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RW's Profile

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RW
Peasant Male Romania
Thankfully, my brain is rewritable. 
I was in middle school when I discovered Dink in 2007. Those were exciting times. I had had my very own personal computer for about a year, having used my parents' ones since 1994. It was an old Pentium 3, a Dell, which served me quite well for some years. This was just before I started learning C programming. It was after me tinkering with old hardware quite a lot, and after getting my hands dirty scripting with MS-DOS batch files, too.

Those were also the times I began flirting with Linux, mostly in the form of Feather Linux, then Ubuntu and Fedora Core.

High school was a big, but more boring and bothersome than hard transition. Coming out of the closet publicly while being an introvert who was just learning to become more open toward the world made things bothersome -- some people seemed hell-bent on trying to annoy me and on attempting to exploit my naivety. The curriculum made things boring initially, forcing, among other things, Pascal programming down my throat -- which, given my already not-too-shabby knowledge of C, was more tedious than educational.

I dispelled my boredom by taking up C#, which introduced me to the object-oriented paradigm, and taught me some other very useful concepts, too. My happiness surged suddenly, when, at the end of a particularly depressive period, I realized that I can simply ignore the brainless riff-raff seeking to make me miserable -- and, even better, I can take my revenge by always smiling and being cheerful.

My ability to handle people slowly started to increase -- and seems to be increasing to this day.

I was in my senior year when I updated WinDinkEdit Plus to version 2 in 2012. That was the project that kick-started my journey into the lands of C++. I had been eyeing C++ for a long time -- since before I started with C#, even -- but was always too scared to start learning it. Exploring the 15000 lines-of-code source of WDE+ proved to be quite the handful in the beginning. I was still in my junior year when I started -- March 2011 --, but I got so annoyed with the thing that I abandoned it after about a month or two. I took a few more shots in June and July, and then really got into it in November, not stopping until I had released 4 major revisions, the last of them in March 2012.

Then college came.

The only one of my expectations about college that turned out to be true is that it was completely different from high school. The people turned out to be on the orders of magnitude more mature, sane and open-minded than the ones in high school. The curriculum was another story. Having to continuously study felt constraining, and drained my mental reserves. Working in the summertime and not having time to recharge also took a serious toll. Now I have an electrical engineering degree, with a final score of 98%. At the same time, I can't help feeling that the institution wasted an inexcusable amount of my time. And that is because during those four years I didn't have a single serious project of my own, and I played far fewer games than ever before.

Good things happened, too. I am overjoyed that I could meet the amazing people that I have. Having founded two real friendships is also a new record for me (my previous best being one true friendship in high school, zero before that). I switched to Linux full-time -- using Windows only for the occasional gaming session -- and learned its command line interface to an acceptable degree. I got to live in a foreign country for a few months, and I even got to attend CppCon once, taking my first trip to America!

What the future holds, no one knows. I can only hope to continue to be a happy gamer, to live up to my title of engineer, and to be able to advance my skillset to the point where I can contribute something useful to the world of programming.

P.S. Here are some arbitrary facts about me:
- I like cats;
- my distrust of dogs seems to be growing slowly but steadily with the passing of years;
- I like smart people;
- people who don't use their brains annoy me greatly;
- while the range of music you can find on my computer is quite diverse (pop, country, classical, rap, electronic, you name it), the only genre that I keep coming back to seems to be rock, mostly in its metal-containing variants;
- I like freedom;
- ideologies that strive to restrict freedom annoy me greatly (but, just as water is poisonous in large enough quantities, freedom can be, too);
- English is my third language, right after Hungarian and Romanian;
- I don't have a driver's license.

E-Mail sk_RW@yahoo.com
Private Message

2012-01-21 05:36:34
sob_scorpb.gif
RW
Peasant Male Romania
Thankfully, my brain is rewritable. 
@MsDink:
The on-screen help (the text at the bottom-left of the window) gives you most of what you need to know.
You select sprites by clicking them one by one, by Shift-dragging a box that touches them, or by Ctrl-Shift-dragging a box that contains them completely. You deselect everything by pressing C (as in [C]lear Selection). As of version 2.2 you can't deselect using a mouse-dragged rectangle. I might add something like that in the future. You pick up sprites by pressing P. You can put those down by clicking or pressing Enter. You can't stamp the sprites in multi-mode. If you specifically want to create a copy of the selected sprites, you can pick up a copy of them by pressing Shift-P. You delete sprites by selecting them and pressing Delete. You can't delete picked sprites. You can change some properties of the selected sprites by right-clicking (in 2.2, the Properties window doesn't exist in multi-mode). If the right-click menu shows a tick before "Hard", then all selected sprites are hard. If it shows a dot, then some of the selected sprites are hard, others are not. If it doesn't show any symbol, then none of those sprites are hard. Same thing for Nohit, Background, Foreground and Invisible (with the note that the last three are mutually exclusive for each sprite).

Oh my, that's an awfully long explanation!

@Bill:
I managed to find something that resembles your error. Do you have a "dink" folder in your installation dir? The editor uses Dink_Install_Dir\dink\Tiles\S06.bmp (and S07, S12, S13) for displaying the little cells of the minimap (the purple and red boxes etc.).

RW has released 2 files

TitleCategoryAvgUpdated
WinDinkedit Plus 2Development, UtilityGood 8.2December 6th, 2022
WinDinkedit Plus 2 SourceDevelopment, SourceN/ADecember 6th, 2022

RW has written 3 reviews

TitleFileTypeScoreDate
Heavy Metal MIDIs Heavy Metal MIDIsNormalFair 5.2June 10th, 2008
Jani the Stupid Drawer's Creation Jani the Ultimate Warrior graphics packNormalHorrible 0.2June 10th, 2008
Very bad Bill & Kill 3: The Terrible EndNormalHorrible 0.3August 31st, 2007