redink features
WHY did 1.08 NOT include
* "d-nomag.c" is run (if it exists) when the player uses Magic when none is armed.
* "d-notalk.c" is run (if it exists) when the player is talking to nothing.
* "k-enter.c" is run (if it exists) when the player presses the Enter key.
what if i need to use these but also want to be able to use mp3s?
* "d-nomag.c" is run (if it exists) when the player uses Magic when none is armed.
* "d-notalk.c" is run (if it exists) when the player is talking to nothing.
* "k-enter.c" is run (if it exists) when the player presses the Enter key.
what if i need to use these but also want to be able to use mp3s?
Because d-nomag.c is called dnomag.c, d-notalk.c is called dnotalk.c, k-enter.c is called button4.c. Rename and you should be fine.
That's why
LATE ADDITION: check dinkc.chm, under Scripts > Execution > Summoning. It's a table with key-### scripts, as well as a few others that react at specific events (like shift + no magic, space + not talking, enter, escape, levelraise and start of game).
That's why
LATE ADDITION: check dinkc.chm, under Scripts > Execution > Summoning. It's a table with key-### scripts, as well as a few others that react at specific events (like shift + no magic, space + not talking, enter, escape, levelraise and start of game).
thanks but where does this say this? i didnt see it in the readme thing
What's funny here, is that you almost guessed the first two names, although you didn't know they exist.
Well, they were called like that in the reDink engine, to which the topic title refers.










