Bug reports.
World of DinkC
Here is two bugs that pissed me off, but overall a good d-mod.
-After solving the rock puxxle, the rocks hardness is still over the exit, try to redraw the hardness.
-After killing the man who turned into a monster, the game freezes every time. (used sword, it make have something to do with dink saying "I picked up gold" and the Intro afterwards)
-After solving the rock puxxle, the rocks hardness is still over the exit, try to redraw the hardness.
-After killing the man who turned into a monster, the game freezes every time. (used sword, it make have something to do with dink saying "I picked up gold" and the Intro afterwards)
Thanks for the bugs, I'll take a look. I've never seen those bugs during testing but ok, thanks
More bugs:
* Just left of the first goblin village, there is a spot where the hills don't line up.
* If you talk to the Leader after getting Fireball magic, he doesn't remember you, and you have to get Fireball magic again.
I know there were some other bugs too... I wish I had written them down
* Just left of the first goblin village, there is a spot where the hills don't line up.
* If you talk to the Leader after getting Fireball magic, he doesn't remember you, and you have to get Fireball magic again.
I know there were some other bugs too... I wish I had written them down
* Just left of the first goblin village, there is a spot where the hills don't line up.
Yes, but can you see that in the game?
* If you talk to the Leader after getting Fireball magic, he doesn't remember you, and you have to get Fireball magic again.
Hmm, I'll take a look
I know there were some other bugs too... I wish I had written them down
I hope it weren't really serious bugs... I guess there'll be a patch anyway.. thanks
Yes, but can you see that in the game?
* If you talk to the Leader after getting Fireball magic, he doesn't remember you, and you have to get Fireball magic again.
Hmm, I'll take a look
I know there were some other bugs too... I wish I had written them down
I hope it weren't really serious bugs... I guess there'll be a patch anyway.. thanks
* Just left of the first goblin village, there is a spot where the hills don't line up.
Yes, but can you see that in the game?
Yeah... that's where I saw it first. I'll open it up in WDE and see what screens it is... between screens 230 and 198, the vertical hill.
Yes, but can you see that in the game?
Yeah... that's where I saw it first. I'll open it up in WDE and see what screens it is... between screens 230 and 198, the vertical hill.
Another bug that I just remembered:
On Screen 365, the Boncas are screenlocked, but you can enter the screen from the top-right, where you can't reach the Boncas.
On Screen 365, the Boncas are screenlocked, but you can enter the screen from the top-right, where you can't reach the Boncas.
And thanks again
As for the hills, there is a spot where the hills don't line up but that's not visible in the game (immediately left of the goblin prison/village). I'll fix the place you saw
As for the hills, there is a spot where the hills don't line up but that's not visible in the game (immediately left of the goblin prison/village). I'll fix the place you saw
I thought you meant we'd have to check for bugs in WinDinkEdit or something like that. Use the D-mod title next time, will you?
*police officer Binirit signing off*
*police officer Binirit signing off*
Ah, but look at the top: he posted it as in the World of DinkC File Discussion forum But yeah... it should say the file name automatically in the subject, somehow.
I just go to 'board' 'all forums' so I wouldn't know about that.
So do I, but at the top, there is a little thing that says "File discussion" and it has the name of the d-mod.
The DinkC amulet puzzle is bugged... The game crashes sometimes.
Hmm, you mean it freezes?
There are indeed bugs in the DinkC Amulet puzzle. Some letters move to places where they actually can't be because that place is already occupied. I'm still trying to fix that but I can't find the bug in the script...
If you know a way to reproduce that crash bug, just reply to let me know, so I can see if I can fix that
There are indeed bugs in the DinkC Amulet puzzle. Some letters move to places where they actually can't be because that place is already occupied. I'm still trying to fix that but I can't find the bug in the script...
If you know a way to reproduce that crash bug, just reply to let me know, so I can see if I can fix that
Minor bug:
In the underground shop, Leave first choice menu doesn't work, you have to select Is anything for sale, then Leave.
In the underground shop, Leave first choice menu doesn't work, you have to select Is anything for sale, then Leave.