Reply to Re: New Dev File: Off-Handed Shield
If you don't have an account, just leave the password field blank.
At this current time I am not planning to make additional shield graphics; Painstakingly editing each Dink sprite frame-by-frame to add a shield to idle, walk and sword variations is a lot of work pixel-by-pixel, at least the way I was doing it. So a Tower shield is definitely out of the question, at least for now.
The idea behind the different shields at present is a reduced defense bonus to compensate for a faster recharge time on the manually active defensive ability for the buckler, while a slower recharge and higher defense on the kite shield.
If I were to add anything new, it would be something like a Thorns effect (enemies take minor damage when they hit you with a melee attack). Both existing shields have their uses; Custom inventory icons can always be made and used at your discretion without adding to the existing Dink sprites if you wish to add more variety though.
The idea behind the different shields at present is a reduced defense bonus to compensate for a faster recharge time on the manually active defensive ability for the buckler, while a slower recharge and higher defense on the kite shield.
If I were to add anything new, it would be something like a Thorns effect (enemies take minor damage when they hit you with a melee attack). Both existing shields have their uses; Custom inventory icons can always be made and used at your discretion without adding to the existing Dink sprites if you wish to add more variety though.