 2 files
Title | Category | Avg | Updated |
---|---|---|---|
Midi Tutorial | Development, Tutorial | ![]() | January 31st, 2002 |
Lantern Flickering | Development | ![]() | January 27th, 2002 |