Unfinished Business
Dink gets teleported to some strange place.... (as usual).
Released: | January 31st, 2004 |
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File Size: | 254.27 KB |
Downloads: | 157 |
Release Notes: | v1.2 |
Play: | Play this D-Mod right now in your web browser! (More Info) |
This DMOD has potential to be an entertaining romp. It is let down by some scripting problems, hardness errors and not enough story developement.
Scripting problems. Global variables can be reset to lower levels which makes game play frustrating. For example, the variable for &key... which unlocks a door to the iceland, can be reset somewhere to 0 again after you've killed the dragon. I'm not sure where, but I wrote a cheat in the fairy pond script that reset it. Other problems are scripts (such as the fire sword) are called "0-magic" exits, but the sprite has the script "getmagic" attached as a properpty and there is no getmagic.d file. Change 0-magic.d to getmagic.d and you will get a firesword if you talk to the sword.
Hardness errors: You can walk thru houses, castle walls and across water.
Plus: there is humour in the piece, but that is about it - unless you count all the bonus potions lying around.
Gameplay: not well balanced, but occassionaly hard. As a romp it would help to make the monsters the not reappearing type. (Type 1). More characters to interact with would also be nice, and would help develop the story.
With some fixes this DMOD can be a lot better. For now 5 out of 10.
Scripting problems. Global variables can be reset to lower levels which makes game play frustrating. For example, the variable for &key... which unlocks a door to the iceland, can be reset somewhere to 0 again after you've killed the dragon. I'm not sure where, but I wrote a cheat in the fairy pond script that reset it. Other problems are scripts (such as the fire sword) are called "0-magic" exits, but the sprite has the script "getmagic" attached as a properpty and there is no getmagic.d file. Change 0-magic.d to getmagic.d and you will get a firesword if you talk to the sword.
Hardness errors: You can walk thru houses, castle walls and across water.
Plus: there is humour in the piece, but that is about it - unless you count all the bonus potions lying around.
Gameplay: not well balanced, but occassionaly hard. As a romp it would help to make the monsters the not reappearing type. (Type 1). More characters to interact with would also be nice, and would help develop the story.
With some fixes this DMOD can be a lot better. For now 5 out of 10.
Topic | Posts | Poster | Last Post |
---|---|---|---|
River crossing cheat | 2 | Coco | May 5th 2009, 06:36 PM |
trouble with unfinished business | 17 | nenaja | May 30th 2007, 10:19 PM |
The Key | 3 | kaygram37 | February 9th 2004, 01:04 PM |