kindanue's Profile
I just graduated with a degree in Music Composition from SMSU. I will be relocating to Colorado to attend graduate school in the same field. I discovered Dink over Christmas break (2001-2002) while searching for a free game to play.
: Ok, I have just written the hardness editor (just tile) for WinDinkEdit, and I have a major problem. It's called Anti-alising. Basically when you resize sprites, it will have little white dots around it and such (becuase Direct X is blending pixels). Well, this is causing the tiles to look like crap while editing the hardness (it's really confusing to look at). I can fix this only one way (well, I could convert it to direct 3d, but I don't have the experience yet). I would have to convert WDE to dink palette format (8-bit color). Should I do this?
: --WC
can't you disable the anti-alising? or no?
: --WC
can't you disable the anti-alising? or no?
kindanue has released 2 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Midi Tutorial | Development, Tutorial | 8.4 | January 31st, 2002 |
| Lantern Flickering | Development | 8.5 | January 27th, 2002 |

8.4
9.9
6.6
3.9




