The Dink Network

New Dev File: Off-Handed Shield

May 9th 2022, 12:22 AM
King He/Him United States bloop
A mother ducking wizard 
The enterprising duo of ExDeathevn and RobJ have teamed up again to release Off-Handed Shield.

This is a very slick demonstration of having Dink hold a shield with either a fist or sword equipped - it looks pretty darn seamless.

It's worth playing the demo just to see it in action.

It's quite amazing what innovations people are still adding to a game that's almost 25 years old.

May 11th 2022, 04:25 PM
Noble He/Him United Kingdom

That's really cool.
May 15th 2022, 11:21 AM
Peasant He/Him Romania
C# nerd 
As I mentioned on discord, this is quite amazing indeed!
May 20th 2022, 02:13 PM
Peasant He/Him New Zealand rumble
"Skinny Legend" 
Remember to check it out thoroughly if you want to make the most of it yourselves, and let me know if you find something... unexpected
There will be an update patch eventually too, I'm working on a 2nd Shield design so there will be more graphics & scripts.
May 21st 2022, 04:51 AM
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
add shield bash

add shield throw

add shield charge

add shield parry

add shield surfing

add sheltron

add shield dual-wielding

add shield dual-wielding bash

add shield dual-wielding throw

add shield dual-wielding charge

add shield dual-wielding parry

add shield dual-wielding surfing

add shield dual-wielding sheltron
May 21st 2022, 10:05 AM
Peasant They/Them Australia
In the style of Bloop the Fish, the shield disappears when pushing things. Also what's all that stuff commented out in die.c?
May 21st 2022, 01:57 PM
Peasant He/Him New Zealand rumble
"Skinny Legend" 
Skurn: Yeah, no. I briefly considered trying to make a spell animation for the guard effect, but reconsidered. And the Kite-shield that comes with the current version wouldn't work with any sort of throwing attack anyway.

Yeoldetoast: The assumption is that Dink needs both hands to push (or pull) anything heavy, so of course he puts the shield down for it. You've never seen him try to push stuff with a bow or sword have you?
The bread crumbs have been waiting, but the ducks aren't biting.
May 21st 2022, 02:54 PM
Peasant He/Him Hungary bloop
The nation above all 
Uhm, you and RobJ are working together on a new D-Mod that was originally meant for the Dink Throwback contest? Just a random guess, since no one seems to be taking one.
July 25th 2022, 12:23 PM
Peasant He/Him New Zealand rumble
"Skinny Legend" 
Off-Handed shield has been updated, with all the functions, fixes, Guard timer bar and 2 shield variants (default Kiteshield & Buckler) from Charlie's Legacy included.
August 25th 2023, 01:20 PM
Peasant They/Them
Is a third shield variant planned? Maybe a tower shield or a shield that is a bit bigger than the kite shield perhaps?

I see the buckler as the opposite of the longsword, giving least amount of defense

Then kite shield as the clawsword upgrade but for shield

A third shield to be like the lightsword as a shield upgrade would be great!

I currently modified the shields to just give passive defense bonus, +4 for the buckler and +13 for the kite shield, a third shield would definately be a +25 defense upgrade for me
August 25th 2023, 01:55 PM
Peasant He/Him New Zealand rumble
"Skinny Legend" 
At this current time I am not planning to make additional shield graphics; Painstakingly editing each Dink sprite frame-by-frame to add a shield to idle, walk and sword variations is a lot of work pixel-by-pixel, at least the way I was doing it. So a Tower shield is definitely out of the question, at least for now.

The idea behind the different shields at present is a reduced defense bonus to compensate for a faster recharge time on the manually active defensive ability for the buckler, while a slower recharge and higher defense on the kite shield.

If I were to add anything new, it would be something like a Thorns effect (enemies take minor damage when they hit you with a melee attack). Both existing shields have their uses; Custom inventory icons can always be made and used at your discretion without adding to the existing Dink sprites if you wish to add more variety though.