Updated File: WinDinkEdit Plus 2
RW's updated WinDinkEdit+ 2 again, fixing that bug in the last version.
Now you can play with Dink's hardness all you like!
Now you can play with Dink's hardness all you like!
Sorry for the long wait, guys. It actually took me 10 minutes to fix this, but I was dead lazy.
Tell me if anything else comes up.
PS: Bill said that he had no problems with 2.3; that's because only sprites that used the default hardness (no set_sprite_info line) caused a crash.

PS: Bill said that he had no problems with 2.3; that's because only sprites that used the default hardness (no set_sprite_info line) caused a crash.
cool!
EDIT: Actually, not so cool. You seem to forget putting a '\n' before the set_sprite_info-line when the set_sprite_info-line for that sprite doesnt exist yet, effectively breaking stuff.
EDIT: Actually, not so cool. You seem to forget putting a '\n' before the set_sprite_info-line when the set_sprite_info-line for that sprite doesnt exist yet, effectively breaking stuff.

EDIT: although on further inspection, it seems that I was wrong again.
Ummm..... Am i the only one who saw the Dinks hardness thing?
(Am i the only one with that degree of dirt in my mind?
)
(Am i the only one with that degree of dirt in my mind?

No Zed - we over looked it cause it was rude to mention it, but there you went - you HAD to go there didn't you !! Points finger and raises one eyebrow like your mum does grrrr
Mwah ha ha....

Gosh, even I didn't notice that.
