kindanue's Profile
I just graduated with a degree in Music Composition from SMSU. I will be relocating to Colorado to attend graduate school in the same field. I discovered Dink over Christmas break (2001-2002) while searching for a free game to play.
[i]I will add AA to the game ( anti-alias )
How will I do it?
Simple, I will edit all bmp's and allias those! The game will look better...[/i]
::Um... huh? I sincerely doubt it... why does blurifiying everything make it look 'better'? You do know that anti-aliasing will most likely make all of the edges of the graphics have whitish spots on them... which will make things look much worse.
My thoughts exactly. The only way I could see this possibly working is if, instead of AAing all the graphics to white, you did it to the color most prevalent on the background. Of course, that would mean you could only use certain sprites on certain backgrounds, otherwise, they'll have the spotish effect redink1 is refering to; for example, AAing to white would work well for a snow background, AAing to green for a grass background, etc. But sprites AAed to white would look like crap against the green grass.
If you're gonna go through all that trouble, why not just make new graphics and use a better color pallete (personally, I'm not fond of Dink's). At least then all the extra space you're gonna need could be forgiven.
How will I do it?
Simple, I will edit all bmp's and allias those! The game will look better...[/i]
::Um... huh? I sincerely doubt it... why does blurifiying everything make it look 'better'? You do know that anti-aliasing will most likely make all of the edges of the graphics have whitish spots on them... which will make things look much worse.
My thoughts exactly. The only way I could see this possibly working is if, instead of AAing all the graphics to white, you did it to the color most prevalent on the background. Of course, that would mean you could only use certain sprites on certain backgrounds, otherwise, they'll have the spotish effect redink1 is refering to; for example, AAing to white would work well for a snow background, AAing to green for a grass background, etc. But sprites AAed to white would look like crap against the green grass.
If you're gonna go through all that trouble, why not just make new graphics and use a better color pallete (personally, I'm not fond of Dink's). At least then all the extra space you're gonna need could be forgiven.
kindanue has released 2 files
Title | Category | Avg | Updated |
---|---|---|---|
Midi Tutorial | Development, Tutorial | 8.4 | January 31st, 2002 |
Lantern Flickering | Development | 8.5 | January 27th, 2002 |