The Dink Network

New D-Mod: Blood Scorpions V 0.95

August 15th 2003, 05:27 PM
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Dukie
Peasant He/Him
 
You might have read about it on the boards and it's true, Simeon's new D-Mod, Blood Scorpions, is out! I just finished it, really entertaining d-mod about Dink defending a desert town. It's well balanced and nicely detailed quest suitable for all ages!

August 15th 2003, 09:52 PM
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trav666
Peasant He/Him
 
well balanced are you kidding me? i just got to the scorpion palace... its impossible i swear to god! is there something beneath your endless loop that im not getting? *btw, this is probably the greatest quest dmod ive ever played * the idea behind those blood scorpions is not only extremely annoying, buts it sawesome . props to you simeon
August 16th 2003, 02:52 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
I don't even have to promote it myself

Anyway, I'd like to add that you should play this game on a good computer (for the first part of the game) with good midi support (it's just better). And yeah, it should be balanced trav666 - the last thing you want is to have Dink's weapons outmatch the blood scorpions

Have fun!
August 16th 2003, 06:47 AM
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trav666
Peasant He/Him
 
i might have to start over since im at the castle place and i cant go back to get the rest of the potions i missed, or level up. so basically im screwed
August 16th 2003, 07:39 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Hmm, what level are you? If you battle all the opposition (not only the screenlock battles), you should be level 5. And of course, you should be able to handle the battles well which requires some skill (for some). Try again, for now - like I said, you don't want Dink's weapons to outmatch the scorpions and a challenge at the end should be fine, right?
August 16th 2003, 08:53 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
I played the game without battling the other foes and then you're level 4. And if you'd ignore all available potions (but there are potions that you must've seen), it really become nasty creepers.
August 16th 2003, 08:59 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
But there isn't any way (that I found) to refill your life once you get to the Scorpion Palace. So if you were unlucky enough to have just a little health and saved the game, you're screwed.
August 16th 2003, 09:04 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Hmm, that's true. I'll add a full heart in the area in the next version, perhaps more bugs appear these days and I'll make a patch then.
August 16th 2003, 10:20 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Dammit! A desert themed d-mod before CC2! (not counting TCS)
It seems pretty good, but I'm getting a bit frustrated. No from difficulty or anthing...but I have only been making d-mods for AGES now, so I'm not used to having to figure out where to go!
CC2 and BS actually have quite a bit in common in places. But I'm not having scorpions. I don't like them. Ugh.
August 16th 2003, 11:02 AM
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trav666
Peasant He/Him
 
how about some camoflauged sand monsters? oh i have an idea... make a character with a sandy texture similiar to the ground, then remove every other pixel to get a transparent look... if done correctly it might be hard to see
August 16th 2003, 11:23 AM
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trav666
Peasant He/Him
 
ok i just beat the game after added +10 to all stats lol, even then i had there was a lot of resistance, i really think you shouldnt add so many scorpions!
August 16th 2003, 11:37 AM
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I thought the game was a little too easy. :T
August 16th 2003, 12:22 PM
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Arik
Peasant He/Him
 
This is a superb D-mod, with a challenging final boss. Well done!
August 16th 2003, 01:04 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
To desertgrl: there *is* music in the game and you may wanna check your speakers as it sounds pretty nice IMHO

Edit: To anyone else: feel free to review!
August 16th 2003, 01:12 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Dammit, the final boss is pretty similar to one of the bosses we were going to put in Scarab. But with a twist.
We'll still put it in though.
August 16th 2003, 01:26 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
As an unrelated newsfact, we have hit the headlines of RPGPlanet with the Dink Chat statistics and this D-Mod
August 16th 2003, 01:34 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Woohoo! Good timing by you Simeon! Go for the gold! Woohoo!
August 16th 2003, 01:45 PM
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Simeon, I'm getting new speakers today. Your game is very good and of course the graphics are awesomely done. I'm going to play it again today as soon as the new speakers are hooked up.
I have one question. Are there any secrets in this game? And, oh yeah, what does IMHO mean?
August 16th 2003, 01:49 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
IMHO = In My Humble Opinion.

And I think Simonk is to thank for most of the graphics. I'm using them in Scarab as well.
But the way Simeon uses them is most impressive. And his puzzle is, as always, nifty as hell.
August 16th 2003, 01:57 PM
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Redink1, Save the health potion for the last battle. It will save the day. I was down to a teensy weensy little bit of health. Took the potion in the nick of time. Simeon, don't put in a heart yet till you hear back from everyone cuz the game (to me) is balanced as is. If anything, it leaned toward the slightly easy side. If a game challenges you to win points, items, treasure, etc., it's more interesting.
August 16th 2003, 02:07 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Redink1, Save the health potion for the last battle.

No. The thing is, the game shouldn't expect you to save the healing potion for the final battle. It gives it to you near the middle of the game. It lets you use it any time. If you used the healing potion fighting the first red scorpion, have a sliver of health at the Scorpion Palace, save the game, you're screwed and its completely the game's fault.

Every D-Mod should have either a full-life fountain/healer/etc accessable at any time (not necessarily nearby), or weak pillbugs that leave small hearts in order to get life back. To do otherwise is bad game design.
August 16th 2003, 02:15 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
I agree with Redink here, you should always have a fairly easy way of getting health back. I prefer it to not be simply a fountain or something that replenishes your health time after time, but having weak enemies you can get hearts off is a good idea.
Or a room with a red heart or two. That strikes me as a good option.
August 16th 2003, 02:30 PM
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That is good logic, redink1. I never thought of it that way. You are right tho I wouldn't call it bad game design. It's more an author choice that might not be fair to the newer or general game players. I prefer a bit of exertion to win the final battle so I can enjoy it more. I didn't mind holding on to the only potion in the game. But I certainly see your point.
August 16th 2003, 07:34 PM
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SimonK
Peasant He/Him Australia
 
Yeah, some of the graphics are from SOB some from Creeping Sands, some from other dmods. Nice to see stuff re-used. And I think the map design is really nice. Could do with more scripting and interaction with some of the objects. But... hmmm this is turning into a review... better finish the DMOD before I do that.
August 17th 2003, 01:48 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
I'm already workin' on a patch. It's done when it's done, as I'm writing the library, fixing other things and adding many things. Just adding that last 5% (according to the version number)