The Dink Network

Between The Shadows Movie (Closed)

Between the Shadows

September 4th 2002, 04:19 AM
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Morpheus
Ghost
 
How was it done, how were all those sequences played so smoothly, is there a source to it, I would like to know how each individual sequence was played. Please, thankyou.
September 4th 2002, 05:04 AM
pq_water.gif
: How was it done, how were all those sequences played so smoothly, is there a source to it, I would like to know how each individual sequence was played. Please, thankyou.

I believe each of the sequence or frames are in .bmp files. So basically the author had to draw each frame of the intro. He told me which software he used to draw it but I forgot what it was and it's not blender.

- DethLord

"If you haven't submitted your profile for Dink Directory, please do."
September 4th 2002, 05:08 AM
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SimonK
Peasant Male Australia
 
2 scripts to the whole thing - a main and a start the start controlled it all - single pix mixed with seq and wait(); commands. I took another look at it the other day... like a still montage, very evocative. Shame the full version never got released. Last I heard it was 640 MB and then Silencer disappeared/left

Here's a sample of the start script

void main( void )

{

load_sound("IL.WAV", 1);

load_sound("TL.WAV", 2);

load_sound("BIRD1.WAV", 49);

load_sound("GONG.WAV", 50);

load_sound("WOLF.WAV", 51);

load_sound("OWL.WAV", 52);

load_sound("SOUND1.WAV", 53);

load_sound("SOUND2.WAV", 54);

sp_active(2, 0);

wait(2000);

int &crap;

int &wow;

fill_screen(0);

&crap = create_sprite(100,100,0,30,13);

Playsound(2,22050,0,0,0);

fade_up();

&wow = create_sprite(152,280,0,30,14);

sp_noclip(&wow,1);

wait(17500);

fade_down();

sp_kill(&crap,10);

sp_kill(&wow,10);

Playsound(50,22050,0,0,0);

&crap = create_sprite(70, 55, 0, 30, 11);

sp_noclip(&crap,1);

fade_up();

Playsound(53,22050,0,0,0);

Playsound(51,22050,0,0,0);

wait(3400);

fade_down();

Playsound(54,22050,0,0,0);

Playsound(50,22050,0,0,0);

sp_kill(&crap,10);

fill_screen(0);

wait(100);

&crap = create_sprite(210, 227, 0, 30, 12);

fade_up();
September 4th 2002, 05:13 AM
custom_simon.gif
SimonK
Peasant Male Australia
 
September 4th 2002, 05:36 AM
anon.gif
Morpheus
Ghost
 
: 2 scripts to the whole thing - a main and a start the start controlled it all - single pix mixed with seq and wait(); commands. I took another look at it the other day... like a still montage, very evocative. Shame the full version never got released. Last I heard it was 640 MB and then Silencer disappeared/left

: Here's a sample of the start script

: void main( void )

: {

: load_sound("IL.WAV", 1);

: load_sound("TL.WAV", 2);

: load_sound("BIRD1.WAV", 49);

: load_sound("GONG.WAV", 50);

: load_sound("WOLF.WAV", 51);

: load_sound("OWL.WAV", 52);

: load_sound("SOUND1.WAV", 53);

: load_sound("SOUND2.WAV", 54);

: sp_active(2, 0);

: wait(2000);

: int &crap;

: int &wow;

: fill_screen(0);

: &crap = create_sprite(100,100,0,30,13);

: Playsound(2,22050,0,0,0);

: fade_up();

: &wow = create_sprite(152,280,0,30,14);

: sp_noclip(&wow,1);

: wait(17500);

: fade_down();

: sp_kill(&crap,10);

: sp_kill(&wow,10);

: Playsound(50,22050,0,0,0);

: &crap = create_sprite(70, 55, 0, 30, 11);

: sp_noclip(&crap,1);

: fade_up();

: Playsound(53,22050,0,0,0);

: Playsound(51,22050,0,0,0);

: wait(3400);

: fade_down();

: Playsound(54,22050,0,0,0);

: Playsound(50,22050,0,0,0);

: sp_kill(&crap,10);

: fill_screen(0);

: wait(100);

: &crap = create_sprite(210, 227, 0, 30, 12);

: fade_up();

Hmm, very complicated script, must've been huge

If anyone has the source please let me have a look at it, I know this is a sample of the source SimonK but having the whole lot would be helpful. Thanks for your help you two. Also, I would like to make my character say something when the screen fades up and when he's finished the screen fades down and those classical movie credit endings are shown using tons of bmps, then when the credits have finished I'm screening an ending squence of bmps. I know Birth Of An Empire did credits without using bmps but I don't know how, if anyone knows an easier way of doing this then please tell me but I still need that source for the ending sequence. Thanks alot guys!

-Jamie
September 4th 2002, 05:36 AM
fish.gif
: Shame the full version never got released. Last I heard it was 640 MB and then Silencer disappeared/left

Well, in fact, I was asked by Silencer a few months ago to betatest BTS! He even set up a forum for that. He asked me and the other beta tester not to reveal the news in case he did not finish the project... And almost half year passed, I hardly hear anything from him... >

September 4th 2002, 05:38 AM
anon.gif
Morpheus
Ghost
 
: : 2 scripts to the whole thing - a main and a start the start controlled it all - single pix mixed with seq and wait(); commands. I took another look at it the other day... like a still montage, very evocative. Shame the full version never got released. Last I heard it was 640 MB and then Silencer disappeared/left

: : Here's a sample of the start script

: : void main( void )

: : {

: : load_sound("IL.WAV", 1);

: : load_sound("TL.WAV", 2);

: : load_sound("BIRD1.WAV", 49);

: : load_sound("GONG.WAV", 50);

: : load_sound("WOLF.WAV", 51);

: : load_sound("OWL.WAV", 52);

: : load_sound("SOUND1.WAV", 53);

: : load_sound("SOUND2.WAV", 54);

: : sp_active(2, 0);

: : wait(2000);

: : int &crap;

: : int &wow;

: : fill_screen(0);

: : &crap = create_sprite(100,100,0,30,13);

: : Playsound(2,22050,0,0,0);

: : fade_up();

: : &wow = create_sprite(152,280,0,30,14);

: : sp_noclip(&wow,1);

: : wait(17500);

: : fade_down();

: : sp_kill(&crap,10);

: : sp_kill(&wow,10);

: : Playsound(50,22050,0,0,0);

: : &crap = create_sprite(70, 55, 0, 30, 11);

: : sp_noclip(&crap,1);

: : fade_up();

: : Playsound(53,22050,0,0,0);

: : Playsound(51,22050,0,0,0);

: : wait(3400);

: : fade_down();

: : Playsound(54,22050,0,0,0);

: : Playsound(50,22050,0,0,0);

: : sp_kill(&crap,10);

: : fill_screen(0);

: : wait(100);

: : &crap = create_sprite(210, 227, 0, 30, 12);

: : fade_up();

: Hmm, very complicated script, must've been huge

: If anyone has the source please let me have a look at it, I know this is a sample of the source SimonK but having the whole lot would be helpful. Thanks for your help you two. Also, I would like to make my character say something when the screen fades up and when he's finished the screen fades down and those classical movie credit endings are shown using tons of bmps, then when the credits have finished I'm screening an ending squence of bmps. I know Birth Of An Empire did credits without using bmps but I don't know how, if anyone knows an easier way of doing this then please tell me but I still need that source for the ending sequence. Thanks alot guys!

: -Jamie

PS - To dethlord, here's the URL of my profile, it needs to be viewed full screen and the link may not work sometimes, tell me if it doesn't work, thanks...

www.xen-online.8m.net/profiles/IceManProfile.htm
September 4th 2002, 05:40 AM
anon.gif
Morpheus
Ghost
 
: : Shame the full version never got released. Last I heard it was 640 MB and then Silencer disappeared/left

: Well, in fact, I was asked by Silencer a few months ago to betatest BTS! He even set up a forum for that. He asked me and the other beta tester not to reveal the news in case he did not finish the project... And almost half year passed, I hardly hear anything from him... >

Yeah, DethLord already told me about that a long time ago. I caught Silencer online and asked him to do some skeleton models for me. He was sooo keen on doing it, and also talked to me saying he hasn't really touched the D-MOD at all! He then went offline to start work, well that's what he said... and then disappeared! Never saw him again!
September 4th 2002, 07:02 AM
custom_king.png
redink1
King Male United States xbox steam bloop
A mother ducking wizard 
I bugged Silencer in March about it (it was due in February) and he said something about pirates. Go figure.
September 4th 2002, 07:27 AM
sob_scorpb.gif
: I bugged Silencer in March about it (it was due in February) and he said something about pirates.  Go figure.

Ahhh, hence the chicken man who promised "a big chunk of chicken"...I get it 7 months later...doh

September 4th 2002, 08:52 AM
knightg.gif
WC
Peasant Male United States
Destroying noobs since 1999. 
: Ahhh, hence the chicken man who promised "a big chunk of chicken"...I get it 7 months later...doh

HAHAHA

--WC
September 4th 2002, 10:35 AM
wizardb.gif
Phoenix
Peasant Male Norway steam
Back from the ashes 
: : How was it done, how were all those sequences played so smoothly, is there a source to it, I would like to know how each individual sequence was played. Please, thankyou.

: I believe each of the sequence or frames are in .bmp files. So basically the author had to draw each frame of the intro. He told me which software he used to draw it but I forgot what it was and it's not blender.

: - DethLord

: "If you haven't submitted your profile for Dink Directory, please do."

MetaCreations Poser was used for that.. isn't that obvious? heh.. well, can't expect everybody to have seen Poser, but that part where "Dink" is picking up that naked chick is a pre-installed motion pattern, and so is the naked chick.. and the way the models look tells me for certain that it is indeed Poser.

September 4th 2002, 11:50 AM
fish.gif
Eldron
Peasant
 
I noticed that the music was stolen from freespace2, But what about that last drawn image?.. where was it stolen from?